Search the Community

Showing results for tags 'settlement'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Chaos


Inde


Deli


Exo


Epic


Xan


Rel


Pri


Acc1


Acc2


Acc3

Found 71 results

  1. Peri's Haven Campground (WIP)

    Greetings fellow Wurmians! So I've got some rough ideas, and I thought I might do some crowdsourcing to see what people think, maybe get some inspiration, that sort of thing. If you have any thoughts, please feel free to weigh in! So the main thing that I've been thinking about is something relatively communal and open. What about a campground? I could find some open, relatively flat land, set up some basic borders for aggro control, then set up individual campsites where people can come, pitch a tent, secure their locked containers, that sort of thing. Close to the water for boat access and fishing, maybe close to a load of abandoned settlements for Archaeology; communal workspace with ovens/forges/etc? Would it make sense to do this on an island, to be more generally accessible? Possibly bridged to the mainland and connected to a highway even? Are there any nomads out there who would use such a place if it existed? I did a cursory search of the forums to see if there was anything like this at the moment, and I didn't really see anything, but if someone has done this elsewhere, I would love to hear about it! I look forward to any feedback that you guys might have! - Perihelion
  2. This is something many players have been asking: "Why can't I move my settlement token after the deed has been placed?" It looks like a useful and natural feature, especially since the token does not have to be in the geographical center of the settlement anymore, anyway. There can be many reasons for moving the token a few tiles after placing the deed: Fixing an accidental misplacing Redesigning the settlement layout Building new structures or removing old ones etc... Of course, some of the more sophisticated implications of this suggested feature would have to be considered, especially when it comes to PvP problems. And, of course, deed size limitations must be observed (the token cannot be moved closer to the deed border than 6 tiles away). So, after some thought and discussion, here is my suggestion: Give us the ability to move the settlement token within the allowed area, considering deed size limitations. To prevent abuse this feature should come with a cost (5s - 10s) and have a cooldown of 6 months.
  3. HI I live up the north end of Crystal Lake (hells forge / hells harbour) along with some old dusty neighbors :-) Fact is that we like neighbors up here so if you are looking for a place to settle I will be happy to give some directions to good vacant places in the area among friendly people to help you get started. Just PM in here or contact deathlemming in game.
  4. We can allow a role to pass gates, but not mine doors. I do a lot of mines and have a lot of mine doors. I'd like more control of those door through the roles in settlement management, rather than having to set all the individual names on each door.
  5. Bank item limit

