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Showing results for tags 'save'.
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I need a command in game or something that I can run to properly backup all character information across all of my servers. For some reason this game does not seem to backup my character data for those characters on my clustered servers. This is a HUGE flaw. Basically all of my characters on clustered servers get rolled back at each restart. This is a huge bug and I do not know why other people have not experienced this, or are not complaining about this.
Im more like an explorer type man, I like hunting and exploring and see the beauty of the nature but when I travel far from my home Im getting nervous what happen if I die and I can't find my corpse with all what I gethered. I think its a good idea to place an option to the village token like: Spawn save. Where the mayor can set the spawn saveing for other players just like with the bed options The mayor would set up for: (default:no) No; Only Friends, Free, 10i....10s. So when the traveler chose his village for save hisself from long travels to his corps he may pay a small-bigger fee for his spawn save. If the traveler die and he chose the spawn at this village the spawn fee will automatice payin to the village coffin and its rise the village upkeep. This option can give a good posibilities who'd like to build inn village. (sorry for my bad english.)