3 new spells; one for each of the gods. These are not permanent enchantments, they are buff spells. These spells are aimed to be a useful buff for mid-late game priests to cast in return for simple goods/services.
These spells all have difficulty 60, with a favor cost of 50. Strength of cast increases duration (max 2 hours?)
Fair Winds (Vyn): Allows the ship to sail at gale speeds regardless of wind direction/strength.
Unstoppable Juggernaught (Mag): Cast on a cart or wagon, increases its speed (25%?).
Wild Vitality (Fo): Cast on a ridable mob, increases its speed (25%?) and removes it's weight slowdown as long as it remains unhitched.
When on a PvP server, the buffs have no effect (the spell effect appears, the favor is spent, but it does absolutely nothing); this is for balance purposes.