    Would anyone be interested in knocking up a small mod to adjust how many items can be stored in a bank? (Or make it size/weight based.) -- I've not noticed any existing configuration to adjust this. Reason: I'd like to stash original keys, more than 5.
  6. Hey, need some advice. Some random player put up a settlement deed somewhere he was not supposed to and an admin deleted the token instead of disbanding it. Is there a way to disband the settlement "remotely" using commands, or spawning in a new token with the settlement attributes or something. Thanks, Carbonade ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SOLVED with help from the guys at the wurm ultimate IRC channel: Open the wurmzones.db (in Serverfiles /Adventure/sqlite/wurmzones.db) with a database browser. I used http://sqlitebrowser.org/ Find the settlement in the table and look up its ID. Copy or remember that ID. Ingame as a GM, use the wand and rightclick the ground > create > Settlement Token You will get a Settlement token in your inventory, drop it on the ground. Then right-click the token and Item>Set data, and set "data 2" to be the same as the settlement ID. The token is now a token for the town you want to disband.
  7. Once again the duty has been handed over, and my turn has come, I will be updating the community map after Wraithglow stepping down. No change to the current system, post your updates in here and I'll will add them in the next update. Firstly, a big thank you to those who have helped the community map get to where it is today, including Darkmalice, Mystecore, Mammadarkness, Maximusi, Huserx and of course Wraithglow, not to mention maximusi in particular for hosting the site. The link to the map is here: http://wurm.dhcd.co.uk/map/ (Changed back to Maximusi hosting as I have not heard about the other Every listed deed and its co-ordinates can also be found here: If you want anything to be added post here with the coordinates, and if possible a little image to show exactly where you want it to be placed. (You can use an image host such as imgur.) If you want something (such as your deed) removed, send me a private forum message and I will remove it. Thanks, Archaed
  8. Hello. I'd like this to go smoothly, it's been a long road and half a year of work uncounted hours have been put into redeveloping risky and evilspot's old territory, Horsedog. I am selling it after a job well done and effort well spent. At 18s + Coffers, the starting bid is low. Work complete includes; creating a moat and a canal to a private lake, 103 surface mined tiles at 25 depth one channel wide, ready for anything you can throw at it. Removed 36 carts and wagons, applied major landworks, built 4 bridges, burnt a forest and collapsed many mines (thank you Wilca) For reasons, i named it Horse, the token sits next to where the Armpit of Vynora used to stand. the original owner i knew, and knew of, from eq.(bristlebane), it's a pity it was a desolate mystery for so long but now it's ready for planning. The highway hill lettering is heritage protected but the sea level `runway`, i added, feel free to modify. Thank You Starting Bid - 40s + this includes the 22s in the upkeep.. Price will drop by 20 silver if u wish me to disband the deed + Increments - 5s This is its location on the North East of Deliverance; (this map is inaccurate, the land has changed shape as indicated by the plotted highway) Compiled images of deed, i'm positive i could have done a better job on the screenies. (shadows are off, bloom's off, anti-aliasing's low, etc) do come and have a look for a better picture. ------------------------------------------------ An added footnote: If unsold - a private offer will be made - if still unsold, it'll be placed, with better screenies, in wts for 35s excluding upkeep
  9. Name: Xarban Server: Pristine Starting bid: 150€ Min. increment: 5€ Buyout: possible with the right offer Reserve: No Snipe protection: 30 min. Verified paypal only. *I will only sell the character, items and settlement together* Niarja Character overview + Green Drake full set + Supreme Longsword, iron (N89, LT77, C85,, AD) + 16 x Sleep Powder + Path of Love + Merchant in the settlement + Guard Tower + Plenty of raw materials + Mines with Iron, Cobber and Gold The reason Im selling whole thing is because I don't have the time nor efforts, to put into this game. As a father of 2 small boys, I have to give up on this game, and spend more time with my kids and other games, where I don't have to spend a lot of time on. Skills dumped at 15-04-2016-----Skills: 0.0 Religion: 3.6561997 Prayer: 8.082568 Channeling: 1.0 Preaching: 1.0 Exorcism: 1.0 Artifacts: 1.0 Hammers: 1.0 Warhammer: 1.0 Healing: 17.224426 First aid: 33.058838 Clubs: 17.819122 Huge club: 29.266281 Archery: 6.029761 Short bow: 3.880534 Medium bow: 1.0 Long bow: 1.0 Thievery: 9.521998 Stealing: 1.0 Lock picking: 15.697042 Traps: 1.0 War machines: 1.9398472 Catapults: 2.2755582 Trebuchets: 1.0 Turrets: 1.0 Ballistae: 1.0 Polearms: 1.0 Staff: 1.0 Long spear: 1.0 Halberd: 1.0 Prospecting: 7.4946594 Coal-making: 1.0 Milling: 1.0 Tracking: 5.5273104 Paving: 39.006264 Climbing: 8.70792 Thatching: 1.3252363 Firemaking: 21.596231 Pottery: 6.269967 Mining: 92.3147 Digging: 78.74654 Ropemaking: 3.8579772 Smithing: 35.482166 Blacksmithing: 56.93893 Locksmithing: 28.802826 Jewelry smithing: 1.771878 Metallurgy: 1.0 Weapon smithing: 23.887766 Blades smithing: 14.992894 Weapon heads smithing: 2.63932 Armour smithing: 1.0 Shield smithing: 1.0 Chain armour smithing: 1.0 Plate armour smithing: 1.0 Tailoring: 46.581696 Cloth tailoring: 9.34428 Leatherworking: 90.00366 Masonry: 68.687645 Stone cutting: 66.3619 Cooking: 57.991776 Hot food cooking: 90.73381 Baking: 1.0 Dairy food making: 5.26411 Butchering: 40.819782 Beverages: 1.0 Nature: 60.740482 * Fishing: 1.0 Gardening: 39.209503 Foraging: 13.028604 Botanizing: 11.403903 Animal taming: 30.334206 Forestry: 41.669056 Farming: 90.31553 Milking: 9.876794 Meditating: 30.258284 Animal husbandry: 50.790054 Papyrusmaking: 1.0 Toys: 1.0 Yoyo: 1.0 