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  1. Ok so I got the mission ruler to make a in game portal - heres how. Also you Must have EPIC turned on for mission to work. I put the Pics under spoiler tabs as its a pain to scroll down all these pics -Step 1 Frame/Ground Tile Build a frame work for your portal. Heres just a quick idea on what i did. Notice I highlighted the Cobblestone, thats because I used the mission ruler on it for the mission. Ground tile aka the cobble stone is where I implemented the mission. May be a better way but this worked fast for me. -Step 2 Mission Maker Next with the ground tile selected in your target bar, click/activate your mission ruler.(if you dont have this item, use your GM wand to Create it and itll show in your Inv.) Now open the menu on the ground tile and select manage mission . -Step 3 Mission Setup Now youll see this screen. Select create mission, mine shows Edit cause I spent to much dam time figuring this out:P -Step 4 Mission Editor Now you should see this screen. First Name it something good, dont forget what you name it. Make sure you name it something you remember as to what its going be. I choose Portal and test cause ...well it was a test:) Notice I selected "May restart when finished" if you want this to be repeatable this must be checked. also i put 30 sec's above it for fail time if player doesn't step on portal. No worries tho you can change this. At the bottom make sure to check Make trigger and Make effect, you need this also. If you dont or forget to its ok. Just re-click the ground tile and re-open the mission menu and pick create new trigger or effect if you need and make sure its connected to your mission. Also name your triggers and effects something related to the mission makes this so much easier. Kinda like Test portal effect, or Test portal Trigger -Step 5 Trigger Next screen you'll see is this one. Make sure the on action performed is set to "Step on" thats the action that triggers the Trigger. Next if you have the item/tile/NPC in your target selected bar then you can choose "Action Performed on target|Use Current Target Box". Seconds to trigger is for how long till you want the action to happen I pick 1 just cause I dont know if 0 works...didnt try it. Next mission affected is what mission is this affect/ gonna be part of. Put your mission name here you made. -Step 6a. Effect Next screen is for the effect that happens from the trigger this is the action part if you will. First part to pay attention to is box called Trigger. Here youll make it say the name you choose to save your trigger as, hope you remember'd to name it some thing along the lines of the mission, cause after about 20 or so more missions its gonna be a nightmare to find this puppy. Now ignore everything till you see Teleport/Special Effect X,Y- here is where you will put the coordinates for were you want to end up, or the other side of the portal if you will. You can get these by using your GM wand and clicking a ground tile were you want it to be and go to -specials -get coordinates. Make sure Surface = True or you'll end up underground or dead. -Step 6b Effect This is same effect box just the bottom part as you scroll down it. Again make the Mission Effected is set to your mission name you picked. Then put mission stat changed to 100. This will let it know this is the end or finish of the mission. Next I highlighted Text to display it makes a pop up box with what ever text you put here. -Step 7 Finished "YEAH!" Heres what the pop-up looks like. Im no michelangelo but heres some art to. I asked and asked got tired of waiting so this is for all of you looking to make a portal back to starting towns from your deeds or to the outskits maybe were your alters are in the deep wilds or a Island miles off shore. Either way hope it helps the community learn this Beast of a mission editor a little more.