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Showing results for tags 'serryl'.
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New Mag spell of high difficulty. Improve shards and lumps. More QL increase for higher power casts. Chance to shatter, the higher QL the item is, the less effect a successful cast has, much like improving a crafted item. For the record, I have crappy SD and channel on all my Mag priests, but on Freedom, it would give Mags more reason to skill up. Thought of this when someone mentioned how hard it is to Imp Serryl, due to lack of higher QL lumps.