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Found 10 results

  1. Hey bunch of us morons decided to PVP with the new UI on. Mostly just friends talking about the UI. We are probably wrong in many ways but first thoughts on the preview. OVERALL UI = GOOD Thanks: Hemz Necroe Vire For causing trouble.
  2. I have been with 6 hosting providers( It has been a rough road) The 7th provider/Current is I have not been this impressed in years. Only downside so far is the fact that you need to go to their Mod manager to install the Default gamemodes. However, When I opened their mod manager I found 20+ Mods to install. In disbelief I tested a few of them and they actually work! Last company I was at they had more but only a few actually worked. I just wanted to pay my respects. I know there are more server owners out there looking for the easy life/Non aggravating and hair pulling. They are more on the expensive side, But time is money in my eyes.
  3. I am looking for a Freedom deed that I can buy, I would prefer coastal by all means or boat mine access to the deed at the very least. Location on map does not matter that much (N,S,E,W) but I generally prefer the North. If you have an offer please allow me 5 days to review the deed via screenshots. Thanks.
  4. A friend found this... there's alot of lore in it, it's a year old article but covers much WO history from 2006.
  5. I recently did a video talking about what I have enjoyed about Wurm as well as the elements of the games that have turned some people off (even if I am not one of them in some cases). Let me know what you think! Should YOU buy Wurm Unlimited? <-- direct link to Youtube video
  6. When I initially heard about Wurm Online, I was very excited about it. The idea of a sandbox appealed to me greatly, as I had played similar games before (Eve, ATITD, Minecraft, etc). Unfortunately it really didn't work out for me, so after several failed starts at getting a foothold in the world, I won't be playing further. I doubt anyone really cares about my experiences, but I wanted to share them nonetheless. My desire was to strike out into the wilderness alone and build an initial settlement, with the eventual goal to build a ship and be able to explore the entire world. I think this desired gamestyle (alone, not part of an existing village) was a big part of my failures, but I really had a strong desire to scratch things out by myself. I actually tried to get three different characters going, 2 on Pristine and 1 on Release. Here is a brief history of each attempt: #1 (lasted about 4 hours in-game): I started on Pristine and began following two of the beginner tutorials on the wiki. After building up my digging skill, making some clay pots and bowls, and crafting some nails and such, I followed the advice of the tutorials and struck out into the world. I decided to head south along a main highway in order to find less-occupied lands: my initial scouting of the area within 30-60 minute running distance around the spawn was that practically all open space was taken. If there was an open spot, it became event quickly why it was not occupied (very steep, marsh tiles only, etc). Along the highway, I ran into a party of trolls who attacked me. As I was running away, I ran out of stamina and came to a stop, after which the troll wiped me out in a few hits. I made a few attempts to recover my corpse, but the trolls and some other creatures where camping my body. And at some point, I lost all of my starter tools (I'm not really sure how this happened, but there was a flurry of corpse recovery attempts so its possible i somehow dropped them). In any event, after some discussions in chat and after reading about the difficulty of creating crude tools and the fact that I only had a few hours invested in this character, I decided to roll a new one on a different (hopefully empty) server. #2 (lasted about 4 hours in-game): I started a new character on Release and began to survey the surroundings. I found what I thought was a good spot along the coastline a long haul away from the spawn. After finding this spot, I suicide'd back to the starter town and started to follow the suggestions in the beginner tutorials. After building up some basic supplies, I made my way back to the spot that I had found and started to flatten the land for a new house. as i started, i released that i had forgotten to bring along clay bowls to make food. I had seen a clay tile along my way to this spot, so i headed back there to dig some up. When I returned to my proposed homestead location, i found it camped by a troll, who was guarding all of the tiles that i had started to flatten (maybe he liked the place too?). I was pretty frustrated at this point so I attacked the troll, died instantly, then logged off for a few days. #3 (lasted about 24 hours in-game): On a whim, I decided to re-start a character again on Pristine. I followed the tutorials again but spent a lot more time around the spawn point building skills, crafted some basic studded leather armor