Puppeteering: 1.0 Fighting: 73.529755 Defensive fighting: 18.365839 Normal fighting: 37.95045 Weaponless fighting: 4.7216916 Aggressive fighting: 46.605606 Shield bashing: 2.1578767 Taunting: 1.0 Miscellaneous items: 73.959015 Shovel: 55.99001 Rake: 81.53306 Saw: 25.118153 Pickaxe: 94.40411 Repairing: 51.621502 Sickle: 40.127598 Scythe: 9.217015 Hammer: 67.9267 Stone chisel: 46.69947 Alchemy: 13.618097 Natural substances: 29.044125 Shields: 14.151007 Medium metal shield: 1.0 Small wooden shield: 1.0 Small metal shield: 1.0 Large metal shield: 25.148956 Medium wooden shield: 3.1119652 Large wooden shield: 1.0 Axes: 57.30189 Hatchet: 76.56604 Small Axe: 1.0 Large axe: 1.099 Huge axe: 60.373093 Swords: 20.711515 Longsword: 55.206112 Shortsword: 3.7485633 Two handed sword: 1.0 Knives: 38.538452 Carving knife: 29.041822 Butchering knife: 50.549236 Woodcutting: 84.83791 Mauls: 5.831015 Medium maul: 3.7294223 Small maul: 1.0 Large maul: 8.627422 Carpentry: 73.12697 Bowyery: 1.0 Fletching: 3.8374763 Fine carpentry: 60.183826 Toy making: 1.0 Ship building: 29.172668Characteristics: 0.0 Mind: 44.327785 Mind logic: 51.3413 Mind speed: 21.781195 Soul: 38.848625 Soul depth: 35.415813 Soul strength: 38.341423 Body: 51.3552 Body strength: 48.692703 Body stamina: 41.050453 Body control: 33.84169Religion: 0.0 Faith: 29.95 Favor: 29.95 Alignment: 99.14975 Screenshots Items Character and settlement information The Settlements http://imgur.com/a/MFkj4
  10. Name: Xarban Price: Make an offer in Euros. The transaction is through paypal *I will only sell the character, items and settlement together* Niarja Character overview + Green Drake full set + Supreme Longsword, iron (N89, LT77, C85,, AD) + 16 x Sleep Powder + Path of Love + Merchant in the settlement + Guard Tower + Plenty of raw materials + Mines with Iron, Cobber and Gold The reason Im selling whole thing is because I don't have the time nor efforts, to put into this game. As a father of 2 small boys, I have to give up on this game, and spend more time with my kids and other games, where I don't have to spend a lot of time on. Skills dumped at 15-04-2016-----Skills: 0.0 Religion: 3.6561997 Prayer: 8.082568 Channeling: 1.0 Preaching: 1.0 Exorcism: 1.0 Artifacts: 1.0 Hammers: 1.0 Warhammer: 1.0 Healing: 17.224426 First aid: 33.058838 Clubs: 17.819122 Huge club: 29.266281 Archery: 6.029761 Short bow: 3.880534 Medium bow: 1.0 Long bow: 1.0 Thievery: 9.521998 Stealing: 1.0 Lock picking: 15.697042 Traps: 1.0 War machines: 1.9398472 Catapults: 2.2755582 Trebuchets: 1.0 Turrets: 1.0 Ballistae: 1.0 Polearms: 1.0 Staff: 1.0 Long spear: 1.0 Halberd: 1.0 Prospecting: 7.4946594 Coal-making: 1.0 Milling: 1.0 Tracking: 5.5273104 Paving: 39.006264 Climbing: 8.70792 Thatching: 1.3252363 Firemaking: 21.596231 Pottery: 6.269967 Mining: 92.3147 Digging: 78.74654 Ropemaking: 3.8579772 Smithing: 35.482166 Blacksmithing: 56.93893 Locksmithing: 28.802826 Jewelry smithing: 1.771878 Metallurgy: 1.0 Weapon smithing: 23.887766 Blades smithing: 14.992894 Weapon heads smithing: 2.63932 Armour smithing: 1.0 Shield smithing: 1.0 Chain armour smithing: 1.0 Plate armour smithing: 1.0 Tailoring: 46.581696 Cloth tailoring: 9.34428 Leatherworking: 90.00366 Masonry: 68.687645 Stone cutting: 66.3619 Cooking: 57.991776 Hot food cooking: 90.73381 Baking: 1.0 Dairy food making: 5.26411 Butchering: 40.819782 Beverages: 1.0 Nature: 60.740482 * Fishing: 1.0 Gardening: 39.209503 Foraging: 13.028604 Botanizing: 11.403903 Animal taming: 30.334206 Forestry: 41.669056 Farming: 90.31553 Milking: 9.876794 Meditating: 30.258284 Animal husbandry: 50.790054 Papyrusmaking: 1.0 Toys: 1.0 Yoyo: 1.0 Puppeteering: 1.0 Fighting: 73.529755 Defensive fighting: 18.365839 Normal fighting: 37.95045 Weaponless fighting: 4.7216916 Aggressive fighting: 46.605606 Shield bashing: 2.1578767 Taunting: 1.0 Miscellaneous items: 73.959015 Shovel: 55.99001 Rake: 81.53306 Saw: 25.118153 Pickaxe: 94.40411 Repairing: 51.621502 Sickle: 40.127598 Scythe: 9.217015 Hammer: 67.9267 Stone chisel: 46.69947 Alchemy: 13.618097 Natural substances: 29.044125 Shields: 14.151007 Medium metal shield: 1.0 Small wooden shield: 1.0 Small metal shield: 1.0 Large metal shield: 25.148956 Medium wooden shield: 3.1119652 Large wooden shield: 1.0 Axes: 57.30189 Hatchet: 76.56604 Small Axe: 1.0 Large axe: 1.099 Huge axe: 60.373093 Swords: 20.711515 Longsword: 55.206112 Shortsword: 3.7485633 Two handed sword: 1.0 Knives: 38.538452 Carving knife: 29.041822 Butchering knife: 50.549236 Woodcutting: 84.83791 Mauls: 5.831015 Medium maul: 3.7294223 Small maul: 1.0 Large maul: 8.627422 Carpentry: 73.12697 Bowyery: 1.0 Fletching: 3.8374763 Fine carpentry: 60.183826 Toy making: 1.0 Ship building: 29.172668Characteristics: 0.0 Mind: 44.327785 Mind logic: 51.3413 Mind speed: 21.781195 Soul: 38.848625 Soul depth: 35.415813 Soul strength: 38.341423 Body: 51.3552 Body strength: 48.692703 Body stamina: 41.050453 Body control: 33.84169Religion: 0.0 Faith: 29.95 Favor: 29.95 Alignment: 99.14975 Screenshots Items Character and settlement information The Settlements http://imgur.com/a/MFkj4
  11. Hey! We just discovered something that appeared to be unintended behaviour according to CA. I started a team to do some mining, and I attempted to "invite" another player (Said just 'invite' on menu). He did not read the dialogue and just pressed accept, upon which he was thrown out of his own village and joined ours. According to CA chat he should have to explicitly leave his old village first, which he didn't have to. I can not be sure about this in hindsight, but it is *possible* that I pressed to invite him to team and this still happend. (Can't confirm this right now but I felt it was worth mentioning). So from what I was told: Expected behaviour: Need to leave a village before joining a new one. What actually happend: Joined new village without leaving his old one first (but it did throw him out). Possible steps to reproduce(This might be way off): Invite several people to a team at once and attempt to invite a player to team/village. Noevi
  12. Introductions

