Search the Community

Showing results for tags 'sit'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Acc1


Acc2


Acc3

Found 3 results

  1. Since I've been playing again, I've noticed it is a lot harder to reach things from on my cart. I almost have to be right on top of a log to pick it up, or on top of a BSB to open it. Is this because we sit now? What I would love to see is full reach from anywhere on one tile to anywhere on an adjoining tile. Sitting on vehicles makes our visibility much worse, so we need more range to balance it out. Either that, or let me choose if I want to sit or stand. I'd choose standing every time. When riding a cart or ship to battle, it does seem a bit silly to see people sitting and swinging weapons.
  2. Essentially this allows one to sit on the various chairs/stools we have. What is the benefit? A small increase in skillgain for certain skills A small decrease in timers for certain skills A slight increase in the amount of hunger food restores Base all of these on chair QL. Moving ends the sitting. Optional Extra : Allow sitting on rugs for a lesser effect. Nice and simple.
  3. My suggestion is pretty simple: Add a "sit animation", it could be as simple as making it like a gesture in "loop", doing that gesture would trigger the animation on and off. Any other animation, like walking, fighting, waving, etc. would stop that "sit down" animation loop. This would serve no industrial purpose, but I think it would broaden the chances of interaction with the enviroment. ----------------------------- O ----------------------------------- Another posibility would be that certain items have the "sit down" option in their menu when right clicking them, and the character could "embark" the item, with a sitting down animation, but I recon this would be more complicated to implement than a free sitting animation as a gesture. Maybe even a "sit on ground" animation that you can trigger anywhere.