and stockpiled food/drink/building supplies. After this initial build-up (during which I was killed a few times by surprise attacks from scorpions teleporting through mine walls) I set out north of Bloom and saw what looked like free land at the top of a hill. I tried to climb up the hill but didn't quite make it, so had to come back down. As I got back down the hill, a giant spider attacked me (I hadn't seen it before). I had no stamina left after the climb, so I could not run (apparently you don't regen stamina if you are under attack), and I promptly died (though somewhat slower owning to my armor). Back in town I went through the initial process again of getting clay, getting some wood, getting some iron, etc. I then made a second attempt to go north. while investigating a potential settlement spot, i was attacked by a large rat. This time, I decided to hold my ground: surely i could defeat a lowly rat? Apparently not, as the rat proceeded to kill me. On my third attempt, i headed south and west of Bloom. As I was investigating, a crocodile came after me. As I was fleeing, a spider and a flaming dog also started chasing me. The croc would not relent and kept following me until my stamina drained, then killed me. This was my last attempt. I loved the idea of Wurm Online, but I could not seem to get a footing in the world. One seems to begin the game completely defenseless and surrounded by lots of monsters that want to kill you, a very frustrating combination. I think that I would have really enjoyed the world without aggressive NPCs, free to build and explore without certain death. in any event, just my humble 2 cents...
  7. PC Gamer has released a review of Wurm Online. This can be found by clicking here. Personally I'm enjoying it and have done for a long time
  8. It can be read here. I would appreciate any feedback you guys have. I would enjoy reading any constructive criticism you may have, or even praise if there is any to be had. Thank you for reading.
  9. Welcome to the Market Island I recently resolved to make a day-long tour of all of the markets on the Celebration server, in order not only to familiarize myself with their locations and the routes between them, but also to get a sense of the extent and variety of the merchandise on the server. First, it should be noted that every market I visited is located on or very near the shoreline, and I almost never found myself more than 20 tiles from my ship. This fact along with the abundance of interior and exterior shoreline, and the existence of good canals makes Celebration an exemplary server with respect to the abundance and ease of travel between its markets. Rather than traveling over large and dangerous land passages to one central marketplace, the markets on Celebration are situated relatively close to population centers, and with the possible exception of the southern and southwestern shores, no matter where you are on the server you are pretty close to a market. Due largely to the layout of the channels and interior waters of Celebration, a Southwestern Gale is close to optimal for touring the server. Few if any of the water routes on my tour require sailing southwest: My trip began at location 0, my home port of Wealdin Anchorage, which is not a market, but which is situated near the center of no fewer than 7 market destinations. It is a good place for a merchant to call home. 1. Golden Market I sailed west and then southeast to my first stop, Golden Market. The lore surrounding Golden Market is mixed and mysterious. It is fairly well agreed upon that the founder of this market has passed away, and that loss hangs heavily upon the place. Someone clearly has maintained the deed, and there were half-rotten bulk storage bins by the piers. I repaired everything while I was here, and made a note to bring tools for improving all of the stands when I come here next. When I sailed in, it was in the dead of the night, and I was immediately aware of how dark and gloomy the place was. On the deed beside the market stood imprisoned the venerable starving Kyklops. A site to behold. Lamps sat cold and lifeless amid the market stalls, likely gathering cobwebs. I was attacked by several waves of spiders upon first entering the market square. After dispatching them, bandaging, and burying the corpses, I set about inspecting the merchandise. Without doubt, the Golden Market currently has the best and most comprehensive stock of weaponry and armor on the Celebration server. In terms of quality, variety, and practicality, I was very impressed by the merchandise. The Golden Market is a dangerous place where dangerous people go to buy dangerous things. The idea of an all-in-one market is appealing on many levels, but not nearly as appealing as a grim, haunted place where you go to find some of the best armor and weapons on the server. It would be a fitting tribute to the founder of this market, should the master weaponsmiths and armorers of Celebration, present and future, choose to make that its legacy. 