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The blood shines bright on the mountain tonight Not a footprint to be tracked A kingdom of isolation Where all dirttiles are packed. The wind is howling like they got in tonight. Could not keep them out, heaven knows I’ve tried Don’t let them in, don’t let them see Be the good guard you always have to be Conceal, don’t reveal, don’t let them know Well, now they know don't let go, don't let go Can’t hold them back anymore don't let go, don't let go You can stay just slam the door I don’t care I just have to pray. Let the fight go on. They can never get in my way. It’s funny how some distance makes them all seem small and even though fear controls me, they can't get to me at all It’s time to see what we can do To test the walls before they break through No right, no wrong, no rules they see we're free don't let go, don't let go hold onto to deeds of mine don't let go, don't let go You’ll never see us cry Here we stand and here we stay Let the fight go on. our power flurries through the air into their ground Our priests are spiraling frozen fractals all around And when we catch them in our icey blasts We will push them back we'll fight until the last. don't let go, don't let go. we'll rise and they fall down. don't let go, don't let go. They will be gone from now. Here we stand now and every day Let the fight go on We will be staying safe anyway. I was bored and it had to be done
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I've been playing this wonderful game for almost exactly one year. I love it, have had great fun, and really admire the work the devs do. That said, some sincere needling is in order, because they have been botching the (admittedly hard) job of late, in important ways. So, on behalf of the aggrieved players at their wits end in houses without rooftops, hand feeding their animals and praying for the spectre of disease to pass over them, I dedicate this song to the Wurm Community. May it bring you mirth: On the first day of Christmas, the dev team gave to me: A bug causing horses to flee! On the second day of Christmas, the dev team gave to me: Two frames a second, and a bug causing horses to flee! On the third day of Christmas, the dev team gave to me: PR excuses, two frames a second, and a bug causing horses to flee! On the fourth day of Christmas, the dev team gave to me: No animations, PR excuses, two frames a second, and a bug causing horses to flee! On the fifth day of Christmas, the dev team gave to me: ME-MO-RY LEEEAKS! No animations, PR excuses, two frames a second, and a bug causing horses to flee! On the sixth day of Christmas, the dev team gave to me: Mythical slate, ME-MO-RY LEEEAKS! No animations, PR excuses, two frames a second, and a bug causing horses to flee! On the seventh day of Christmas, the dev team gave to me: Fancy new rooftops, mythical slate, ME-MO-RY LEEEAKS! No animations, PR excuses, two frames a second, and a bug causing horses to flee! On the eighth day of Christmas, the dev team gave to me: Rubberbanding hedges, fancy new rooftops, mythical slate, ME-MO-RY LEEEAKS! No animations, PR excuses, two frames a second, and a bug causing horses to flee! On the ninth day of Christmas, the dev team gave to me: Floors to my ankles, rubberbanding hedges, fancy new rooftops, mythical slate, ME-MO-RY LEEEAKS! No animations, PR excuses, two frames a second, and a bug causing horses to flee! On the tenth day of Christmas, the dev team gave to me: Ships at odd angles, floors to my ankles, rubberbanding hedges, fancy new rooftops, mythical slate, ME-MO-RY LEEEAKS! No animations, PR excuses, two frames a second, and a bug causing horses to flee! On the eleventh day of Christmas, the dev team gave to me: Multiple stories, ships at odd angles, floors to my ankles, rubberbanding hedges, fancy new rooftops, mythical slate, ME-MO-RY LEEEAKS! No animations, PR excuses, two frames a second, and a bug causing horses to flee! On the twelfth day of Christmas, the dev team gave to me: Tweets about parties, multiple stories, ships at odd angles, floors to my ankles, rubberbanding hedges, fancy new rooftops, mythical slate, ME-MO-RY LEEEAKS! No animations, PR excuses, two frames a second, and a bug causing horses to flee! Merry Christmas, Code Club.
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