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Found 6 results

  1. So for a while now I have wanted to be able to naturally plant kelp and reeds. Yes reeds can be farmed but I am looking for aesthetic appeal not farming. Thanks for your time.
  2. Karvajtanya (Xanadu) vendor Onto an order cultivate ql76 1K/1s: Rye, wheat, strawberry cotton, wemp, pumpkin, corn, potatoes. Growing time 3K/week (If you need it faster, we have to talk), ryce 1-2K/week, reeds 500/week Now stroed vegetable: 2K rye, 1K Strawberry The customer is transport until that of his harbours. (1-1,5s)
  3. New Spell : Infuse Life Domain : Fo Favour Cost : 80 Unlocked at : 50 Faith Difficulty : 70 Effect : Cast on a dirt tile and effects a 3x3 area around that tile. Elevation of the tile effects the cast effect. If under water then a success will spawn kelp 50% of the time, reeds 55% of the time, marsh 5% of the time. If the tile is above water but not on high ground success spawns moss 25% of the time, grass 75% of the time. If on high ground success spawns tundra 25% of the time, Steppe 25% of the time. On all above ground casts grass tiles generated may (5% chance per tile) sprout a random sapling. Optional Extra : Can be cast with an intended effect at a 10 difficulty penalty and 10 favour extra cost. Why? Have it? Why not? It's a nice terraform spell that is hard to cast and easy to reverse (unless you marsh someone up by mistake, but then that only works near water tiles). Edited for clarity
  4. As tradition dictates, got to post a suggestion as my first forum post so... Skill level affect which tiles can be foraged from and botanized. Current forage/botanize is preserved, so no screaming nerf at me Forage 20 - Can forage in steppe 50 - Can forage in marsh/reeds 80 - Can forage in tundra Botanize 20 - Can botanize in marsh/reeds 50 - Can botanize in moss/kelp 80 - Can botanize in peat Optional Extra : The harder a tile is to forage/botanize the high quality the items that can be found there (maybe even some unique items for different tile types). Edit : Revisited this with a few extra thoughts. Forage/botanise timer based on skill level (timer = base - skill/10). Item quality is effected by skill (quality found = (base+skill)/2) so high forage/botanise skills will help find higher quality items and lower level skills will drag item quality down a bit. Rose, lavender, cammellia, oleander are added to the botanise pool when in season. Cherry, olive, grape, lemon are added to the forage pool when in season. Forage/botanis ability displayed from 1 tile away at 30, 2 at 60 and 3 at 90 Forage/botanise skill gives a chance to find more items (% chance to find 2 items is your skill level?)
  5. Looking to buy reeds in bulk, Can pickup if on Deli, can accept delivery to Celi or Deli.
  6. Seems the reeds graphics where not scaled down properly when they were turned the right way up