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Found 6 results

  1. I recieved this message when I logged in: "[00:22:08] You scratch yourself. What did you catch now?" - I then found every animal on my deed is diseased. All at once. deed ratio 60. What happened? Even cared for horses that were seperated from the rest of the animals became diseased. I just don't understand how my deed in melody "Unicorn Exile" became 100% diseased and so fast. Is this a bug? If so- can my deed be cured? Or am I to kill all of my animals or pay for priests to come out for 15 animals? In my personal opinion there is something seriously wrong that an entire deed who has a significantly healthy ratio, and has well maintained feeding areas and all fat animals can become instantly diseased.
  2. Congratulations, you found a bug in the test client: <Unable to link program (program.terrain_light.multipass): class.bzwqL8fs5O: <no message>> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: [20:52:04] [20:52:04] Preparing to enable console logging. [20:52:04] Now logging to /home/USERNAME/wurm/console.Soulripperx.log [20:52:04] Time is Sun Aug 07 20:52:04 BRT 2022 [20:52:04] Running client version 4.2.58 [20:52:04] client build# d4633ff799d44eb9e84e0e4337a64797ef848bd5 [20:52:04] client build time 2022-08-02 14:02 [20:52:04] [20:52:04] === System information === [20:52:04] Executing from /home/USERNAME/Área de Trabalho/ [20:52:04] Operating system: Linux (arch: amd64, version: 5.4.0-122-generic) [20:52:04] Java version: 1.8.0_211 (Oracle Corporation) <http://java.oracle.com/> [20:52:04] Jvm version: 25.211-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [20:52:04] Available CPUs: 8 [20:52:04] [20:52:04] [20:52:04] === Wurm options === [20:52:04] animation_playback_self = 0 [20:52:04] ao_level = 1 [20:52:04] auto_mipmaps_enabled = 1 [20:52:04] auto_run_source = 0 [20:52:04] cavedetail = 2 [20:52:04] censor_chat = true [20:52:04] collada_animations = 3 [20:52:04] colorItemsDamage = true [20:52:04] color_black = 0.0,0.0,0.0,1.0 [20:52:04] color_cyan = 0.0,1.0,1.0,1.0 [20:52:04] color_enchant_desc = 0.5,0.5,1.0,1.0 [20:52:04] color_enchant_name = 0.0,0.5,0.5,1.0 [20:52:04] color_enchant_power = 0.0,1.0,1.0,1.0 [20:52:04] color_error = 1.0,0.3,0.3,1.0 [20:52:04] color_fuchsia = 1.0,0.0,1.0,1.0 [20:52:04] color_green = 0.4,0.72,0.47,1.0 [20:52:04] color_grey = 0.5,0.75,1.0,1.0 [20:52:04] color_lime = 0.5,1.0,0.5,1.0 [20:52:04] color_maroon = 0.5,0.0,0.0,1.0 [20:52:04] color_navy_blue = 0.23,0.39,1.0,1.0 [20:52:04] color_orange = 1.0,0.58,0.04,1.0 [20:52:04] color_outline_ally = 0.5,1.0,0.5,1.0 [20:52:04] color_outline_friend = 0.5,0.75,1.0,1.0 [20:52:04] color_outline_hostile = 1.0,0.0,0.0,1.0 [20:52:04] color_outline_neutral = 0.5,0.5,1.0,1.0 [20:52:04] color_purple = 0.5,0.0,0.5,1.0 [20:52:04] color_red = 1.0,0.0,0.0,1.0 [20:52:04] color_royal_blue = 0.5,0.5,1.0,1.0 [20:52:04] color_salve_acid = 1.0,1.0,0.0,1.0 [20:52:04] color_salve_fire = 1.0,0.0,0.0,1.0 [20:52:04] color_salve_frost = 0.0,0.0,1.0,1.0 [20:52:04] color_silver = 0.75,0.75,0.75,1.0 [20:52:04] color_system = 0.5,1.0,0.5,1.0 [20:52:04] color_teal = 0.0,0.5,0.5,1.0 [20:52:04] color_white = 1.0,1.0,1.0,1.0 [20:52:04] color_yellow = 1.0,1.0,0.0,1.0 [20:52:04] combat_world_text = true [20:52:04] compressed_textures = false [20:52:04] compressed_textures_S3TC = true [20:52:04] contribution_culling = 200 [20:52:04] custim_timer_source = 1 [20:52:04] customTimer1 = -1|-1 [20:52:04] customTimer2 = -1|-1 [20:52:04] customTimer3 = -1|-1 [20:52:04] customTimer4 = -1|-1 [20:52:04] customTimer5 = -1|-1 [20:52:04] debug_mode = false [20:52:04] defaultActions_source = 0 [20:52:04] depth_clamp_enabled = 2 [20:52:04] disable_select_all_shortcut = false [20:52:04] display_settings = false:false:0:1920:1080:32:-1:false:true [20:52:04] enable_contribution_culling = false [20:52:04] enable_debugs = false [20:52:04] enable_ingame_wurmpedia = true [20:52:04] enable_lod = true [20:52:04] enable_seasonal_mappings = true [20:52:04] enable_shift_drag = false [20:52:04] enable_volumetric_fog = true [20:52:04] enable_vsync = false [20:52:04] enable_world_drag = true [20:52:04] event_log_rotation = 2 [20:52:04] exec_source = 0 [20:52:04] fast_yield = false [20:52:04] fbo_enabled = 2 [20:52:04] flashAssist_climbing = true [20:52:04] flashAssist_inventory = true [20:52:04] flashAssist_stamina_low = true [20:52:04] flashAssist_stamina_water = true [20:52:04] fog_coord_src = 0 [20:52:04] font_antialias = 2 [20:52:04] font_bold = 11 [20:52:04] font_default = 11 [20:52:04] font_header = 24 [20:52:04] font_italian = 11 [20:52:04] font_monospaced = 11 [20:52:04] font_static = 11 [20:52:04] fov_horizontal = 80 [20:52:04] fps_limit = 80 [20:52:04] fps_limit_background = 30 [20:52:04] fps_limit_enabled = true [20:52:04] fps_ui_buffer = 30 [20:52:04] fps_uilimit_enabled = false [20:52:04] free_look_mode_disable_on_close_component = false [20:52:04] free_look_mode_disable_on_combat = false [20:52:04] free_look_mode_disable_on_open_component = false [20:52:04] free_look_mode_sensitivity = 10 [20:52:04] game_client_thread_priority = 2 [20:52:04] glsl_debug_loading = false [20:52:04] glsl_enabled = 2 [20:52:04] gpu_skinning = true [20:52:04] graphics_profile = 5 [20:52:04] gui_opacity = 3 [20:52:04] gui_skin = 1 [20:52:04] hard_mode = false [20:52:04] has_read_eula = true [20:52:04] head_bob = false [20:52:04] hide_cursor_with_ui = false [20:52:04] hide_inactive_friends = false [20:52:04] hide_menu_examine = false [20:52:04] hide_menu_no_target = false [20:52:04] hide_menu_spam_mode = true [20:52:04] hide_menu_stop = false [20:52:04] hide_onscreen_fail_messages = false [20:52:04] hide_onscreen_hostile_messages = false [20:52:04] hide_onscreen_info_messages = false [20:52:04] hide_personal_goal = false [20:52:04] high_res_binoculars = true [20:52:04] hint_texture_scaling = 2 [20:52:04] impColumn = true [20:52:04] inverse_mouse = false [20:52:04] irc_log_rotation = 2 [20:52:04] irc_notif = 0 [20:52:04] item_creature_render_distance = 3 [20:52:04] keep_fightwindow_hidden = false [20:52:04] key_bindings_source = 0 [20:52:04] keyboard_layout = 0 [20:52:04] limit_dynamic_lights = true [20:52:04] loadInventoryStartup = true [20:52:04] local_list_in_event = false [20:52:04] lod = 1 [20:52:04] log_extra_errors = false [20:52:04] log_gl_errors = false [20:52:04] mark_text_read = true [20:52:04] material_as_suffix = true [20:52:04] max_dynamic_lights = 4 [20:52:04] max_shader_lights = 8 [20:52:04] max_texture_size = 2 [20:52:04] mega_texture_size = 5 [20:52:04] model_loader_thread_priority = 2 [20:52:04] model_loading_threads = 3 [20:52:04] mount_control_mode = 0 [20:52:04] mount_rotation = false [20:52:04] mouse_camera_sensitivity = 10.0 [20:52:04] mouse_smoothing = 0.0 [20:52:04] multicolor_usage = 1 [20:52:04] multidraw_enabled = 1 [20:52:04] no_brightness = false [20:52:04] no_terrain_render = false [20:52:04] no_world_render = false [20:52:04] non_power_of_two = 1 [20:52:04] normal_maps = true [20:52:04] occlusion_queries_enabled = 2 [20:52:04] offscreen_texture_size = 2 [20:52:04] other_log_rotation = 2 [20:52:04] outline_picking = true [20:52:04] player_texture_size = 2 [20:52:04] quick_keybinds = true [20:52:04] reflection_texture_size = 2 [20:52:04] reflections = 2 [20:52:04] remember_password = true [20:52:04] render_bloom = false [20:52:04] render_distant_terrain = true [20:52:04] render_fxaa = true [20:52:04] render_sun_glare = false [20:52:04] render_vignette = false [20:52:04] renderer_type = 0 [20:52:04] resident_models = false [20:52:04] save_skills_on_quit = false [20:52:04] screen_brightness = 1.0 [20:52:04] screen_shake = true [20:52:04] screenshot_file_format = 0 [20:52:04] season_override = 0 [20:52:04] send_extra_tile_data = false [20:52:04] setting_timestamps = true [20:52:04] settings_version = 15 [20:52:04] shadow_level = 2 [20:52:04] shadow_mapsize = 1 [20:52:04] shift_drag_default = 10 [20:52:04] showKChat = true [20:52:04] show_body_in_inventory = false [20:52:04] show_creature_overlay = true [20:52:04] show_detailed_hover = true [20:52:04] show_examine_world_text = true [20:52:04] show_hit_direction_indicator = true [20:52:04] show_inventory_filters = true [20:52:04] show_local_world_text = true [20:52:04] show_old_menu = false [20:52:04] show_old_quickbar = false [20:52:04] show_tab_blinking = true [20:52:04] silent_friends_update = false [20:52:04] skillgain_minimum = 3 [20:52:04] skillgain_no_alignment = true [20:52:04] skillgain_no_favor = true [20:52:04] skydetail = 1 [20:52:04] sound_al_gain = 30 [20:52:04] sound_buzzlevel = 2 [20:52:04] sound_cache_enabled = true [20:52:04] sound_doppler_enabled = false [20:52:04] sound_engine = 2 [20:52:04] sound_footstepslevel = 10 [20:52:04] sound_music_level = 0 [20:52:04] sound_play_PMAlert = false [20:52:04] sound_play_UIsounds = true [20:52:04] sound_play_ambients = true [20:52:04] sound_play_buzz = true [20:52:04] sound_play_combat = true [20:52:04] sound_play_door = true [20:52:04] sound_play_emotes = true [20:52:04] sound_play_footsteps = true [20:52:04] sound_play_music = true [20:52:04] sound_play_weather = true [20:52:04] sound_play_work = true [20:52:04] structure_render_distance = 3 [20:52:04] submit_client_data = 2 [20:52:04] supersampling = 0 [20:52:04] swap_mouse_buttons = false [20:52:04] terrain_res = 2 [20:52:04] test_attach_equipment = false [20:52:04] test_mode = 0 [20:52:04] thirdPerson = false [20:52:04] tile_transitions = true [20:52:04] tiledecorations = 2 [20:52:04] togglePushToTalk = true [20:52:04] treelist_outline = true [20:52:04] trees = 3 [20:52:04] ui_font_scale = 100 [20:52:04] ui_scale = 110 [20:52:04] update_optional = true [20:52:04] use_alpha_particles = true [20:52:04] use_anisotropic_filtering = 4 [20:52:04] use_antialiasing = 1 [20:52:04] use_default_action = true [20:52:04] use_fast_clock_work_around = true [20:52:04] use_nano_timer = false [20:52:04] use_non_alpha_particles = true [20:52:04] use_phobia_models = false [20:52:04] use_tree_models = true [20:52:04] use_weather_particles = true [20:52:04] vbo_enabled = 1 [20:52:04] vg_ui_theme = 1 [20:52:04] viewport_bob = true [20:52:04] water_detail = 2 [20:52:04] water_transparency = false [20:52:04] [20:52:05] Setting up WurmModel Model Loader [20:52:05] Executing /home/USERNAME/wurm/configs/default/keybindings.txt [20:52:05] Translating legacy key NUMPAD7 to KP_7 [20:52:05] Translating legacy key NUMPAD9 to KP_9 [20:52:05] Translating legacy key SUBTRACT to KP_SUBTRACT [20:52:05] Translating legacy key EQUALS to EQUAL [20:52:05] Translating legacy key ADD to KP_ADD [20:52:05] Translating legacy key NUMPAD8 to KP_8 [20:52:05] Translating legacy key NUMPAD5 to KP_5 [20:52:05] Translating legacy key MULTIPLY to KP_MULTIPLY [20:52:05] Translating legacy key NUMPAD1 to KP_1 [20:52:05] Translating legacy key NUMPAD0 to KP_0 [20:52:05] Translating legacy key NUMPAD3 to KP_3 [20:52:05] Translating legacy key NUMPAD2 to KP_2 [20:52:05] Translating legacy key DECIMAL to KP_DECIMAL [20:52:05] Translating legacy key DIVIDE to KP_DIVIDE [20:52:05] Translating legacy key NUMPAD6 to KP_6 [20:52:05] Translating legacy key NUMPAD4 to KP_4 [20:52:05] Setting up OpenAL Sound Engine [20:52:05] OpenAL version: 1.1 ALSOFT 1.19.1 [20:52:05] OpenAL renderer: OpenAL Soft [20:52:05] OpenAL vendor: OpenAL Community [20:52:05] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [20:52:05] Generating: 128 source channels. [20:52:05] [20:52:05] === OpenGL information === [20:52:05] LWJGL version: 3.2.3 1.2.0 [20:52:05] OpenGL vendor: AMD [20:52:05] OpenGL renderer: AMD Radeon RX 580 Series (polaris10, LLVM 12.0.0, DRM 3.35, 5.4.0-122-generic) [20:52:05] OpenGL version: 4.6 (Compatibility Profile) Mesa 22.2.0-rc1 [20:52:05] OpenGL extensions: [20:52:05] GL_ARB_multisample [20:52:05] GL_EXT_abgr [20:52:05] GL_EXT_bgra [20:52:05] GL_EXT_blend_color [20:52:05] GL_EXT_blend_minmax [20:52:05] GL_EXT_blend_subtract [20:52:05] GL_EXT_copy_texture [20:52:05] GL_EXT_subtexture [20:52:05] GL_EXT_texture_object [20:52:05] GL_EXT_vertex_array [20:52:05] GL_EXT_compiled_vertex_array [20:52:05] GL_EXT_texture [20:52:05] GL_EXT_texture3D [20:52:05] GL_IBM_rasterpos_clip [20:52:05] GL_ARB_point_parameters [20:52:05] GL_EXT_draw_range_elements [20:52:05] GL_EXT_packed_pixels [20:52:05] GL_EXT_point_parameters [20:52:05] GL_EXT_rescale_normal [20:52:05] GL_EXT_separate_specular_color [20:52:05] GL_EXT_texture_edge_clamp [20:52:05] GL_SGIS_generate_mipmap [20:52:05] GL_SGIS_texture_border_clamp [20:52:05] GL_SGIS_texture_edge_clamp [20:52:05] GL_SGIS_texture_lod [20:52:05] GL_ARB_framebuffer_sRGB [20:52:05] GL_ARB_multitexture [20:52:05] GL_EXT_framebuffer_sRGB [20:52:05] GL_IBM_multimode_draw_arrays [20:52:05] GL_IBM_texture_mirrored_repeat [20:52:05] GL_ARB_texture_cube_map [20:52:05] GL_ARB_texture_env_add [20:52:05] GL_ARB_transpose_matrix [20:52:05] GL_EXT_blend_func_separate [20:52:05] GL_EXT_fog_coord [20:52:05] GL_EXT_multi_draw_arrays [20:52:05] GL_EXT_secondary_color [20:52:05] GL_EXT_texture_env_add [20:52:05] GL_EXT_texture_filter_anisotropic [20:52:05] GL_EXT_texture_lod_bias [20:52:05] GL_INGR_blend_func_separate [20:52:05] GL_NV_blend_square [20:52:05] GL_NV_light_max_exponent [20:52:05] GL_NV_texgen_reflection [20:52:05] GL_NV_texture_env_combine4 [20:52:05] GL_S3_s3tc [20:52:05] GL_SUN_multi_draw_arrays [20:52:05] GL_ARB_texture_border_clamp [20:52:05] GL_ARB_texture_compression [20:52:05] GL_EXT_framebuffer_object [20:52:05] GL_EXT_texture_compression_s3tc [20:52:05] GL_EXT_texture_env_combine [20:52:05] GL_EXT_texture_env_dot3 [20:52:05] GL_MESA_window_pos [20:52:05] GL_NV_packed_depth_stencil [20:52:05] GL_NV_texture_rectangle [20:52:05] GL_ARB_depth_texture [20:52:05] GL_ARB_occlusion_query [20:52:05] GL_ARB_shadow [20:52:05] GL_ARB_texture_env_combine [20:52:05] GL_ARB_texture_env_crossbar [20:52:05] GL_ARB_texture_env_dot3 [20:52:05] GL_ARB_texture_mirrored_repeat [20:52:05] GL_ARB_window_pos [20:52:05] GL_ATI_fragment_shader [20:52:05] GL_EXT_stencil_two_side [20:52:05] GL_EXT_texture_cube_map [20:52:05] GL_NV_copy_depth_to_color [20:52:05] GL_NV_depth_clamp [20:52:05] GL_NV_fog_distance [20:52:05] GL_NV_half_float [20:52:05] GL_APPLE_packed_pixels [20:52:05] GL_ARB_draw_buffers [20:52:05] GL_ARB_fragment_program [20:52:05] GL_ARB_fragment_shader [20:52:05] GL_ARB_shader_objects [20:52:05] GL_ARB_vertex_program [20:52:05] GL_ARB_vertex_shader [20:52:05] GL_ATI_draw_buffers [20:52:05] GL_ATI_texture_env_combine3 [20:52:05] GL_ATI_texture_float [20:52:05] GL_EXT_depth_bounds_test [20:52:05] GL_EXT_shadow_funcs [20:52:05] GL_EXT_stencil_wrap [20:52:05] GL_MESA_pack_invert [20:52:05] GL_NV_primitive_restart [20:52:05] GL_ARB_depth_clamp [20:52:05] GL_ARB_fragment_program_shadow [20:52:05] GL_ARB_half_float_pixel [20:52:05] GL_ARB_occlusion_query2 [20:52:05] GL_ARB_point_sprite [20:52:05] GL_ARB_shading_language_100 [20:52:05] GL_ARB_sync [20:52:05] GL_ARB_texture_non_power_of_two [20:52:05] GL_ARB_vertex_buffer_object [20:52:05] GL_ATI_blend_equation_separate [20:52:05] GL_EXT_blend_equation_separate [20:52:05] GL_OES_read_format [20:52:05] GL_ARB_color_buffer_float [20:52:05] GL_ARB_pixel_buffer_object [20:52:05] GL_ARB_texture_compression_rgtc [20:52:05] GL_ARB_texture_float [20:52:05] GL_ARB_texture_rectangle [20:52:05] GL_ATI_texture_compression_3dc [20:52:05] GL_EXT_packed_float [20:52:05] GL_EXT_pixel_buffer_object [20:52:05] GL_EXT_texture_compression_dxt1 [20:52:05] GL_EXT_texture_compression_rgtc [20:52:05] GL_EXT_texture_mirror_clamp [20:52:05] GL_EXT_texture_rectangle [20:52:05] GL_EXT_texture_sRGB [20:52:05] GL_EXT_texture_shared_exponent [20:52:05] GL_ARB_framebuffer_object [20:52:05] GL_EXT_framebuffer_blit [20:52:05] GL_EXT_framebuffer_multisample [20:52:05] GL_EXT_packed_depth_stencil [20:52:05] GL_ARB_vertex_array_object [20:52:05] GL_ATI_separate_stencil [20:52:05] GL_ATI_texture_mirror_once [20:52:05] GL_EXT_draw_buffers2 [20:52:05] GL_EXT_draw_instanced [20:52:05] GL_EXT_gpu_program_parameters [20:52:05] GL_EXT_gpu_shader4 [20:52:05] GL_EXT_texture_array [20:52:05] GL_EXT_texture_compression_latc [20:52:05] GL_EXT_texture_integer [20:52:05] GL_EXT_texture_sRGB_decode [20:52:05] GL_EXT_timer_query [20:52:05] GL_OES_EGL_image [20:52:05] GL_AMD_performance_monitor [20:52:05] GL_EXT_texture_buffer_object [20:52:05] GL_AMD_texture_texture4 [20:52:05] GL_ARB_copy_buffer [20:52:05] GL_ARB_depth_buffer_float [20:52:05] GL_ARB_draw_instanced [20:52:05] GL_ARB_half_float_vertex [20:52:05] GL_ARB_instanced_arrays [20:52:05] GL_ARB_map_buffer_range [20:52:05] GL_ARB_texture_buffer_object [20:52:05] GL_ARB_texture_rg [20:52:05] GL_ARB_texture_swizzle [20:52:05] GL_ARB_vertex_array_bgra [20:52:05] GL_EXT_texture_swizzle [20:52:05] GL_EXT_vertex_array_bgra [20:52:05] GL_NV_conditional_render [20:52:05] GL_AMD_conservative_depth [20:52:05] GL_AMD_depth_clamp_separate [20:52:05] GL_AMD_draw_buffers_blend [20:52:05] GL_AMD_seamless_cubemap_per_texture [20:52:05] GL_AMD_shader_stencil_export [20:52:05] GL_ARB_ES2_compatibility [20:52:05] GL_ARB_blend_func_extended [20:52:05] GL_ARB_compatibility [20:52:05] GL_ARB_debug_output [20:52:05] GL_ARB_draw_buffers_blend [20:52:05] GL_ARB_draw_elements_base_vertex [20:52:05] GL_ARB_explicit_attrib_location [20:52:05] GL_ARB_fragment_coord_conventions [20:52:05] GL_ARB_provoking_vertex [20:52:05] GL_ARB_sample_shading [20:52:05] GL_ARB_sampler_objects [20:52:05] GL_ARB_seamless_cube_map [20:52:05] GL_ARB_shader_stencil_export [20:52:05] GL_ARB_shader_texture_lod [20:52:05] GL_ARB_tessellation_shader [20:52:05] GL_ARB_texture_buffer_object_rgb32 [20:52:05] GL_ARB_texture_cube_map_array [20:52:05] GL_ARB_texture_gather [20:52:05] GL_ARB_texture_multisample [20:52:05] GL_ARB_texture_query_lod [20:52:05] GL_ARB_texture_rgb10_a2ui [20:52:05] GL_ARB_uniform_buffer_object [20:52:05] GL_ARB_vertex_type_2_10_10_10_rev [20:52:05] GL_ATI_meminfo [20:52:05] GL_EXT_provoking_vertex [20:52:05] GL_EXT_texture_snorm [20:52:05] GL_MESA_texture_signed_rgba [20:52:05] GL_NV_copy_image [20:52:05] GL_NV_texture_barrier [20:52:05] GL_ARB_draw_indirect [20:52:05] GL_ARB_get_program_binary [20:52:05] GL_ARB_gpu_shader5 [20:52:05] GL_ARB_gpu_shader_fp64 [20:52:05] GL_ARB_robustness [20:52:05] GL_ARB_separate_shader_objects [20:52:05] GL_ARB_shader_bit_encoding [20:52:05] GL_ARB_shader_precision [20:52:05] GL_ARB_shader_subroutine [20:52:05] GL_ARB_texture_compression_bptc [20:52:05] GL_ARB_timer_query [20:52:05] GL_ARB_transform_feedback2 [20:52:05] GL_ARB_transform_feedback3 [20:52:05] GL_ARB_vertex_attrib_64bit [20:52:05] GL_ARB_viewport_array [20:52:05] GL_EXT_direct_state_access [20:52:05] GL_EXT_shader_image_load_store [20:52:05] GL_EXT_vertex_attrib_64bit [20:52:05] GL_NV_vdpau_interop [20:52:05] GL_AMD_multi_draw_indirect [20:52:05] GL_ANGLE_texture_compression_dxt3 [20:52:05] GL_ANGLE_texture_compression_dxt5 [20:52:05] GL_ARB_base_instance [20:52:05] GL_ARB_compressed_texture_pixel_storage [20:52:05] GL_ARB_conservative_depth [20:52:05] GL_ARB_internalformat_query [20:52:05] GL_ARB_map_buffer_alignment [20:52:05] GL_ARB_shader_atomic_counters [20:52:05] GL_ARB_shader_image_load_store [20:52:05] GL_ARB_shading_language_420pack [20:52:05] GL_ARB_shading_language_packing [20:52:05] GL_ARB_texture_storage [20:52:05] GL_ARB_transform_feedback_instanced [20:52:05] GL_EXT_framebuffer_multisample_blit_scaled [20:52:05] GL_EXT_transform_feedback [20:52:05] GL_AMD_query_buffer_object [20:52:05] GL_AMD_shader_trinary_minmax [20:52:05] GL_AMD_vertex_shader_layer [20:52:05] GL_AMD_vertex_shader_viewport_index [20:52:05] GL_ARB_ES3_compatibility [20:52:05] GL_ARB_arrays_of_arrays [20:52:05] GL_ARB_clear_buffer_object [20:52:05] GL_ARB_compute_shader [20:52:05] GL_ARB_copy_image [20:52:05] GL_ARB_explicit_uniform_location [20:52:05] GL_ARB_fragment_layer_viewport [20:52:05] GL_ARB_framebuffer_no_attachments [20:52:05] GL_ARB_invalidate_subdata [20:52:05] GL_ARB_multi_draw_indirect [20:52:05] GL_ARB_program_interface_query [20:52:05] GL_ARB_robust_buffer_access_behavior [20:52:05] GL_ARB_shader_image_size [20:52:05] GL_ARB_shader_storage_buffer_object [20:52:05] GL_ARB_stencil_texturing [20:52:05] GL_ARB_texture_buffer_range [20:52:05] GL_ARB_texture_query_levels [20:52:05] GL_ARB_texture_storage_multisample [20:52:05] GL_ARB_texture_view [20:52:05] GL_ARB_vertex_attrib_binding [20:52:05] GL_KHR_debug [20:52:05] GL_KHR_robustness [20:52:05] GL_KHR_texture_compression_astc_ldr [20:52:05] GL_AMD_pinned_memory [20:52:05] GL_ARB_bindless_texture [20:52:05] GL_ARB_buffer_storage [20:52:05] GL_ARB_clear_texture [20:52:05] GL_ARB_compute_variable_group_size [20:52:05] GL_ARB_enhanced_layouts [20:52:05] GL_ARB_indirect_parameters [20:52:05] GL_ARB_internalformat_query2 [20:52:05] GL_ARB_multi_bind [20:52:05] GL_ARB_query_buffer_object [20:52:05] GL_ARB_seamless_cubemap_per_texture [20:52:05] GL_ARB_shader_draw_parameters [20:52:05] GL_ARB_shader_group_vote [20:52:05] GL_ARB_shading_language_include [20:52:05] GL_ARB_texture_mirror_clamp_to_edge [20:52:05] GL_ARB_texture_stencil8 [20:52:05] GL_ARB_vertex_type_10f_11f_11f_rev [20:52:05] GL_EXT_shader_integer_mix [20:52:05] GL_NVX_gpu_memory_info [20:52:05] GL_ARB_ES3_1_compatibility [20:52:05] GL_ARB_clip_control [20:52:05] GL_ARB_conditional_render_inverted [20:52:05] GL_ARB_cull_distance [20:52:05] GL_ARB_derivative_control [20:52:05] GL_ARB_direct_state_access [20:52:05] GL_ARB_get_texture_sub_image [20:52:05] GL_ARB_pipeline_statistics_query [20:52:05] GL_ARB_shader_texture_image_samples [20:52:05] GL_ARB_texture_barrier [20:52:05] GL_ARB_transform_feedback_overflow_query [20:52:05] GL_EXT_polygon_offset_clamp [20:52:05] GL_EXT_shader_image_load_formatted [20:52:05] GL_KHR_blend_equation_advanced [20:52:05] GL_KHR_context_flush_control [20:52:05] GL_KHR_robust_buffer_access_behavior [20:52:05] GL_NV_shader_atomic_int64 [20:52:05] GL_ARB_ES3_2_compatibility [20:52:05] GL_ARB_gpu_shader_int64 [20:52:05] GL_ARB_parallel_shader_compile [20:52:05] GL_ARB_shader_atomic_counter_ops [20:52:05] GL_ARB_shader_ballot [20:52:05] GL_ARB_shader_clock [20:52:05] GL_ARB_shader_viewport_layer_array [20:52:05] GL_EXT_shader_samples_identical [20:52:05] GL_EXT_texture_sRGB_R8 [20:52:05] GL_KHR_no_error [20:52:05] GL_KHR_texture_compression_astc_sliced_3d [20:52:05] GL_ARB_gl_spirv [20:52:05] GL_ARB_spirv_extensions [20:52:05] GL_EXT_window_rectangles [20:52:05] GL_MESA_shader_integer_functions [20:52:05] GL_ARB_polygon_offset_clamp [20:52:05] GL_ARB_texture_filter_anisotropic [20:52:05] GL_EXT_memory_object [20:52:05] GL_EXT_memory_object_fd [20:52:05] GL_EXT_semaphore [20:52:05] GL_EXT_semaphore_fd [20:52:05] GL_KHR_parallel_shader_compile [20:52:05] GL_NV_alpha_to_coverage_dither_control [20:52:05] GL_AMD_framebuffer_multisample_advanced [20:52:05] GL_EXT_EGL_image_storage [20:52:05] GL_EXT_texture_shadow_lod [20:52:05] GL_INTEL_blackhole_render [20:52:05] GL_MESA_framebuffer_flip_y [20:52:05] GL_NV_compute_shader_derivatives [20:52:05] GL_EXT_EGL_sync [20:52:05] GL_EXT_demote_to_helper_invocation [20:52:05] OpenGL pixel format: 8:8:8:8 [20:52:05] OpenGL depth format: 24:8 [20:52:05] [20:52:05] GLSL version: 4.60 [20:52:05] GLSL max vertex uniforms: 16384 (16384) [20:52:05] GLSL max fragment uniforms: 16384 (16384) [20:52:05] GLSL max varyings: 128 (128) [20:52:05] GLSL max lights: 8 (8) [20:52:05] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [20:52:05] [20:52:05] Vertex/index buffer memory limit: 8192MiB [20:52:06] Word filter loaded: 23 [20:52:06] Starting global frame job manager with 8 worker threads [20:52:06] Starting global lazy