    Hi folks this is Pakawala, it's been a week i joined the game and i like it much as so far. I have a small settlement called Crow's Nest in south west of Esteron and also we are a very good community in the region. So if you wanna stop by and say hi you are very welcome!
  13. Village Lore

    Are you someone who enjoys reading lore? Do you appreciate the fictional history of video games, and have an interest in helping to build such history through story telling and gameplay? Hopefully someone out there has answered yes to at least one of those questions! Or am I all alone in this boat? Cutting to the point; I enjoy creative writing. I won't say I'm great at it or that it's my day job because it certainly isn't, HOWEVER, I do enjoy a bit of fiction and history. I've been tinkering around with writing some fictional lore for various Wurm Online related things, and I had a wonderful -hopefully- idea. Let me write lore for you about your village. It's as simple as it sounds. I'd like to write lore for your village/settlement. If you love your village and are interested in the idea of having written lore to accompany it, please do inquire here or by pm. I will charge you nothing for creating fictional lore for you, and if you don't like the lore provided I won't post it here either for others to read. If you do like the lore and you'd like to pay me for it, pay me with in-game currency in whatever amount you feel is deserved. Again, I repeat, there is no required cost, I'd just like to flesh out the fictional history of Wurm a bit and I might as well do it for other players who enjoy lore as well. Don't be shy, leave a comment or pm me and I'll get back to you quickly.
  14. This is a (9 part) series in which I take a boat and sail the coast of a large portion of the Mythmoor server. Along the way I will be stopping to check out various coastal settlements! Click here to watch Weem's Mythmoor Voyage (Day 1) - "Leaving Tick-Tock" @Brash_Endeavors - I'm using music from the Wurm soundtrack in this series by the way
  15. So i bought wurm on steam and have playing around ALOT with it for a week or so. Then i started playing around with the deed item to fund a settlement. after that my gameworld got destroyed and ocean titles was created in the middle of my village and destroyed the map. posting a screenie....what to do?
  16. Settlement Deed Item

