Search the Community

Showing results for tags 'shattering'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 2 results

  1. How many times casters have been asked how secure they were, how many of us told our clients / friends that we have high channeling, SD (sic...), faith bonus or whatever we though would be safe. And here, straight from the code the truth : if (power < -target.getQualityLevel() || (power < 0.0 && Server.rand.nextInt(100) == 0)) { performer.getCommunicator().sendNormalServerMessage("The " + target.getName() + " emits a strong deep sound of resonance, then shatters!"); Server.getInstance().broadCastAction("The " + target.getName() + " shatters!", performer, 5); Items.destroyItem(target.getWurmId()); Nothing is safe, all our thinking and hopes are shattered away by some randomness. Your skill or the item QL doesn't matter, if your number is rolled, your item dies, as simple as that on a failure. What i suggest is simple, just remove that tiny bit of the code : " || (power < 0.0 && Server.rand.nextInt(100) == 0))", working toward safer cast, spending time to improve items, trying to do your best should be rewarded, not punished for no others reasons than "randomness". No others skill in wurm decide out of the blue that your item will dissapear if you fail to polish it, or wash it for example. Some will say shattering is needed for balance, it's a risk VS reward thing. No, no and no. It's a risk when you want to cast on low QL items, agreed, not when the game decide that your 99 QL items have 1% chance of dissapearing at 99 skill. There is no balance when you cast bulks tools / weapons, you can afford to loose something which cost you nothing, but you can't on something you invested time / money / feelings and want that special 90+ cast which will take hundrens if not thousands of tries. We should be able to prevent shattering, and that's where the first part of the code is interesting (or the whole code if you check it on WU) since the QL of the item and how bad your priest is matter. Improve your priests skills, improve your items, repair them when they take damages, let us aim for something higher and better but do not punish us, players and customers, for no reasons. Remove this nonsense and make channeling in line with the others skills like you did in the past, by removing the destroyed items parts on creation failure, or the scale/hide loss recently on armor creation.
  2. no mention of it anywhere by the devs like being looked into it. So : metalic liquid, Cannot be used as far I know, when the description says it can be applied to reduce 1 shatter chance. Need to be put inside a container, can be easily lost due to it's liquid nature.