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Found 4 results

  1. I have many ideas for building bridges on my server but being limited by "too low" and "must be 60-80 above water" pretty much cuts off all of my ideas. The nice flat land i have now has to be sloped in order to build a bridge on it. I would like if someone could either tell me how to get rid of those restrictions or make a mod removing them.
  2. As things stand, maining a priest just means you end up with a free alt that you use (log in, taking up another server slot and increasing lag) to do chores with. Some people do pay for their alts, thus adding another premium character to the pool. Some people just buy a priest for a pet, someone to increase their income. This suggestion is not aimed at these players as the changes to restrictions would not allow them the same degree of freedom they now have. The big issue with lightening the restrictions on priests is the thought of everyone who premiums up becoming a priest. This is something we want to prevent and so priests do need some kind of restrictions that discourage everyone from becoming one. That verbose introduction aside the changes are simple : 1. Allow priests to construct objects (adding components, continue). This just allows construction, not improving. 2. Allow priests to use all gathering skills that they do not have specifically unlocked with an effective cap of 20 (skillgain will still occur but no effect over 20 will be possible, so you will never get more than QL20 ore from mining unless you are a mag priest, nor will you be able to prospect over 20 skill). This is the big one and it is there simply to save the time of logging on an alt to cut down a sprout, clear a cave in or pack a tile, it's annoying and utterly pointless. I suggest 20 as the cap simply because it is the same as a free players and the same as a free alt could manage. I have not opted for a skillgain freeze as it serves no real purpose. 3. Remove the horrific stat penalty as per this suggestion : http://forum.wurmonline.com/index.php?/topic/121908-priest-restrictions-alterations/. Why this was ever added boggles the mind, there are enough arguments on that thread without me adding more. These changes are not likely to create an "all priest" world but would mean a world of difference to people who main priests.
  3. Greetings! After a short conversation with Etherdrifter who brought my attention to how priests are designed and what in common opinion should be changed, I thought of a different system that may or may not be better than the current "You may not (...)" commandments for each Deity. [Please note that I'm yet-to-be-experienced as both priest and Wurmian in general so correct me if I make any mistakes in the text below. Also please first read the whole post before commenting, because there are some things in the middle of the post that seem wrong but I explain them at the end. Thank you kindly.] Since my playstyle isn't very common as I have no deed of my own and no alts and can count on my Allies, I don't experience most of immersion struggles of priests who have to run two or more clients just to do very basic stuff for themselves. But the others do and I can imagine how unpleasant must it be, so I thought simply - "Why "Do not" instead of "Do"?". What I mean by this is: Wouldn't it be good and more immersive if part (or most, but not all) of priests' restrictions would change into the orders from their Deity to DO specific thing? I mean we have it already in form of Epic Missions and a part of this system would be just a smaller version of those, designed for one person (with situational help of priest's community). My idea is to trade some of restirictions for chores and missions, priests would have to do in order to keep their Deity happy with their service and so letting them keep their divine powers. Chores: Idea for chores is rather simple. This system would require priests to do many small deeds in their Deity'sfavour. They'd be given another tracker for it or just messages "<Deity> is happy with your service." after you've done enough little deeds for it at given period.*Also the chores system shouldn't require a priest to do one specific thing many times but rather be made as a form of a "scoreboard" with different score gain for different chores. For example: - All priests would fill their chore-bar with listening to confessions, converting people to their own faith, holding sermons etc. - Fo priest would gain chore points for planting sprouts, flowers and crop, tailoring square pieces of cloth, healing (others, not self!) with both spells and bandages/covers, breeding animal. - Vynora would gain it for fishing, crafting tools, building roads, cooking and sharing meal with someone (trading it to them for nothing in return), building wells/fountains on water-providing tiles etc. - Magranon would gain chore for killing creatures (non-passive ones) and enemies (PvP), mining, prospecting, some selected masonry/jewelry crafts, building stone constructions. Chore points gain should be similar to skillgain - the more of one thing you do, the less points you get - so it would encourage priests to do several things for their Deity, instead of grindind the living hell out of one of those. The chores themselves wouldn't provide priests with any benefit since it's a chore. It's something you HAVE to do for your Deity to even be