    Hello, I have a question regarding an item that appeared in my inventory after creating a deed. I received a "settlement deed, pinewood" item in my inventory (pinewood being the type of wood used in deed stake) My question is, how do I remove this item from my inventory due to it having a weight of 0.2, and taking up space? Help in this matter is greatly appreciated.
  17. I think it has to do with the spirit guard(s) still taking their wages.
  18. Settlement > Manage Gates

    So when you have 100+ gates, the Manage Gates menu prompts you for 0-99 or 100-199. I apparently have just enough gates that one doesn't appear on either selection. 100-199 shows blank.
  19. The village of Lemosa Homestead is waiting for you. We have regular openings for everyone. To any new player needing a safe place to learn the game. To any returning player long absent Wurm. Wait until you see the changes! To any homeless Wurmian that cannot find a village to call their own. Your typical first week in Wurm does not have to involve starvation, getting lost in the woods, or being eaten by wolves. It can be arranged if you want... Contact: PM me on the forum, or message me in game with /t Onyr and a message, or /t Theria and a message. We added 3 villagers this weekend, and have two more open lots. We usually have room in one of the 11 (8x8) or 3 (smaller but they fit) lots. Current occupancy is 13 of 15 lots. Typical experience: Day 1 - Learn the ropes, and mechanics, build a cart, explore the village, find supplies and food in the Town Hall, explore the mines. Day 2 - Planks Galore! Your house won't build itself, so get sawing Day 3 - Carpentry isn't as hard as you thought, is it. You built and own your own home. Day 4 - Farming, training combat, getting a weapon and some armor. Day 5 - Time to explore You can find the Lemosa Alliance on the community map here. The road we built reached 4.5km near Lemosa Oasis Springs, before connections further were made by Wurm's great community. /salutes Damine for all his hard work How does village life work? Well...We do not charge rent, or hold your writ hostage. The writ is the key to your home. Your lot is secured by the completion of a house to close the fence. You hold the keys and you are responsible for keeping your belongings safe inside. If you stay an active player, you live there for as long as you wish. If you get bored, let us know. We roll the remaining lots over and will continue until we are filled with regular players. If you want to run your own place, the area has tons of room to explore for your own settlement. We can be a safe stepping stone toward your own domain. Welcome to Wurm.
  20. close, disbanded village

