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Found 13 results

  1. Hey guys, necroing this thread. I started playing this game again and thought it'd be cool if anybody wanted to join me. I'll link some keys if anybody want's to test it out. EXAXKVWKP444CPNMYMWDVM9J3 EMGANU9EQE3TRCXKU6KPHPNL6 3FQR2LF3DXPVZT3626DJN46QK
  2. Wouldn't it be a great idea to have your own, or some type of music box in game. The music could be either craft-able pottery discs, or some pop-up menu that pulls from a youtube. (The idea came from a mod on MC where you can post pictures from imgur on your server, and even connect to wurm's IRC inside a MC server (computer-craft...), so if the rather is possible, I know pulling music is too). It would be awesome to throw some sick medieval parties complete with some music. QL could even be based on how long a clip you can play from 1 sec at 1QL to 100 sec at 100 QL or something like that.
  3. The sandbox type genre seems to be popular. I am wondering if anyone has discovered another game similar to Wurm? A lot of games don't come up in searches, so perhaps someone is playing/trying something that is up and coming (or an oldie but a goodie), please share it here. As a start, has anyone tried these below? 1. Rising World 2. Shroud of the Avatar
  4. so i plan to buy any one of these games for ps4 but cant buy 2 together. they say witcher 3 is best game 100 hours of content lots fun but the witcher 3 is more story based game but i prefer more like open world sandbox fun and just cause 3 is a sandbox games which allows us to do all the things but problem with just cause is lots of people saying its get repetative and boring as its fun for few hours only and then gets boring but i also want a game which gives more hours of fun not just few hours fun and so if anyone played these games which one should i get ?
  5. Being one that never played SWG and one that is a lover of Skill based sandbox mmo's, I decided to hop on in. I have to say I'm really enjoying it. SO here we have a start of a series where one such noob, myself, gets in and learns this classic mmo. Hope fully in my learning I'll shed some light on things that I have had trouble learning and give a heads up to others learning as well. So we are up to 5 episodes so far an Being a wurm player I'm sure other would love to have a go again, it really is a special game. I've added thje playlist here so people can keep track on it easier.
  6. Hi folks, I played WURM for many years and it's a great game. If you like WURM, I'm guessing you'll also like Chronicles of Elyria. It's the most sandboxy fantasy game I've seen other than WURM itself. Check it out! And, if you don't mind, when you set up an account on the forums, please use my Friend Code and plug it into your Referrer Code field! Shameless plug, I know, but hey, let's all be friends and help each other out. My friend-code: FDB7F6 Thanks!
  7. I'm wondering if any Wurmians have tried Medieval Engineers yet? If so what do you think? I haven't jumped on yet because they still haven't taken Space Engineers out of early access yet, it worries me that this could be another game in perma-early access. Looks pretty good anyway.
  8. Anyone up to speed on this one? Well over their funding drive and looks interesting.
  9. During this current downtime of wurm, on top of having some mild withdrawal symptoms I did some snooping about. It came to my attention that the current games on the market are not as satisfying for most gamers, and a lot of gamers are looking for a more involving and time consuming games. People are constantly looking for new games to play and something to chuck money at. I came across a game called 'Terrayn', which currently has only 27 days left on its kickstarter, and only has $2500 out of the $300000 it would like. Whilst it does boast a more advanced terraformer than wurm I can't help but think that the guys working on it would be better if they helped develop Wurm. I'm going to chuck a prediction out there and say that in a few months time tons and tons more of these persistent-world-terraforming-MMO-simulators will be slabbed onto the market, most might not do well, but a few might prevail. And how good would it be to see Wurm Online leading that push in this design of game? I know I definitely would back up Wurm if more competitors showed up, Wurm is unique and has a close-knit team and an in depth player made lore. Just thought I would like to help keep our devs heads up and keep pushing out patches and tweaks, I'm looking forward to seeing progress. Link to terrayn kickstarter: (see for yourself) P.S Get them nice servers set up in Germany, the current server providers seem to be a little less diligent in fixing ddos problems
  10. Hey all. There probably arent too many of you that know me, but I just found a pretty interesting indie game that is an RPG with crafting, custom items, construction and terrian modification so I thought some of you might be interested. As you may have guessed it is called Planet Explorers and it is curently in Alpha. If you pre-order you have access to the curent build, otherwise you can play an earlier build for free, just to try it out. Anyway, here's a link and here's a trailer: [media]
