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  1. Header by Sirene Hi Everyone This week sees some more updates to PvP testing on our test servers, as well as the adamantine and glimmersteel chain armour going live! I also have a sneak peak at new map dumps! PvP tweaks Another wave of PvP tweaks has come to the PvP test server, with adjustments to boat speeds via passengers and quality, as well as addressing a few permissions bugs which hampered actions on enemy and friendly deeds. Changes as at 26/08: Tweaked special move damage higher (2.5x higher than what it was) Possible fix for village invite being blocked when inside an unrelated village. Possible fix for not being able to lockpick a friendly structure in PvP servers. Possible fix for catapulting friendly kingdom villages in PvP servers. Possible fix for not being able to do a not-allowed action on deed with no guards present. Possible fix for equip timers not acting as expected when in combat. Fix stun timers not ticking down and removing as they should. Removed the shooting at boats feature. Changed the calculations for boat speed bonuses. PvP servers will get 9/12 bonus from seats occupied, and 3/12 bonus from QL. PvE servers will get 3/12 bonus from seats occupied, and 9/12 bonus from QL. Increased difficulty of blocking arrows with a shield when positioned in the right angle to the attacker: re: Difficulty reduction from shield type now takes QL and damage of the shield into account. Added curve modifier to wound damage reduced via Body Strength for PvP damage only Was = (120 - BS) / 100 Now = 1 - (0.15 * log(BS * 0.8 - 15)) Curve preview: http://www.wolframalpha.com/input/?i=y%3D1+-+(0.15+*+log(x+*+0.8+-+15))+where+20 Removed stacking of Web Armour speed modifier and Hurting Status speed modifier. Higher of the two will now take effect. Swing timer modifier from Web Armour now a multiplier of base swing timer instead of flat seconds added. Web Armour debuff should now apply for a more reliable time instead Remember to use the appropriate discussion and feedback threads! Map dumps We've mentioned our desire to produce more of these in a new update, and this week I have a little sneak tease! We will be producing both flat and isotropic (the original angled) dumps for most servers, which I'm sure community map makers will be thrilled to have! Once we organise hosting we'll release the dumps as well as possibly a complete torrent Community Content Did you know Wurm online has it's own subreddit? This week we have a new redditor telling us of his adventures, and the lesson we all learn quickly https://www.reddit.com/r/wurmonline/comments/4zl02p/my_first_day_in_wurm/ That's it for this week, I hope you all have a great weekend! Retrograde & the Wurm team