considered a worthy priest, so you don't get a cookie for that. I mean - if the system was implemented as suggested, chores would be a tradeoff for some of your restrictions! You could do stuff you can't now and in exchange you'd have to do stuff you don't do now. Simple. The part where you actually could get a cookie (many chore points and/or some long-ish lasting buff from Deity-specific list) would be Personal Missions. Those would be like Epic Missions, but just for you to do and separate from chores. Three examples, similar to each other, for three Deities (sorry Libila): - The Growth of Fo: Plant (X of) a <type> tree sapling(s) in <what place>. (Requires priest to take specific saplings with him and travel to more or less distant region [as it shouldn't be very specific situation - more like "a forest in northern parts [of your server]" to spread the creations of Fo). - The Influence of Magranon: Build an altar in <what place>. It must be made of <material> and stand <on rock/in cave/on dirt/in the forest>. (etc. etc.) - The Thirst of Vynora: Build a well in <what place>. (Requires priest to find a watersource tile, so the well would actually provide water). Missions may (well - should!) vary. Vynora could ask for fishing, Fo for taming specific type of animal and Magranon for mining something from specific (or not?) vein, killing something etc. And for those missions you could get some temporary blessing (to stats, skills, anything) and a handful of chore points. Also - missions should be given to a priest at random, out of the blue and should have timer (once you run out of time - it's lost) BUT the timer should only take ONLINE time into account. None of us would like to get a pop-up with mission right before we logout and know that once we log in the mission would be gone or we'd have very little time for it. I know what you'd say - "Why did you put "build X" so many times in there? Priests can't build!" and you're right, I know it. But it should be a part of those traded restrictions. To be perfectly clear: ALL priests SHOULD STILL HAVE NO-IMPROVE RESTRICTION, but many others may change. For example continuing buildings or more complicated items - it should be available for priests in some cases. It could always be done like for example "Magranon CAN continue constructions BUT only masonry/smithing/jewel related". It's a good improvement for priest live, but still (s)he can't do everything like non-priests can. Another part of my idea about "dos" and "don'ts" is so priest could sometimes skip some restrictions and do something agains their Deity's law (like Fo priest cutting down a tree) without an automatic depriest BUT it would cost a hell ton of chore points or even a mandatory Deity Mission (rewardless [no buff], since it's a punishment for you and you have to repay for your sins) for a priest to accomplish. Just give them at least SOME option to disobey once in a while. They're all humans after all and humans do mistakes. I think that this kind of approach to priests would make their gameplay less of a chore for those who hate keeping alts for menial tasks priests can't do, while it keeps core (no improve) restrictions so it would still be a hard choice whetner or not to become a priest. I'd appreciate any suggestions regarding what "new restrictions" should be like. What should specific priests be able to do? My general idea is restrict only the thing REALLY opposing the domain of given god (like Fo and cutting trees, but this particular option should get a bit of freedom like that the youngest trees could be digged up and replanted so Fo priests wouldn't have to have an alt just to remove unwanted, wild growing trees from their deed etc.).
  4. Because of recent topics and maybe to fix some other issues and complaints about priests I thought i should maybe put this idea in a new thread, that is not specified as PVP or PVE oriented How about a new spell for all priests? that can be cast on yourself, requires certain amount of favor (maybe 70+?) and the effects are: you will unpriest for a definite amount of time (as example 2 weeks) without loosing your faith/favor/alignment, they are getting frozen, you can't convert to another god for that time and it's NOT toggable, so once used, the time will run (maybe also when logged off). In that time you can use your character like every non priest character, but it will automatically turn back after those 2 weeks. Additionally it could have a cooldown of a month or even longer, so that it wouldn't get abused and would be JUST an opportunity to take a break from normal priesthood. It would make it a hard decision, everytime you want to use it. What you guys think about it? edit: I would be happy about any form of suggestion, regarding times and favor usage, since I don't really know what can be considered as "heavy" or not p.s.: this could also be a solution for current "converting" issue from lib priests. Devs could add FULL restriction for priests, no matter what server they are, but still dissallow lib spells from being used on PVE (except for depriest spell), without rendering them completely useless additions to my suggestion from other people: -maybe make it a spell that needs linking and needing like 130 favor to be cast -explanation for this to be possible: Priest pilgrimage, to find to themselves and god and in that period of time, they don't act as priests to learn about the world