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Found 4 results

  1. Vrystoria

    Welcome !!! The Vrystoria server is a welcoming and diverse server, from the moment you are dropped into the world starting at the player made town of Keldor, you are immersed in rich story line and dialogue from the various NPC's that surround you, lodgings available for the weary traveler and plenty to do right on your doorstep. For those adventurers among us there are several dungeons to explore and a treasure trove of wonders to discover. There are several large settlements outside of the initial 'Capital' to visit all with friendly players to interact with, RP is encouraged in the local chats, but those that enjoy the game without the RP element are also welcome. The story of Vrystoria is an organic and evolving story line that grows with the players who can directly influence it as they progress in Vrystoria. all linked around the World History and the Deity Hestlin comes a story line that you, the player, now control. Whether you’re a travelling trader selling their wares or an intrepid miner venturing in the underground chasms looking for rare ores to liberate, a wielder of Hammer and Tongs spending hours in front of the Smelter and Forge or a master of the cloth making fine garments for your fellow Vrystorians. Your story is still yet to be told, but told it shall be and no better place than the welcoming and friendly civilisation of Vrystoria ! Come and join us on the journey of a lifetime.!! Role Play Who do you want to be? We encourage every player to create and develop a character. Everyone impacts the world. More Info History Vrystoria has a rich and unique history. Every character will have the opportunity to help shape the world More Info Rules Playing on Vrystoria constitutes acceptance of the rules listed on the rules page. Please be familiar with them. More Info Stats and Mods Server Stats PvE 1x skill gain (weapon smithing is 3x) 2x action timers Custom Map Size = 2048x2048 25,000 mobs 75% aggressive Deed Start up cost -enabled Deed upkeep - enabled Skills start at 1 Fight skill starts at 10 Characteristics start at 20 Body control starts at 21 Starter gear is 10ql Sorcery Items available as dungeon loot. Priests No priest restrictions Max Faith 150 Faith gains scaled Statuette quality and rarity matter for spellcasting Custom deity - details here Taxes - will go up if you are offline for more than three weeks Bounty - Coin paid to those who kill mobs Bounty on Burn- Burn corpses instead of bury, Earn coin and Karma No Crop Decay - Crops that are grown will not wither Inbreed Warning - Gives a warning if you are attempting to inbreed Dungeon Mod - Cool way to get loot from dungeons Drake mount - Drakes to ride Kingdom items and tabbards - craftable pretty stuff
  2. Don't we all get those times that when you just feel like there is nothing to do, or that you have done something too much and need some change? Not all obviously, but I figure some of us might. Thus, I (carefully) suggest that we add a "chore" -list or a system. Each Wurm day, players are generated a list of chores that you can work around your own village / home, which could be anything from hunting a mountain lion, to mining and smelting a few lumps of a specific ore, to farming some wemp for rope making. Something small and simple, to rich up the wurmian lives. Every player gets a different list. Resetting every Wurm morning, maybe on sunrise? On the rewarding side, I didn't really think of anything, not sure if there even needs to be anything. I'd love to have some decent conversation, throw some ideas back and forth.
  3. Currently the wurm economy seems fairly stagnant. Trade is something only higher level players (or those wishing to invest a fair bit of money) can take up. There are no "small" transactions, only major purchases. The root issue of this is that all currency in game is some investment of real cash. There is also the grind. Why on earth am I digging this patch and putting the dirt back down? What is the point of me making all these needles? You know what, screw this lawn mowing! Pointless activities give a higher reward than meaningful ones, this is a problem that needs addressing. So I propose the following. Each day (24 hour cooldown from completion time) a player can right click on themselves and "seek guidence". A screen pops up with the choices "Crafting" and "Combat". Crafting requires the creation of a certain item of a certain quality. Combat requires the killing of a certain amount of npcs. The general goal is provide about 1 hour of meaningful gameplay. The mission is randomly generated and directly linked to a player's skills, so something like "craft a 50ql needle" is only going to crop up if a player has a mining skill near 50 (49?) and a decent smithing skill.. Upon completion the quest gives a reward Exploration : 25 iron Crafting : 50 iron Combat : 50 iron The reason for a coinage reward is it introduces a small pool of free money that players might be more liberal about spending (15 copper per month per player if a player is on every day). Again, the goal is to encourage minor purchases (along the lines of goods that might normally be thrown out but now have some sale value because people can pay for them).
  4. This topic is built on Guruen's fantastic idea http://forum.wurmonline.com/index.php?/topic/84092-vanaheimr-quests/ (so the copyright is all his, I just adapted it) These quests are mostly of the gather x amount of something and bring to Vanaheimr for reward. The reward should be worth more than the going rate of the items you need to gather (If you find the rewards to be too small, please let me know, but in a constructive matter. NO TROLLING please!) To participate, you select a quest and reply here with your ingame name and which quest you want to complete. This is under the 'First come, First serve' rule as there is only 1 of each quest, unless stated otherwise. For now the quests are limited to two per person. This might be changed depending on popularity and amount of quests available. The quests will needed to be completed within a certain timeframe which will be stated in the post below along with the current active quests. Be sure to check for new quests frequently as they can appear at any time! Any questions etc. will be welcomed and can be directed to Thorakkanath either ingame or via PMs on the forum. Northern Lights is located at X46Y5 on the map here https://dl.dropboxusercontent.com/sh/1wpwh8zwqnx628z/OKkIlCaRz1/celebtpikols1.jpg and is accesible by water only (any type of ship will do) Regards, Thorakkanath