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Found 2 results

  1. I believe this is a known issue from Wurm Online, my water reflections get messed up at certain angles when viewing certain things. I figured out that the water's reflecting things that are under the surface at times, is there a fix for this? My graphics drivers are up to date and I'm on an AMD Radeon HD 6570, on-board graphics are disabled. On a sidenote, I am impressed with Wurm's quantum state reflections: http://steamcommunity.com/id/BadLuckBurt/screenshot/583574795891290213
  2. Specifications: Windows 7 professional 64 bit Service Pack 1 intel core i5-4570 processor 3.2GHz RAM 4GB Intel HD 4600 onboard graphics card For a long time I had a weird graphic glitch, that terrain reflections were showing up in the Horizon of the Sea, but still also showing correctly at the same time where it is supposed to be. So I tried yesterday to update my graphics card driver (intel HD 4600) it was on the state of 06/2013. The new driver is the latest non beta driver from intel (05/2014) and everything worked fine EXCEPT for wurm, which suddenly had extremly exaggerated animations for everything (except spiders so far) and additionally still the screwed up reflections: edit: the way it looks now, its possible that the animations itself are working fine, but the skinning of some of the models is not. It also affects house doors. so far what I tried to resolve the issue: -downgrading driver to one version before the latest driver (03/2014) no change turning every graphics setting off or on low (except for animations, reflections and texture sizes) to make tests with the intel workarounds and I tried this with both stable and unstable client: -turning off VBO -->animations working properly, no weird horizon reflections, but ground tile textures are moving when I move, have completely wrong textures on them, lighting not working ground tiles: -turning off multidraw+disabling VBO --> ground tiles bugged from turning off VBO -turning off multidraw --> no changes -turning off GLSL shader -->animations working proper, no reflections at all, ground tiles distorted but only showing dirt texture instead of normal one -turning off occlusion --> no changes -turning off FBO --> no lighting, no reflections, not fixing anything regarding animations -motherboards manufacturers side driver update (01/2014) --> seems the black spots i experienced before in the distorted terrain are gone, else no change -windows updates, since it has some update for my graphics card --> no change edit: when I only turn off animations, but nothing else that fixed the animations so far, the 3d models are distorted anyway -when I was testing a spider attacked me and it didn't have those same animation issues, but horses, my character and tower guards did have screwed up animations (didnt see more) sidenote: before i started updating the graphics driver I was installing and deinstalling java several times, but game was running fine after I managed to install ONLY 64 bit java, so I assume it's not related to the graphical glitches at all, but instead somehow related to intel drivers.