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  1. - With the introduction of the new rare coin system, will further changes to traders be planned or do you believe that they are in a better balance to date? (Rolf) We have no current plans to touch the systems on existing servers since. The money distribution is working well on those I think and the players are accustomed to the trader system. On for instance Xanadu we might experiment a bit more if people want it. - There have been hints at the combat system being reworked, are these ongoing or planned for a single update? (Erik) The combat system will be changed from the creatures perspective. Their attacks and how often they will be able to use them will be changed, this will allow us to control and balance the creatures a bit more and vary the attacks a little. And while I’m there doing changes I will also try and fix all the distance issues that exist, so that you don’t have to stand inside the larger creatures any more. The first creatures that will use these changes are the seals, trolls, brown bears and deathcrawlers. This will go live on challenge before Christmas. So you better watch out in case I have managed to make them a little over powered or a little more powerful then you remember them. I’m mostly worried about champion trolls, there was a time during my testing where they could kill anyone with at most two hits. They have been nerfed since then but they can still be quite dangerous. - What is the endgame goal for pvp on epic and chaos? (Rolf) The endgame PvP goals for the servers should be to end up with highest battle rank. This is of course somewhat skewed by alts and especially when they are free like on Chaos. Also the Rulers should attempt to go down in history as the ones with most land. On Epic the ultimate goal would be to ascend. It’s a two step ladder with approximately 25% chance each step that your deity wins a scenario for that to happen. This means the Deity needs to win on average 8 scenarios until the second step completes and you become a full deity. Every full deity on Valrei may have one demigod at one given time. - There has been a recent increase in submenus within the game, client settings have included the addition of keybinds, will there be more improvements within client settings to handle submenus? (Johan) We are always looking for ways and means of making the menus and interacting with the game more efficient. The select bar is of course an example of this. The concept of the bar might change to include further functionality and additions as we progress. - How will bridges fit in with the current highway rule system? (Rolf) It’s already added as being part of the highway rules in the GM Hall part of the forums. - With the introduction of xanadu, travel times have extended to upwards of more than 1 day of sailing in order to reach destinations, are there plans to overhaul the current travel system? (Johan) As with many things this is something we are aware of. There are some balancing and such which has been grounds for restricting travel time. Also the thought of creating a faster means of travel separate from boats. So yes there is plans on making traveling faster. It might just not be limited to boats. - Will name changes ever be possible? (Rolf) It was voted down last time for various good reasons. Nothing has changed and there will always be some players who will want it but it has low priority at the moment. - Are there plans to look at the meditation system and perceived imbalances at higher ends? (Rolf) We can’t just nerf top players because the majority feels at a loss. That would threaten the whole feeling of meaningful progress. That said, we may of course have to in some extreme cases. We have received many complaints about Shield Of The Gone being overpowered for instance so we may have to look into that. - With bridges being released, what is the "next big thing" for wurm? (Rolf) We just released Challenge and Bridges is coming after Christmas, both of which were very time consuming projects. We want to release more content now before implementing new big system changes. Things like flying, swimming, rivers come to mind. We need to be able to put things up on the walls and sit by tables and campfires. There is always the modified cave system lurking in the background as well but we’ll decide upon the next big project in February. - What can we expect from the new shading system being discussed, is there a timeframe regarding its implementation? Will all textured models have to be removed prior to doing so? (Rolf) Mattias/Sammaal who is implementing this is doing regular updates now and it’s getting closer but we still have no precise ETA. We have no current figures on FPS improvements so let’s just say it will be easier to do pretty things with the client instead of raising hopes:) We will not have to remove any models for that but for instance some wood types should start using a shader instead of special textures. - Are more ambient animal sounds being worked on? (Johan) They are indeed. It will take some time however as it is quite time consuming work. But I will be updating in increments and gradually get through it over time. - Valrei is an awesome idea, but bugs within it have caused it to not be as impressive as it could be, are there plans to overhaul the system? (Rolf) Not quite overhaul it but we need to take a round of bugfixing and feedback again in the beginning of the Spring season. - Are there plans to introduce new uniques or alter their current mechanics? (Rolf) Yes we want new uniques and the new combat system should ensure they have special attacks and fun stuff. - would you rather fight 1 troll sized pig, or 100 pig sized trolls? (Johan)Well I would pick the troll sized pig, I remember some useful pointers from princess mononoke on how to handle those. (Roman) Squishing 100 pig sized trolls at the same time with my trusty huge axe sounds like my idea of fun. (Rolf) I don’t believe in winning over 100 trolls no matter the size. I haven’t heard about anyone who ever did that. The Pig! (Erik) I would fight the pig, clearly a legendary battle. (Emil) I fight the trolls and I would probably get killed in the process due to server restart (Alex) I would fight 100 pig sized trolls. - When Xanadu opened there were no plans to shut down other servers. Now that the population on some servers have declined, will that position change? (Rolf) No change in those plans at the moment. - The addition of new furniture has been awesome, but are there plans to bring in items that serve a function rather than merely decorative? (Roman) There are some interesting items in the works now regarding player customization. (Rolf) I think we will put quite a lot of focus on more decorations during the Spring, some of which will have the type of functionality you’re asking for. I like functional items. - Will new vanity items or customizable clothing be introduced? (Roman) Yes! - Do you have any plans about getting rid of java? (Rolf) Yes, we’re looking at it but replacing it is a huge project. Java performs better than you think and changing to for instance C++ may not have the impact