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Vynoras Grace - Killin U softly - Steam HI Everyone! So... the wait is finally over, and this week we announce what the new skill coming to Wurm Online is, and we do so with the factional fight brothers! We sat down with them this week and went through the ins and outs of the new skill, talked about its inception, and just what you can do with it. So go ahead, watch, I'll wait. I really hate listening to my own voice... Anyways, some of you sneaky Wurmians already guessed it, but in-case you didn't, the new skill coming to Wurm is Archaeology! As shown in the video, you'll be able to find fragments of items across the lands of Wurm. As you search you will find remnants of ancient, long forgotten deeds and also learn a little history about the deeds and those who occupied them. That's not all though, one secret we kept is that there's another skill coming, one tied to Archaeology, and that's Restoration. Investigating will only yield small fragments, and you'll need to work on them with a chisel and brush to identify what they might be. once you've worked out what the fragment is you'll have to piece together multiples of the same fragment in order to restore the item to its former glory. Some Wurmians have been bragging that they have uncovered seemingly insignificant relics, but closer examination of some of the restored items have has shown some very unique properties, as if they've been blessed by the deities of Valrei themselves... That's not all though. Preliminary explorations on long past deeds have included reports of as yet unknown items. Could these scattered fragments be relics of ancient Wurmians? What others could there be? Mysterious statue pieced together by exploratory Archaeology team on Celebration- Unknown date of origin Random Enkounters. Has there been something strange in your neighbourhood? Is your roof mysteriously shiny? Does that creaky door no longer make that telltale sound? Is your broken wagon shiny and mended? If you answered yes to one or more of these, you may have been a subject of a random Enkounter! In his desire to see more of the world, and strike fear into the hearts of more Wurmians, Enki has begun a series of trials, appearing in random places all over the Wurm world. Whoever finds him, and completes the tasks he sets out, receives whatever is in his pocket at the time (They're weird pockets, I once got a breath mint, two tickets to the 1992 Superbowl, and the second half of "Gone With the Wind" on Beta-max) Keep your eyes peeled for anything strange, and carry a broken engine part at all times in-case you need to distract him and run! WU Beta The Wurm Unlimited beta was launched this week, with the new rendering client like Wurm Online, and everything up to and including the last patch. We'll be working on a few issues raised over the weekend, with the live launch planned for Monday, 9th of October. So make sure to get everything ready! Community Content This week is the showcase of a new trailer for the Wurm Unlimited server of Wyvern Reborn! a great trailer showing off some features unique to the Wyvern server run by Sindusk, an awesome modder and host. I've poked my head in on the new server, and I have to say, horned ponies are OP! Check out the trailer here, and if you're looking for somewhere new to check out, definitely check out the server. That's it for this week, there's a lot to digest and I'm sure many of you are already planning adventures across the land with the next update. We're gearing up towards a massive end of the month, with loads more to still show, including a full overview of the new Valrei system and much much more. Until next time though, keep on Wurming! Retrograde & the Wurm team.
Dusks return - Araninke Hi Everyone! Another week down and we're already in February, time is going far too fast, but there's work to be done. Here's what we've been up to! Alchemists Cupboard Ever get sick of storing small amounts of dyes and liquids? Well the Alchemists Cupboard will be right up your alley! The design will be with a focus on storing small amounts of non food liquids with greatly reduced decay, saving you a wax sealing kit or ten! The Alchemists cupboard is awaiting a new model, so stay tuned to see it! Recipe sharing Initially the temporary restriction on sharing recipes was until the system came to WU, giving us a reasonable time frame to allow those who wish to explore the system the opportunity to do so. As 1.3 for WU has been delayed over the past few months, we've decided to remove the restriction now, effective immediately. What we would like is that recipes are shared on the forums with the use of the spoiler tag, and I'd advise that you keep it 1 recipe per spoiler, meaning those who wish to learn one meal don't get the rest ruined. Upcoming updates Two suggestions made recently (one being quite a long term one) are going to soon find their way in the game! Rift Loot and participation At the end of a Rift, if you have more than 60 participation (phenomenal), the lump you receive will be less random ql and weight, and more dependent on your participation score (with a slight amount of random on top of it). Also at the end of a rift, if you have more than 60 points, you'll get an amount of rift resources scaling to your participation points (up to a max of 20 at a participation score of 360). Each of these items will be random between the three rift materials, and the ql will scale based on participation too. Higher participation generally will mean more rift material bits at a higher ql (though there is a slight random added to the final ql of each bit). In line with this, we'll also be tweaking the participation gained from Light of Fo, with a maximum of 15 participation, based on how many players it heals. Blessed Lamps A long standing request is for a way for off deed lamps to autolight. While the suggestion usually considers courier or light token, we've decided to go with bless, as this is available to all priests. Lamps on a paved tille and bless will auto light and not use fuel. This means that highways and off deed areas can remain lit at nights, and provide a much improved experience when travelling. There's some ideas for tunnels, but nothing is set in stone yet, we'll continue to discuss the possibilities and will provide info when it comes. We of course spend a lot of time discussing suggestions, and many of them are good ideas, and would mesh well with the game. The reality of the situation is however many suggestions are incredibly expansive, or require significant investment of dev time, or simply aren't a priority or the focus of the dev team at the moment. We appreciate all time taken to suggest things, and look forward to not aonly seeing more suggestions and discussions, but also to seeing them come into the game! More animations! Saroman has been hard at work with new fighting animations being added, designed to give more visual feedback over what's occurring, the new animations include: Kick Dodge Parry with shield Parry with weapon Shield bash Focus And some more to come. Hopefully this improves how combat feels a bit and creates a bit more immersive action when fighting! Community Content This weeks community content is a little late, but I'd like to recognise Zakerak for his ship impalong, which finished up this week. For the past few months Zakerak has been hard at work imping ships of wurmians who drop by, he's serviced dozens of ships, if not more, and I think that acts like this are awesome, and really show what this community is about, so thank you zakerak! That's it for this week, I'm sure you're all excited to see these things come to the game, and so am I! Until then though, Have a great weekend and keep on Wurming! Retrograde & the Wurm team.