    Brotherhood of Steel (yes a fallout reference) is looking for players, someone who knows the game but still runs in fear from a spider or troll. the deed has many open lots and still under construction on the whole south side. there is 4 iron veins, 2 lead veins on deed, copper in the distance. come by D15 and check it out or message me on forums for more info. i also do not ask for coin, feal free to make a profit while here. if a business partner u seek then i am here. i currently have a low vyn priest, 1 vyn battery follower, 2 nahjo followers , and a main atm. yes they are all new characters but i have played before. i will be training/grinding steel products. usually online anywhere between noon-midnight EST if interested pm me here or in-game. I never had villagers in past but i know its better in numbers. well at-least now i do. i also just made a mountain top event center. the view is OMG and thought it would be perfect. i have yet to break ground there and still planning it out. if anyone is interested in joining please contact me anyway possible. still under construction, hard to see behind the trees up top but many lots available (currently 40x60)
  21. New player looking for a settlement to join. I've played wurm online before, but currently playing on a brand new char. I'm currently located in g13 on xanadu, and would prefer a settlement close to me. I am a active, social player, and i will be able to use teamskype, skype etc. My IGN is arteezy.
  22. Dear WURM Online Community, i am looking for an "noob"-friendly settlement that could pick me up =). I am not the professional in this game, but i will learn very fast probably! I would be very happy if there would be a settlement, that could pick me up. Thank you in advance Yours sincerely, RhynoWURM. ----- EDIT ----- I don't need any Settlement anymore! I got picked up already!
  23. We have a couple houses still available and offer anyone in need of a roof, to escape the elements, a nice cottage, furnished with the necessary items to help you get a great start, we only ask you contribute to Norhaven any way you are comfortable, we are always in need of help. We are logged in and working on Norhaven Every Day, and would love for you to visit us. We are located just South of Linton Spawn, at L10 on your in game map. Thanks! SuperFly and Clementine
  24. Lurker in the Streets would be a spell that ONLY works on PvE servers. It can function 3 different ways: 1. When cast on a pendulum, it gives you messages that indicate how far away from any settlements you are. This is the idea use for those wanting to find a place far away from anyone else. 2. When cast on the ground, it reveals names of settlements within the nearby area (~100 tile radius). 3. When cast on one of the celestial bodies, you get a pop-up text box, where you can enter a settlement name, then a small dark cloud appears over that settlement (think Legend of the Seeker). Cloud lasts for 1 hour and is only visible to you. Don't want hundreds of little clouds everywhere... Yep yep, I know - we may not want our secrecy revealed! I have seen the requests to have all deeds on the map and agree. We have a right to our privacy, so in deed settings, we get a new option to ENABLE our deed to be found. This option is off by default, so anyone that is on vacation when this new spell is added won't get mad. However, For spell use #1 (pendulum), the deed option makes no difference. Your pendulum doesn't reveal deed names, only if there is one near. I think it should be a simple spell to cast and not require a ton of favor. Also think it would be nice for all priests. Does this make travel too easy? I am inclined to say no. I think it just offers a nice assist, when traveling to see our friends, or to help make trades go a little smoother. Or simply because you are lost and have absolutely no idea where to go it happens to us all, right?
  25. Establishing a Village?

    I've been toying with the idea of setting up a small village for new players. But I'm not quite sure what all is involved. I would imagine you'd need public spaces for crafting, farming, animal pens etc. for folks to work on their skills. Housing also. But do you provide pre-built houses or let players build themselves? What is suitable size for a plot? Supply tools to citizens? I'm sure a lot of this is personal preference as to how you'd like to run your village, but was just wondering what others have done, suggestions etc. Also, how do I make this a viable project? At least self-sufficient enough to support itself and maybe make some profit if possible. I'd appreciate your thoughts and opinions!