you’d expect in the type of world we’re delivering. You need to first consider viewing distance, number of trees, animations, concurrent number of players and visible items. Also that the terrain mesh can be modified when comparing to other clients. It will be interesting to see how well the new client performs. (Erik) It would be a really fun but time consuming project, and as Rolf say far from all the issues that exist in the current wurm clients are language based. Many of them stem from the fact that we as developers have very little control over how many objects exists in one area. At least when comparing to most AAA titles. - Are there concrete plans to hire more (art, server, client) developers? (Rolf) Not at the moment. We’re outsourcing what we need and have two lead developers in charge of that. - You recently put up a limited run of special gnomes for playerauctions purchases, are there plans for future cosmetic microtransactions? (Johan) Well first of all there are more cosmetic items planned as in rewards from the Challenge server. If they as we suspect become popular, we might very well consider selling more cosmetic and social items. (Rolf) There are no existing plans for selling such things via playerauctions, but we like to have the option. It’s not a strategy we are going to pursue in order to finance the game. - What are your plans for 2015? (Rolf) I answered some of this in the “next big thing†question, some of which I expect there. I want better AI for one thing. More lively creatures. But we start making those plans in February. (Tich) I have such a long list of things that i’d like to work on (e.g. a new permissions system, new cooking system), but not sure how many will make it in the next year. But my main plan is to just fix some bugs! - Do black sheep exist yet? (Roman) Black sheep and lambs exist and are awaiting implementation on the server side of things. Models and animations for them are finished. - How much damage reduction is added if armor is rare? (Rolf) 3-9% - Will construction in mines ever be possible? (Rolf) Hopefully yes. - Is the implementation of 3d mines a goal? (Rolf) Yes. - What are your thoughts on automation ideas such as wind and water mills? (Roman) I always liked the idea of having those mills ingame from a purely aesthetic point of view. However having them produce items all by themselves does not seem like what Wurm is all about. It might be something worth considering for the faster paced Challenge server. (Rolf) The “problem†is that the economy and gameplay is centered around players creating things. But maybe it would be a way of removing some of the grind. We will discuss it when we make plans for new items. - Mined metals other than Iron have a fairly limited use, are there plans to look at them and find new ways they can be used and thus increase their worth? (Johan) That is always a possibility though not an active priority at the present time. We have found new uses for marble lately as in the decorative items, but more is coming. (Rolf) It is a bit annoying that some of the minerals have limited use and I want to come up with more uses for them. - Do you still have fun playing wurm? (Johan) Yes, I do indeed have fun. I enjoy building and terraforming the most and easily get lost in just shaping the environment to my imagination. (Rolf) I play like crazy on Challenge. It suits my style and desires. Actually I enjoy it a lot more than the other games I’ve played like the last year which makes me very proud. (Emil) Yes. (Alex)Yes. (Roman) I’m having lots of fun on the Challenge server, the faster pace is refreshingly different. Knowing you can just run into the unknown to get some action and craft decent gear again in a very short time frame if you lose it takes away a lot of the stress. - It has been some years since the last mapdumps were released for each server and as we know, this game changes the landscape daily, is there a possibility of new mapdumps being released? (Johan) We often get this request and we are planning on releasing new mapdumps at some point. - Are there plans for more mobs that serve a purpose? (i.e. sheep, as opposed to just meat mobs) (Johan) Nothing is currently planned, but you could easily expand upon current creatures as well. - What do you believe the biggest change in wurm has been this year? (Rolf) I like the Challenge server most since I really feel it suits my playstyle. (Alex) I think the Crafting window and the select bar is two of the biggest changes to how wurm is played. - What do you feel was the hardest thing to implement this year? (Rolf) Bridge movement is a really tough nut to crack and we’re still working on it. - How do you handle hostile player feedback? (Johan) I really do not care about the fact that it is hostile. If there is a valid point I take notice of that but if not I just dismiss it. Oh yeah, there is of course always the trusty banhammer to fall back on if someone is acting way to crazy. (Erik) I usually ignore posts and threads that spend more time insulting me and my colleagues than whatever they were supposed to discuss. The line between constructive criticism and insulting is miles wide, many can’t tell the difference. If you want to leave feedback on something for any reason, the odds are far greater that we will read it and listen if you keep it constructive. (Rolf) Nowadays I tend to listen pretty carefully when there’s a lot of negative response to a feature introduction or suggestion. Sometimes when people write that we do everything out of greed or don’t care anymore I think - “Do they even know where we’re coming from and how limited resources we have? Are they competition? What are their motives?â€. I have never understood why you’d complain about a game you care so much about in such a way. Because in doing so you lower the chances for it to survive and succeed. - Can we please have gift wrapping back? we promise we wont abuse it this time! (Johan) It would not get implemented without coding to prevent any further abuse. So with anything else it is a matter of how high of a priority it is deemed in terms of the value for the game. - Will colored mobs ever return as a client option? (Johan) Not as they were at least. Rather we have been discussing the option of texture variations. Though this would take up more graphic capacity it would look much better. (Rolf) My guess is that there will be some sort of smart solution with spots, stripes, horns or something via shaders. (Emil) Or we may add some particles/halo to them. - How has challenge affected the way you approach pvp in wurm, will we see updates coming through on epic and chaos in regards to challenge? (Johan) It is affecting how we view PvP in Wurm definitely. But it is an ongoing process like so many other things in Wurm. It is a good way of also testing out the new siege weapons and mechanics before going ahead with an implementation on the epic cluster. We are however counting on adding the features that work well to Epic, if maybe with some slightly different balancing. (Rolf) The plan is that we test run most features on Challenge before introducing them to the game. So yes you will, also on Freedom.