Search the Community

Showing results for tags 'quality of life'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Acc1


Acc2


Acc3

Found 8 results

  1. That one's pretty simple. It would be nice to be able to access the right-click menu of containers from their inventory window (right-clicking on the title seems pretty intuitive, I just tried it and was disappointed that it didn't work). I can mostly see it being useful for furnaces, so you can examine to see how hot it's burning when your screen is full of open windows and it's hard to actually right-click on the object.
  2. Alright, so I've been workin on the idea of making a public deed, an artisan's guild, if you will, and was thinking that it'd be neat to let people be able to use good, rare, and enchanted tools to work on stuff here... But then you run the risk, of your nice tools walking off... So I had the thought, what if we could chain them to a tile, or a new plantable item or something, and then they can't be taken more than 5 tiles from that location, traded, or put into a container, thus keeping said tool on the deed for others to use it freely? I know it's not a perfect solution, as the player could still just hold it in their inventory and prevent others from using it... but still it's a step towards the idea at hand imo *Update* (10-22-17) Wanted to post my new post here for people viewing this for the first time can see that the direction I want to take this idea would be different than the original idea I'd posted:
  3. Trealia welcomes you! http://drcwurm.epizy.com/ A new world ready to be claimed by ambitious adventurers! But be wary, this world is not without dangers... Wild beasts and monsters lurk around every corner, hungry for fresh meat. Luckily the first settlers and adventurers were able to build a magnificent little town in which to receive newcomers and be safe from all harm. Complete with places to train skills from pottery to fighting, a mine for iron, a big cathedral, wonderfully decorated... And of course a big harbor and market... It may make it hard for you to ever leave! But alas, you can't stay there forever, soon, you will want a place of your own to safeguard all your hard-earned money and items, and lay claim to your own little piece of this new and untouched world. Trealia is waiting... ----------------------------------------- We have implemented an extensive list of mods that generally serve to improve Quality of Life and/or add some realism. Skillgain: x3 Action Speed: x5 Mob Count: 150.000 Aggro Rate: 40% We have a very active Discord community. All public information and maps can be found on our website: http://drcwurm.epizy.com/
  4. Not sure if posted in right section (if not, then mods please move it). Please let us use the Repair keybind in the crafting window. You can already right-click on one of the loaded items and choose repair. The Repair keybind even works on the toolbelt items, seems an oversight that it's not working in the crafting window. Please have Wurm remember the position of the crafting window and what was loaded in it if you log out with the crafting window open and things loaded. Icing on the cake and maybe not easy: Please make an option to make the crafting window smaller. Maybe like this: (don't know how to embed a picture ) Thanks Ostentatio
  5. To put it simple, while transfering from one bulk container to another, I suggest the addition of an option to transfer as much as possible instead of "As many as I can carry" (refering to the menu below) When transfering thousands of heavy materials such as shards, bricks, dirt, etc it takes eons dragging the stuff from example crates into bsbs. While dragging items from non-bulk containers into bulk-containers there is no limitations, so there isn't really any reason why we shouldnt be allowed to transfer as much as possible from one bulk container to another at once.
  6. Right now it is very easy to compress a window, but you need to click what seems like a single 1 pixel wide target to expand it again. Add normal Expand and Compress buttons as large and obvious as the current X to close in the corner.
  7. Everything's in the title. This would definitely hurt noone, but could help with making crafting more comfortable thus improving QoL a bit.
  8. with the devs wanting to implement new quality of life changes, I thought i'd suggest the thing i've been wanting for some time now combining common keybindings into one new keybind (keep the old keybinds also though as they have their uses) so something like this: open/close to one keybind lead/stop_leading to one keybind load/unload to one keybind drag/stop_dragging to one keybind climb_up/climb_down into one keybind would also like an embark/disembark keybinding for both creatures and vehicles