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Showing results for tags 'queue'.
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It's not really important and it's like that since ages now so we got used to it but if the action queue size it's just a number why is not loaded immediately on startup like all skills do as an example. Sometimes may take longer but maybe it's because of lags i'm not sure. [06:27:30] Welcome back, Keyos! Xanadu - the great mystery. [06:30:32] You may now queue 5 actions.
Title says it all. From right click menus shift clicks, to quick bar/action bar shift clicks. I know a lot of other games have this functionality for the HUD, I think we could really benefit from it as well. What do you think?
When replanting/harvesting my field i noticed that i couldnt get a harvest action to queue after a sow action. To reproduce have a dirt tile + a ripe farm tile (in my case wemp) next to it. and some wemp seeds in inventory. Rightclick the dirt tile and sow the wempseed, while the action timer is going rightclick the wemp tile and click harvest. [07:45:29] After sowing you will start harvesting. [07:45:31] You sow the wemp. It will ignore the harvest command you gave it. EDIT: Tried to queue in a few different orders: Sow - Harvest - Sow (Skips the harvest and just sows twice) Sow - Harvest - Harvest (Skips both harvests)