job manager with 4 worker threads [20:52:06] Starting workaround for fast running clocks [20:52:06] Using LWJGL timer. [20:52:07] Startup Phase - Initializing.. [20:52:07] Preloading builtin materials [20:52:07] Failed linking program: program.terrain_light.multipass [20:52:07] Execution aborted at connection 0, iteration 0 [20:52:07] Run time 0s, local time Sun Aug 07 20:52:07 BRT 2022 [20:52:07] Destroying game window [20:52:07] ====== FAILED ASSERT ====== [20:52:07] com.wurmonline.client.fgtPPuD8uC: Unable to link program (program.terrain_light.multipass): class.bzwqL8fs5O: <no message> [20:52:07] at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63) [20:52:07] at class.b5iL8Dtqfp.FZOk5L6Gfy(SourceFile:241) [20:52:07] at class.b5iL8Dtqfp.FZOk5L6Gfy(SourceFile:159) [20:52:07] at class.MSNI8ZZrqn.iHOS3zg1KL(SourceFile:158) [20:52:07] at class.MSNI8ZZrqn.FZOk5L6Gfy(SourceFile:86) [20:52:07] at class.MSNI8ZZrqn.XwhlvVTrl(SourceFile:1068) [20:52:07] at com.wurmonline.client.WurmClientBase.run(SourceFile:37361) [20:52:07] at java.lang.Thread.run(Thread.java:748) Game was launching okay few hours ago. Already tried launcher reinstall and system restart System is: Mint 20.3
  3. Could be another recipe overriding. Researching... Indeed. "This may well work" message referred to another recipe entirely. 0 for 1.
  4. I have sections of my perfectly straight highways where suddenly the catseye shows up as white, even though it's in a long line of correct catseyes. Also, some of our waystones around this area show way too many directions, as if there were other highways joining up to them. Sometimes we can get around it by planting a series of waystones all in a row until we finally get a coloured catseye, then go back and replace the waystones with catseyes and it all works as it should. But other times, there is no Replace option on the waystones we planted where the white catseyes were. These waystones show multi directions and even correctly name nearby villages, so we know they're working a little bit. This happens in many places around the map, not just around certain deeds. Does anyone know what's going on? We are 100% sure that these are valid highways, and that we're planting the waystones and catseyes correctly. Maybe a mod conflict? Any help would be appreciated!
  5. My Wurm unlimited client crashed after around 3 hours of my first time playing the game. i purchased and downloaded through steam. and now the launcher will work just fine as it did before but once i select a server the launcher closes and opens the client but the client will crash before anything actually happens. idk if there are any logs that you would need but i will be happy to look as long as people will help. Thank You in advance.
  6. This is the weirdest problem...when I tried to launch today, it brought up the patcher, but any time I try to move my mouse cursor inside the patcher window, the window snaps to put the left corner on my cursor. No matter where I put my cursor in the window, it snaps the top left corner to my cursor. Doesn't matter if the window is maximized even. Therefor, I can't click play. It doesn't do this with anything but Wurm and didn't do this yesterday. Any ideas?? I can manage to get in using keyboard navigation and the game window doesn't do this, just the launcher. Edit: A reboot seems to have resolved it. Weird