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Hello, I am experiencing an issue while rendering the floor (and anything i.e. the cart on top of that tile) when looked at from a certain angle and it seems that it started when I upgraded to Windows 10. I have already tried disabling the GLSL shader and it did not work. The following url shows how the game from two different point of views standing at the same point: http://imgur.com/a/SjzA0. Below are my graphics settings followed by my hardware specs. Note: Turning off CrossFire did not change anything. And just to complete the picture, I want to add that I have the latest drivers for my card.