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Found 5 results

  1. heylo. I'd like to suggest / ask, for the bridge width limit of 3, to be increased. Hopefully the creative benefits are obvious but personally..I've had some nice ideas for my canal network but i don't think loads of 3 wide bridges would work that well.
  2. I found the concept of the priest great but wow not with this restrictions, its realy not playable. Priests typically cannot do any of the following actions, with some exceptions. See the table below for details. Improve, continue or destroy/bash items, walls or structures, or repair structures. However they are permitted to create and plan items and structures. WTF it forces the players to make an alternative character if the trying being a priest, this is a total misconception on the freedom servers in my mind.
  3. Just tried to go premium for a full year using two Paysafecards. In Germany they are limited to 50 EUR so i just buyed a 50 EUR and a 30 EUR one. But the Paysafecard dialog unexpectedly refused to accept multiple PINs for amounts greater than 30 EUR. WTF?! Please fix that and take my money.
  4. When you load up a crate from a bsb or vice versa you are going from container to container so why the inventory pass restriction? If i select max from a bsb then just let it load up the crate with 300 items.
  5. I'm building a canal and came across some agitating rock. After lowering the rock, it doesn't appear that its maximum depth meets the depth requirements for larger ships. The folks in GA - Freedom suggested the sculpting wand, but I don't believe anyone in the Pristine/Release cluster has one, and it also seems a bit silly to have to purchase charges on the wand just to lower the rock one or two extra dirt to grant passage for larger ships (based on some bad luck). I wasn't sure whether this should be posted in suggestions or bugs, so apologies if this is the wrong forum section. Here's a screenshot of the issue. I made a strip of land at the same level that surface mining forces me to stop lowering at. The sand is 3 tiles across, 2 tiles deep, all flat (same height as the lowered rock). On either side it slopes into deeper terrain; needless to say, the corbita wont traverse over the land. After testing a bit it's either a 1 or 2-dirt difference from allowing the corbita to travel across it. It seems like this would be an easy fix by either reducing ship depth requirement on larger rigs, or to allow surface mining to continue a few dirt deeper. Is this an intended mechanic/prevention? It's a killer for my canal project.