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Found 129 results

  1. Supreme Cog

    Start your year afresh with this supreme cog added to your fleet! We were all busy tending our knarrs, when all of a sudden our Cog started glowing in blue. This marvelous piece of marine engineering will bring you from A to B faster than any other ship* and has been crafted using only the finest local rose bushes. Due to the number of knarrs recently sharing its water with the cog, it is currently diseased. At the moment it is recovering to 90 QL in the enchanted waters of Lago de El Rancho. *) gale not included "[00:20:00] A sturdy, one-masted merchant ship with a flat bottom. This is a supreme example of the item, with fine details and slick design. It is locked with a lock of very poor quality. It is made from rosewood. You must use a file to smooth out the "diseased oh cog" in order to improve it. Ql: 81.239914, Dam: 0.0. The name of the owner, Rishy, has been etched in the stern." Starting bid: 75 s Increment (minimum): 5 s Buyout: 250 s Sniper Protection: 3 hours Private Bids: Accepted - not reported
  2. New Artwork! Canadian Lake Freighter (Mississagi)colored pencil on 9x12 paper | 12.8.2021 - 12.21.2021
  3. (At the Northern Opening of the Western River Divide) Our Discord Reviews Introduction At Emberwynn Harbor we aim to provide a more personalized experience with Market Trade. We aim to offer a wide variety of items and do so with both a Custom Order function as well as Merchant Sellers found on site. Unlike larger Markets who may produce in bulk and only offer their services based on Supply rather than Request, we're looking forward to working with each and every customer individually with their needs and requests. You are our Top Priority and we aim to make sure that you are not only pleased with your transactions with us and you are rewarded for your repeat business with our Loyalty program. Place an Order on our Discord for Live-Order tracking! Many items can be created upon request. For a complete pricing list Click Here! Loyalty Program Our loyalty program provides 10% Discount to Total Order at entry level as well as other Perks to frequent/regular customers! Due to Merchant behavior we are unable to respect our Loyalty Program perks when Merchant Purchases are made. Merchant purchases are not counted towards our Loyalty Program qualification or rewards. Take advantage of our Loyalty Program by using our Discord to place a custom order request at a Discounted Price and Order Priority. Animals Our animals are born and raised in a free roam paddock and retired at 'Old' from Cart/Transportation labor. We care about our Animals, you can trust that we care about yours too! We will never sell anything with negative traits, guaranteed! We do not deliver animals! (If you've place another order, we can bring animals along in which you wish to purchase. However we do not solely deliver animals) Trait Key: Horses: Bison: Untraited/No Speed-Traits: 1s Speed Trait: +1s (Per Trait) Certain Spark/Unusually Healthy: +10c Self-Serve Stock: Trade-in Recommended: Sunbury Stables - Can't find what you're looking for, or the trip to the West Coast just not feasible? Contact Carla for your East Coast Horse needs.
  4. Starting bid: 5s Increments: 1s buyout 10s no reserve, no private bids Applewood Corbita Q35 to be picked up on CAD I17
  5. Starting bid: 50s Increments: 1s Sniper protection: 1 hour buyout 100s no reserve, no private bids [11:16:14] You see a caravel under construction. Ql: 17.44914, Dam: 0.0. The caravel needs 148 hull planks, 1 tenon, and 1 ship helm to be finished. Pickup D14 Cadence or deliver. Last peg/tenon of you choice. Improve to 50ql
  6. 17s with delivery to Harmony, Cadence, or Melody
  7. I'm auctioning a cedarwood Knarr can be imped 50+ Starting bid: 50sIncrement: 1sSniper Protection: 2 hours Buyout: None Delivery 2s Pickup at R-20 Melody
  8. I recently had to transfer a couple of unfinished knarrs between two deeds using a ship transporter. The ships were facing different angles because unfortunately those were the angles at which they were started back in the day, and unfortunately when I unloaded them, they kept their strange angles - one was particularly jaunty. It was really difficult to find a suitable place in my workshop. It would be great if unfinished ships would unload from the ship transporter facing in the same direction as the transporter - straight ahead - just like finished ships. This would make logical sense in real life because the ship has been 'all round the houses' in the transporter and should have no 'memory' of its initial rotation angle. There is no reason to keep the original building angle once the ship has been in the transporter. Additionally it would make a lot of sense to add 'Rotate' to the manual movement commands (Move, Push, Pull etc) for unfinished ships whilst they are on the ground. There is no reason we should not be able to rotate them to our chosen angle. This has been mentioned before, but I think that it could be a simple fix, and would make organising Wurm's shipyards a lot easier and tidier. Thanks!