2. Tapdance Market I sailed east and then southeast to my second stop, the Tapdance marketplace, which spontaneously emerged this summer in the perimeter north of Celebration's default spawn location. Since it is owned by nobody and not on a deed, I found the market stalls in advanced stages of disintegration. Several were missing, leading to gaps in the market where new merchants cannot presently be placed. The Tapdance market is the only one of the locations I visited not within sight of the water. Still, it's a short walk north from the shore, up a very gentle hill, and another dozen tiles or so to reach the merchants, so it is no great hardship for visiting sailors to transport their wares here. In addition, the area around Tapdance is at the confluence of several very well designed highway systems that lead out into the wider world, so it is a natural center of overland trade and transit. There are also several traders in the vicinity, and an abundance of trading post buildings with vendors inside of them. Some carry quite rare and impressive items, making this patchwork market worth the visit for deal-seekers. Most of the merchants dealt in the ubiquitous ropes, sails and anchors which, likely owing to our geography, are probably the single most common class of items sold on merchants on our island. There was also a small assortment of weapons and armor suitable to new players and advanced players. The most noteworthy and helpful vendor I found there was one that sold almost one of every single thing a new player needs in Wurm. Seeds, cotton for bandages, healing covers, a lantern, very basic armor, and modest upgrades to all of the starter equipment, as well as some things that should be starter equipment like a sickle. None of this was mind-blowing gear, but all of it was useful to new players. Overall, a very considerate and helpful merchant. 3. Amish Paradise Market The first thing I noticed sailing into AP Market, which has built a reputation as a sort of mercantile Mecca on Celebration, was the enormous flotilla of ships moored in its harbor. Which and how many were for sale was impossible to gauge at a glance, but I imagine quite a few. Amish Paradise Market has a very convenient and well organized bulk vendor merchant pier, with more capacity than I've seen at any of the other markets thus far. All of the bulk goods piers were designed such that deep hulled cargo vessels could easily pull up and load or unload cargo without requiring additional transport. The well stocked merchants at these stands sell keys for the various bulk item bins, making it possible to conveniently exchange massive quantities of bulk goods here. Amish Paradise Market is easily the most vital market on the Celebration Isle. You can buy nearly anything here, from high quality livestock to ships. With dozens of vendors, and nearly every market stall occupied, you can find almost everything you want at this market, and perhaps even some incredible deals. The most noteworthy exception to this was (at the time of this writing) high end weaponry and armor. AP Market seems to be underserved in this respect. There is a lack of sufficient quality and variety of weapons to satisfy demanding customers. However, there was at least one stand filled with an impressive selection of working tools. These are not tools for people who are interested in grinding skills, but for people who want to get real work done quickly. High quality, high speed tools for busy craftsmen and dedicated landshapers. The size of the market and sheer number of vendors means there is a lot of overlap in inventories. Thus, a newcomer to the market might spend a considerable amount of time digging through row after row of vendors, only to conclude that nobody is selling what they're looking for. This can be frustrating, and might possibly be eased if more of the vendors were more precisely and descriptively named. However, none of this can detract from the main strength of this crucial and powerful economic center, which is its active, lively, and helpful community and its strong leadership. Amish Paradise Market seems positioned to remain the center of commercial gravity on Celebration for a long time to come. 4. Kami Market This merchant has had a mixed and trying experience with the Straits of Kami. As the natural crossroads of maritime traffic between the eastern coasts and the interior waterways, and foot traffic from the northern to the southern parts of the island, Kami sits atop a seemingly perfect piece of real estate for a market. However, its vastly overbuilt market strip evokes the feeling of desolation and desertion. There are, by some estimates, more market stalls at Kami than there are deeds on the Celebration isle, so it should come as no surprise that the place feels empty. And in commerce, perception is reality. There were a handful of brave or vigilant merchants along this corridor, doubtless there to serve the local foot traffic that crosses over the landbridge connecting the northern and southern landmasses. This