  11. Oh boy, here we go! I would love to see Wurm removed from the silver currency. This would put Wurm in a unique position for a computer game and push it yet again beyond the normal theme park towards a real sandbox. The goal of this post is not traders, so please don’t derail on that. The goal is to further the sandbox environment by putting one more thing directly in player control. The question is, how could we do it ? Here is one idea I’ve hammered out. Many numbered points will have a bullet under it to explain the ‘why’ of the number. It’s a bit of a read. I will add a section at the bottom of this post for my answers to frequently asked questions/comments. As always, forgive any formatting errors. Imagine silver as it is now doesn't exist. All currency in game is player made. Out of Game ~~ 1.) Silver cannot be purchased at the shop. Required obviously for the 'remove silver' part of this idea.2.) Traders are removed. Compensation of 50s worth of the below mentioned account ‘credits’ given to offset purchase cost.Fair is fair, they paid 50s to buy it afterall.3.) Cash-shop items are handled directly with RL money instead. All can be put on merchants.This will promote RL money purchases going to Rolf and allow people to move real money to in game money easily.4.) Premium time cannot be purchased in game except via ‘Premium Tokens’. See #5.5.) New cash shop item: Premium token. Gives one month of premium. Can be sold and put on merchants. This will allow people to move real money to in game money easily and keep the market available for in game purchase of premium time. Also, keeps Rolf making money when people buy premium in game.6.) Deed upkeep can paid via cash shop, gifted, and purchased in game using player-made currency (at whatever cost Rolf feels appropriate). Keeps Rolf's money coming in both directly via cash shop and gifts and indirectly through the removal of player-currency.7.) Silver is removed from accounts and account ‘credits’ given that can be turned in for premium time, deed upkeep, and deed worth (see below). This will allow for Rolf to set initial relative worth for player based currency and ensures no one loses any net value on their accounts in the currency transition.In Game ~~ 8.) All mayors can stamp coins out of gold. This could also be a permission. This puts currency into sandbox mode ! (The Goal) The next several #s are gonna be a bit dry mechanics btw.9.) The gold coin would bear the name of the town it was minted as well as the description wanted by the deed and the worth of the coin. Example: ‘Tap Dance Doubloon (100 worth)’. (obviously starter deeds wouldn’t generate worth, but it’s convenient for example purposes)10.) The worth of the coin would be determined when it was minted by the mayor. 11.) The coins minted by the mayor decrease the ‘worth’ of the deed. 12.) A deed generates worth based on its size and how many actions are performed on deed. It would be a ratio of about 90% deed size to 10% action timer length. This will make more active and more expensive deeds ‘pay out’ more and mitigate worth-farming.Example: If a deed has 100 worth and the deed's mayor decided to print coins worth 20, he/she would be able to print 5 of them, and his deed’s stored worth would be back to zero; or he could print a single coin worth 100, or anything in between.13.) Disbanded deeds’ minted coins would slowly lose worth (1 or 2 a week). Coin name would reflect that the deed is gone. This would promote deed longevity and provides some additional long-term inflation control.Example: ‘Tap Dance Doubloon (disbanded) (98 worth)’14.) Merchants are changed to have you set the price in 'worth' and accept any type of coins.Required obviously for the 'remove silver' part of this idea.15.) Merchants give change in the appropriate currency for the deed they are placed on. If not on a deed, merchant is exact change only.This one is pretty self-explanitory. Also allows a method for non-mayors to recycle defunct currency.16.) Merchants placed on a deed and by the deed-holder would have an option to convert coins received into raw worth for the village. This would allow recycling of worth from defunct deeds by active players.17.) Any coins can be decommissioned by a mayor to add raw worth to the village.This would allow recycling of worth from defunct deeds by active players.18.) Coins put into the player's bank would be converted to worth value and could be withdrawn from any token in the appropriate currency for where they are withdrawn.Another method for non-mayors to recycle defunct currency.FAQ ~~ See next post.
  12. Alternatives

    Asking for suggestions for sandbox games I can try since I've decided it's time to get out of the taxi for a bit before I kick out the plexiglas and beat the crap outta the driver. So, what's out there that can distract me from my anger for a bit?? I'm looking for sandbox type games.