  9. So, we have this new metal property, "anchor effectiveness". In my understanding, it is supposed to work today, like this: - lead anchors keep the boat moored, in one place. - with anchors in metals like iron, the boat drifts slowly away. However, it is the case, as far as I'm aware, that boats without anchor don't drift at all (with no commander, of course). That is inconsistent and weird today, when with an anchor they'd move! I'm sure it must have been intended to make them drift. New players were wondering for years if they would, it's kinda common sense. Can we have them drift please? More than with any anchor, slightly more, but well, more. That makes sense now that we have these inefficient anchors already. Make them useful, at least make them help in SOME measure. The opposite means you're better off without anchor than an iron one, which just doesn't make sense.
  10. A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient wind it is rowed with oars. The side rudder is on the starboard side. Wood colors: r=15, g=14, b=14. Sail colors: r=15, g=14, b=14. 30s worth of black paint went into this baby! It is locked with a lock of poor quality. It is made from maplewood. You notice some notches you must carve away in order to improve the "The Pearl". Ql: 64.3171, Dam: 0.0. It is moored here. The name of the owner, Caroligan, has been etched in the stern. [A bronze rune of Fo has been attached, so it will increase the effect on speed by wind (10%) Price: 40s Located on Release, but will deliver to any coastal area on other servers.
  11. I'd like for the vehicles to have 'hooks'. Certain items could be attached to these hooks, and then become part of the vehicle. The most obvious is a lantern. Would function just like a lamp, but attached to your cart or corbita. They'd increase vehicle weight, but wouldn't take storage space or slow it down. Some possibilities for attachable items would be: Lanterns/Hanging Lamps Banners Water Barrel Toolbox Hitching hooks (hitch a horse that's being led) Compass There are probably a lot of other possibilities... JS
  12. I would like to buy a corbita, send me your offer.
  13. It would be a huge QoL boost for those who do a lot of sailing to be able to read compass while sailing without having to first anchor or disembark the ship. Realism is awesome, and I get it while on horseback or running around on foot, but I've never heard of a captain calling out "All Stop, Set Anchor!" just because he/she needed to quickly glance at their compass for proper heading. Down with this select piece of wogic and let us go on to laugh about it being a silly thing of the past! kinda like... hmm whats a good example?
  14. Trying to liquidate some relatively valuable items and willing to cut deals to get them sold. Coming to deed to inspect items is always welcome, but current items of note include: 1x 70+ quality knarrs. Atleast one is runed. Looking for 6s per knarr. 6s 50c for the runed one. 2x Rare Forges. 40 and 80 quality and both are runed with the fuel reduction rune. Looking for 4s and 7s respectively. Several wagons of varying quality. Some up to 70. Others as low as 10. Looking for 50c for the nicer ones and 10c for each of the creation ql ones. Food Storage Bins completely full of assorted meats and vegetables. Looking for 1s each for those. Rare Cupboard 60 quality. Hoping for 4s. Rare 80ql Pickaxe with 90+ CoC and WoA. Hoping for 6s for that. 73 quality Blue DragonScale Sleeve. Asking 20s for that. Rare 88 quality iron hatchet. 82 WOA, 78COC. 6s. 2x Rare 90 quality pickaxes. One with 85WOA, 94COC, the other with 91WOA and 90COC, both have 10% quality increase rune. Both are 7s. 85 quality iron longsword, 83LT 82COC, 77MS. Selfhealer's Demise. Looking for 4s. Willow bow, 50 quality. 86COC, 85N Rare 50 quality ivy seedling. 5c. Rare 4 quality pinewood longbow. 2s. Rare leather piece. 28 quality, 30 damage. 20c. All prices are negotiable. Feel free to send me a message on the forum or PM me ingame @BDCKoolaidwith the item you want and what you're willing to pay for it. Trying to move and it would be much easier to move coin than items. Thanks in advance!