landbridge hinders traffic for any deep-hulled ships that cross it, requiring passing sailors of corbitas, cogs, and caravels to push over one tile per unit of length of their ship. Knarrs and smaller vessels are unimpeded by this landbridge, but it is a hindrance for bulk merchants sailing through the location. This almost certainly contributes to the large number of empty merchant stalls. Overall, I found the merchandise at this market lacking in volume, diversity, and in some cases overpriced. It might still be worth a stop if you're seeking something rare and difficult to find, and have exhausted your other options. Perhaps in the future, as the population of Celebration grows, the abundance of market stalls here will prove to be of use, and it will blossom into a vibrant market in its own right. It already has the perfect location, but it might take a radical conceptual redesign to make the most of that asset. 5. Da Boneyard This avante-garde boutique market is conveniently located halfway between Kami Market and Northern Sanctuary, making it a good place to stop and quench your thirst before continuing on. Owned, designed, and stocked by a single craftsman, Da Boneyard can offer a unique shopping experience you are like to find nowhere else on Celebration. There are four vendors (with room for more). They each are clearly labeled, and they each sell very specific types of merchandise. Weapons and Shields, Armor, Gems, and Tools. All of the merchandise is of reasonably good quality, and is reasonably priced. Do to Da Boneyard's unitary crafting base, there isn't a tremendous variety or quantity of merchandise, but the most important and attractive thing about this market is that you will know within 30 seconds whether the item you're looking for is available. Get in, get your stuff (or not), get out. Easy. Reliable. Right on the coast, no messing around. Items of Iron and Stone. For type-A personalities who set out to buy something specific, know what they're looking for, and don't want to sift through stand after stand of random stuff, this is a breath of fresh air in market design, which other markets would (in this writer's opinion) be well served to emulate. 6. Northern Sanctuary While Amish Paradise is the most vital and active market on the server, Northern Sanctuary is easily the most visually arresting, beautiful and supernatural feeling of all the markets I've toured. The harbor is home to a prismatic array of brightly colored merchant vessels. Flags and banners of every kind and color stand sentinel along the shore. The buildings, the lights, even the barrels and storage bins are all awash in rainbow hues. The modestly sized market is up a short stroll up from the seaside boardwalk, situated among the vineyards and near a beautiful multifaith chapel courtyard. These merchants were stocked with a modest variety of high end, enchanted tools, armor, and weapons. There was a vendor selling extremely well bred horses, and, very noteably, another one exclusively selling high quality hides. There is an outdoor museum of "Hunt of the Ancients" statues here, relics of older times that may not know their equal anywhere in the Freedom Isles. For these and all of the reasons above, sailors and merchants from everywhere on Celebration should make at least one voyage to this market, which is without a doubt our northern jewel and certainly the loveliest deed I've ever seen. 7. Ridgepoint Market From Northern Sanctuary, I turned my bowsprit south and made a fast run through the depths of the Ridgepoint Canal, which connects the northern seas to the wide and shallow waters of the Northmere. Here I made my final stop, at the Ridgepoint Market. Ridgepoint Market is the main commercial hub of the Ridgepoint Alliance, which includes a host of northern villages. It is modest in size, about equal to Golden Market, and it is home to a modest variety of tools, weapons, armor, and carpentry items. Some of these tools and weapons were of excellent quality, equal to the demands of the wild and mountainous North. Some were lower quality and priced for bargain hunters. Ridgepoint, due to its location between the northern seas and the interior lakes of Celebration, may have stolen some of the wind from the Kami Market in the southeast. The people who built this most impressive canal are crafters and miners of skill and determination, and are obviously capable of fine metalwork equal to the mountains they have tamed. 0. And Back Again This concludes my account of the markets of Celebration. These landmarks will almost certainly shift. New markets will rise and others will fall. Deeds will trade hands. But each of these markets contributes something vital and important to the commercial tapestry of our island, and taken together they make Celebration an economic powerhouse in the Freedom Isles. After seeing what I have seen today, I am convinced that anything I want can be had on this server, and that each market could greatly benefit from additional merchants and increased specialization.