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Showing results for tags 'sheath'.
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Wurmians... In real life, blades are usually stored in a protective casing or sheath to keep the metal from being exposed to the elements. In Wurm, this is not the case. Many of you would probably consider this "Unnecessary", and I agree, yes, it is silly when there are bigger fish to fry... ...but wouldnt it be cool, just from a graphical perspective? How it would work: New slot be added on the character sheet - the hip slot - right and left included Hip slot could hold the sheath, and maybe a few other items like a satchel or a "Belt bag"(which functionality could be added as well with sheaths) When not in combat, your weapon would be graphically in the sheath, freeing both hands visually. Axes and special weapons could have unique graphics to provide adaquate realism for the specific blade Two handed weapons would be mounted on the back graphically, but would still take up the "Hip Slot" ... just an idea, what do other Wurmians think?
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Another possible take on how this system could work... You should automatically sheathe and unsheathe a weapon depending on whether or not you're targeting something or not. As soon as you target something, you draw your weapon. After you either kill the target, or you no-target, your weapon should automatically be sheathed again. Maybe you could require wearing a scabbard around the legs or torso, depending on weapon? Bows would obviously require a torso scabbard on the back, while a single-handed longsword, maul, or axe would require a scabbard placed on the legs (such as the toolbelt). The larger weapons would require torso scabbards that hang on your back as well. Simple idea, but I think it would save a lot of headaches for people who dislike seeing their weapons flail around uncontrollably in front of them.
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