Search the Community

Showing results for tags 'spell effects'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 4 results

  1. Now we have 3 new gods, it would be handy to see what passives we have active and at what favor/faith etc, in the effects tab. So have vyn passive show a little icon with +skillgain whatever % it is. Mag +25% dmg at 40 favor. Fo no aggro at whatever favor. Tosiek??? Nathan mag bonus Nacho??? Would be good to find out what is what, and yes Wurm Offline will shortly be able to show these sorts of things, but it should be a feature in Wurm Online.
  2. It would be really nice if hate bonus would show up in the spell effect window so we could see how much time is left with a countdown. I also don't see any drawbacks with adding it in.
  3. All Fo buffs and the farwalker effect (gained from praying) have longer duration than normal on Independence. For example oakshell should have a duration of 1 minute for every 3 power but on Independence it lasts longer. The duration shown in the spell effects window is usually wrong (as described here), it reaches 0 and keeps counting down to -59 (and starts a loop between these two values until the effect really expires). I have observed this only on Independence. It works correctly on Deliverance Exodus and Celebration
  4. I don't know if it is the client that calculates and shows wrong values or if it is the server that sends wrong information but I'll post it here. Whenever I cast oakshell on myself I open the spell effects window to see the power and the duration. The duration shown is usually wrong (shorter) than it really is. Once the timer reaches 0 it keeps counting down (until -59 I think but I am not sure) and oakshell still affects me (improved armor and increased difficulty if I try recasting it). This continues until I receive the event log telling me that I am "no longer affected by Oakshell". example of cast: [23:55:45] You now have thick, strong skin. 89.32 Thornshell and it appeared to have a duration of 29 minutes and 30 seconds right after I casted it. [00:34:05] You are no longer affected by Thornshell. so the real duration was 38 minutes and 20 seconds