Search the Community

Showing results for tags 'roofs'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Found 5 results

  1. Manual Roof Building Wurm buildings have come a long way. Years ago, it was as simple as two options. Wood or stone. Now we have many different options. Buildings can become a lot more creative than once before. But this creativity only extends to the walls. The roof of a building is pretty ordinary. Sure, you can choose different materials to make them out of. But the layout of the roof is not up to the builder. The game auto-aligns each roof ridge. I propose a new roof system. Manual roof building. Not only would it be practical, logical, and intuitive - it’d add exponential creativity to the way we build our structures! Here’s how it could work. The roof plan would still happen the same: “Right click floor, plan roof above”. BUT whenever you go to build it with your chosen material you would have “roof type” options. The roof types could include(but are not limited to): “Shed roof” - like the existing roof, but can be built against a flat surface(an existing wall) “Gable shed roof” - like the above, but with diagonal walls on the sides. Can expand infinitely when placed adjacent to other gable shed roofs. “Half gable” - for when you want a gable roof to only be on one tile, rather than 2 side by side. These are just a few ideas for what could happen with roofs in the future. As you can see, there are plenty of interesting combinations you could use these roofs with to make very appealing structures! Lean-tos, sheds, gables, and more could all be possible. Almost any building in the real world could be recreated in wurm with the help of these roofs. To allow for proper alignment, the ability to rotate the roof tiles could be implemented (Perhaps with the help of a fancy tool) so that they line up in the way you intended them to be constructed. We already do that with wall types, why not roof types too? So what do you think, Wurmians? Should roofs have the same freedom that we have with walls? Let’s hear it in the comments below! Thank you Leifar for writing this idea of mine out
  2. i know that silver, steel and gold roofs and floors is nothing new... i think i see option to make it in test server... but when we get that? to make nice churchs, banks, houses. when that get alive? also we have now only 2 difrent walls for houses,,,new type of walls will be nice too... mybe iron wall.
  3. I'd like to see more variety in roofs besides type of materials used. Currently we only use hip roofs. I'd like to see gable, mansard, and gambrel roofs, among other types. Here is an example of what I mean: Please give us this option, and if you are already working on it, please let us know the status of the project.
  4. I would love to see these in the game so that you could slant a roof against a wall of story higher.
  5. I do love my little cottage on wurm, it is rather cosy and keeps me safe. But... It looks just like everyone elses cottage! To remedy this a few more wall/window/door/roof styles. Sapling : Requires 30 saplings of the same type, 50 gardening. Once planted takes 3 real time days to grow. Must be pruned regularely otherwise becomes overgrown and the wall starts to decay as per normal. Canvas : Requires 6kg of cloth, 50 tailoring. Canvas walls/doors/roof can be "packed" by the building owner and weigh 5kg when packed. No windows. Door cannot be locked. Decays at normal rate. Shack : Requires 20kg of wood scraps, decays at 150% the normal rate. Doors/window/wall/roof. Wattle & Daub : Requires 10 wooden shafts and 10kg of clay, decays at normal rate. Sod Roof : Requires 10 wooden shafts and 10kg of peat. Works like a normal wood roof, looks a bit more green.