  15. I will provide free imping for any kind of ships. Currently I will do til 75 ql. You have only to bring and to park your ship to Galati Port on Indy. This is on east entrance in Cave Canal. M17 on in game map. I trade ships for bulk mats, rare, hota and I am open to all proposal of trade.
  16. what do you think about slvaging ships, wagons, carts if they have for example 90+ dmg ? when you find abandoned vehicle with 90+ dmg, you can embark on it and it will change ownership to you? or right-click menu option "salvage"
  17. When crossing the server border on a ship, we get thrown in the water more often than not. It's been like this for years, so apparently it's a feature, a bug would surely be addressed by this time. The suggestion is to remove this feature, because it serves no purpose.
  18. Missing vessel

    Am looking for a ship named SHARK BAIT should be a cog. (not 100% on that) Recently started playing again and have the ability to edit permissions on it so its still around was outside the deed on exodus last time i played. No idea as to where it has gone but would like to find it owner should be CrazyKens or Kens pm me here or ingame if found. Thank you, Kens
  19. Hello. It often happens to give permissions to other players to rack, ships, wagons, carts, bsb; permissions to be passenger, to hold and so on. It is possible to deny the permissions, but the name remains in the list anyway, so slowly the list become longer and longer. I would like to see, next to "deny permissions", the option "remove player from the list", In this way it would be easier to menage our properties.
  20. Missing vessel

    Am looking for a ship named SHARK BAIT should be a cog. (not 100% on that) Recently started playing again and have the ability to edit permissions on it so its still around was outside the deed on exodus last time i played. (have not left exo neither has the boat judging by the permissions) No idea as to where it has gone but would like to find it owner should be CrazyKens or Kens pm me here or ingame if found. Thank you, Kens
  21. There are several threads that all talk about range issues in one way or another. I thought I would lump them together a bit. 1. Please increase our pickup/load/access container range while mounted on carts & wagons. Currently it is noticeably less than when on foot. 2. Please increase (even more) the ranges while mounted on boats/ships. 3. Please allow us to open cargo on carts, wagons and ships, if near any part of the vehicle. Not have to run over to the captains seat to access. 4. Please increase our range on felled trees, to chop and pickup (mounted or not). If not, just "Wurm logic" then down to a tiny 1 tile sized graphic, once they are chopped down. Of all of these, the mounted range to pickup items or access containers is what bugs me the most. With vehicles no longer following slopes, it can be frustrating when on a steep slope and you have to turn this way and that way, just to try getting the item viewable under your cart, to pick up through the cracks of your floor boards. If there is some really important reason why not, please let us know, so we can make suggestions on fixing that issue too.
  22. So ages ago we had carts and boats follow slopes. Carts were easier to see out of and boats sucked hard at entering canals. Now boats slide into canals like (insert description here), but carts and wagons are infuriating to drive on slopes. Is there any really, really important reason we can't split the code here and have carts not look stupid, while boats continue gliding into canals without climbing mountains?
  23. EDIT : Lowered the price from 3s to 2s! - Will sell my corbita for 2s. - I am on the Xanadu server. - PM Lune in-game for more information.
  24. Can we please have an option to attach a mooring anchor to a ship and thus have the Moor/Raise anchor options on that ship without having to carry around in inventory a 20kg anchor. Or at the very least, can it be made so that the anchor drops in the ship inventory when raised, not in the player inventory ?
  25. Hello, I am searching for a rare sailboat or a rare knarr. Please PM me with a price if you sell one of these. Thank you.