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Hi Everyone! Another week has come and gone, and it's time to share with you all what's been happening on our side of things, so buckle up! Roadmap Of course the big talk of the town this week is the roadmap for the next few months. While it doesn't list everything we have planned (There are plenty of other updates and projects in the works) but these are the big ones, with of course most focus being on the UI and tutorial, but the other works are equally important, and we'll be sure to have long periods of testing and feedback before they're fully introduced. Web shop items A lot of discussion has revolved around purchasable items from the web shop. Our plans for stage one are the Golden mirror, which will allow players to change genders (and then looks) which has been a long desired item. We also plan to include several trader items as well. Beyond that we will continue to look at potential items and the best way to implement them. There have been many thoughts on this (both positive and negative) and they are all things that have been raised and discussed internally as well, we will take these steps slowly to ensure they come out and integrate as smoothly as possible, without compromising the core of Wurm's focus on player created worlds. GM auctions Step right up! As you recall we mentioned our plans with the aftermath of a rather nasty charge-back case to auction off seized goods in order to provide some compensation to the players affected. This weekend we're launching the GM auction house, with the first wave of listings going up around the time of this news posting. The unique twist on these is they are available on both Epic AND Freedom. That's right, it doesn't matter what server you're on, a GM will ensure that your winning items are delivered to you! All proceeds will be split up and shared with those affected by the actions of this banned user accordingly. for the full overview of them please read the sticky at the top of the official auctions section: Underground decorating Along with our teaser of tiled walls now comes an awesome new feature, underground paving! You'd be forgiven for thinking this was simply in a large house, but with the next update you'll be able to pave underground tiles as well in 3 easy steps! 1. Reinforce floor 2. prepare reinforced floor with mortar 3. Pave prepared floor with pavement of your choice This really expands how you can design your cave, and that's not all! With next update Tile borders will be visible in caves. This means you can tell the slopes underground! We're also planning the ability to build fences underground on deed only, to avoid potential issues. As is often the way with works in progress and feedback, we've changed how the decorating of reinforced walls works. Instead of creating a special reinforcement, using a trowel on an existing reinforced wall will give the option to begin building a clad wall, which will then be used to build on and create the finished wall. (Half finished walls have their own texture too) Affinity changes So as many of you probably know, some calculations in determining what affinity players get from meals led to some players not being able to get all possible results. Naturally this is an issue we needed to address, but the problem we faced was how. Changing any calculation would mean all players affinities would change, and given how much work you have all put into finding them, was not an ideal situation. The system was fixed prior to it going live to WU, so we knew the replacement system worked, but the problem was applying it to those who felt they needed it, so we created a simple toggle for players to switch from the current system to the new one. Those who have spent time working on finding all their affinities, and who have no desire to switch to the new system may stay as is, and not have a single thing change for them, but those who could not get an affinity they wanted, or who felt limited by the potential bugged affinities will be able to change the affinity system for their character via the profile menu (as the picture states, once you switch to the new system you cannot move back to the old). As an aside note with the new system, rarity of cooker (campfire, oven, forge) will not affect the affinity given by the end result, so if you choose to switch to that system the rarity will only increase the timer duration, not what affinity it gives (it does both currently). Once this is introduced, all new accounts will by default be on the new system, we feel this accomplishes the double task of fixing affinities for those who wish to have them fixed, and also allowing those who have found what they want and wish to keep it to do so. Community Content This weeks community content is from a forum user Iberis, who is sharing her (apologies, my animal husbandry is low) adventures across Freedom and Chaos, and some pretty awesome PvP videos too (no swearing!) Check out the videos and blog posts from the forums here: That's it from me this week, I hope you all have a safe and happy weekend, and as always, keep on Wurming! Retrograde & the Wurm team.