Search the Community

Showing results for tags 'rotting touch'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



















Found 7 results

  1. As it currently stands now, Life transfer and Frostbrand/Flaming aura are the most popular enchants, while others are almost never used. Bloodthirst increases your damage by a flat amount, making it weak on larger weapons with slower swing timers. (I believe? this one is kinda fuzzy to me in terms of info) and seems to be kinda unreliable. and only seems to work decent in epic. Venom is almost never used due to it not dealing more damage, and having an ability that is near useless when magic healers are around, and instant death from poison wounds are rare and almost never useful in the heat of combat. Rotting touch is okay, again, not very useful in the heat of combat unless you want to give healers a harder time, but magic healing makes it kinda useless. and it does 13% less damage then FB and FA. Proposed Enchant mechanics: Frostbrand: Adds a frostburn wound that is 10% of the damage your weapon deals. Also freezes the enemy for 15% of your weapon swing timer, (At 100 power) Example... A 6 second swing timer would freeze the enemy for 0.9 seconds. During the freeze, the enemy's swing timer is halted (not interrupted) the enemy is also unable to move. 2.5 second cooldown until the enemy can be frozen again to prevent impossible movement during ganks. Enemies can still block, but CR is reduced by 2 when frozen. CR Debuff is only useful during ganks because a single player would never be able to land a hit when the enemy is chilled. Flaming Aura: Same as it is now, adds a wound that is 33% of the damage your weapon deals at 100 power. Making this enchant unique rather then the same thing as FB would add more appeal to Magranon and Smeagain priests, and would add more to the market. Life Transfer: Stays the same, seems to be well balanced since it can only heal one wound at a time. Quite weak in PvP, and giving it the ability to heal multiple wounds at a time however would make you practically invincible if you're a tanky enough. Bloodthirst: Increases weapon damage by 50% at 10,000 charge. Charge is gained through damage dealt, 1 damage increases the charge by 5. This ignores armour, so a 100 damage hit that deals 30 damage would still give 500 charge. So 2,000 damage is required to gain full charge. Charge begins to degrade after 25 seconds of hitting nothing, and will degrade by 80 charge per second, which means it takes 150 seconds to loose full charge. Very good for hunting trips and long encounters in combat, but near useless for the occasional encounter. Venom: Adds a poison wound that deals 10% of the damage your weapon deals at 100 power... Rather then having poison wound kill you randomly on a healing tick, instead the poison wound worsens every second. All extra poison damage stacks into one wound. Very light wounds 0.01 per second, light 0.02 per second, Medium 0.04 per second, Bad 0.06 per second, and Severe 0.08 per second. Uniques would be immune to poison worsening. Remove AoSP poison reflection as it would make it never used in PvP. When a healing tick occurs it turns into an internal wound at which point it will stop worsening every second, but the internal wound would most likely be nasty if not salved, so treatment would commonly be required. A healing tick takes 3x as long to occur on the poison wound. When applied (Farmers salve) or treated with enough potency to heal the size of the poison wound, the poison wound stops worsening and begins healing like a normal wound, and at the same speed of a normal wound. This can be a good enchant for getting decent damage on an enemy and retreating when you're weak. Every time the wound worsens, it does not reset the time it takes for a healing tick. Healing ticks do not add more damage to the wound, just changes the wound type, A very light wound would do 0.60 damage per minute, light 1.2 DPM, medium 2.4 DPM, Bad 3.6 DPM, Severe 4.8 DPM. Rotting Touch: Increases weapon damage by 20% at 100 power. (Same damage as it is now I believe) Infected wounds heal 25% less when healed with magic or bandaging. (Through the initial chunk of health healed through bandaging and casting) Ticks twice as fast when not bandaged or treated, but worsens half as fast. (Carries same difficulty to heal) Remove the brittleness that it brings to the weapon, it turns off players who want to use it casually. The 13% damage penalty when compared to FA I believe is enough. FA is better when your target has no escape and you're fighting till the death. I think these changes to the weapon enchants would add some more interest and opportunities in combat. And would possibly help boost the enchanting market. Thanks for reading! I'm very open to suggestions and critiquing the list, would appreciate it.
  2. Hello! PM me on forum or post here!
  3. The Warp Axe for auction! [09:33:02] A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands. This is a very rare and interesting version of the item. It could be improved with a lump. [09:33:02] Nimbleness has been cast on it, so it increase the chance to hit. [64] [09:33:02] Rotting Touch has been cast on it, so it will hurt more, but be more brittle. [87] [09:33:02] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [92] [09:33:02] Mind stealer has been cast on it, so it will steal knowledge from non-players. [92] Starting Bid: 8s Min.Inc. 1s Buyout: 15s Sniper protection: 30 min.
  4. SOLD

    SOLD Hi there Today for sale... Rare medium maul 94RT [01:33:38] A large spiked heavy clump of metal on a shaft. This is a very rare and interesting version of the item. It could be improved with a lump [01:33:38] You can barely make out the signature of its maker, 'Conteg.'. [01:33:38] It is enchanted with Human's demise, and has an aggressive aura towards humanoids. [01:33:38] Rotting Touch has been cast on it, so it will hurt more, but be more brittle. [94] [01:33:38] Blessings of the Dark has been cast on it, so it will increase skill gained and speed with it when used. [76] Rotting Touch is rare enchant that can be only casted by Black Lighters on PvP servers. Starting bid: 8s Min. Incr. 1s Sniper protection: 1h Happy Bidding!
  5. PM me with offers. Preferably pick-up but can negotiate some sort of delivery.
  6. hi, I am looking for small mauls with life transfer or rotting touch casts, preferably 80+ LT or 90+ RT but the higher the better. Thanks
  7. I have a few RT weapons I am auctioning, listed below : - Iron Large Maul (94nimb, 54rt, 83coc) 55QL SOLD TO EMOO - Buyout Starting Bid: 2s Min Increment: 25c Buyout: 5s Ends: Monday night 8PM GMT. Collection or delivery can then be arranged for Monday night (or later).