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Found 3 results

  1. Saltheart Inn Now Open to Public on Cadence - at O15 On the Highway at Saltheart's Watch On the Find Route System for Cadence > Free Beds for Weary Travellers < > Merchant with Basic Travel Gear & More < > Public Workshop Behind the Inn < Forge - Oven - Loom - Spinning Wheel - Kiln > Public Iron Mine - Open < Only A Handful of Tiles from the Workshop!!! If you are out Treasure Hunting, Exploring, Hunting or Just Passing By - Feel Free to Stop In for a Rest! >> Ring the Bell to Announce Your Visit! << Everyone is Welcome! -- Saltheart
  2. So I was wandering around Independence the other day and I noticed that the public mine near Freedom Market is an absolute mess. Within one tile of the entrance is a pit so steep your character actually never stops bouncing at the bottom; about two tiles past there is another deep trench. That mine is probably the first mine most new players see on our server; do we really want something that messy to be their first experience on Indie? Well, I don't. Trooperau and Blahsonson both stopped by yesterday while I was exploring the full mine to see just how much damage there was, and they both thought it was worth some effort. It is my hope that we can come together and perhaps use the new(ish) reinforced floors to prevent this kind of obvious griefing from happening again. Some images of the entrance zone. My character is named Kikriana; I will be devoting as much time as I can to this project. I may be a new character (longtime player), but I can at least mine out walls as well as anyone else. Thank you for taking the time to read this. Edit: Thank you Lolly for pointing out the dead obvious. List of materials we will probably need: Massive amounts of concrete Lots of reinforcing beams Potentially some priests to cast Strongwall where things are just too screwy for any amount of the previous two materials to be of any use List of more-or-less-required professions: Smiths Carpenters Masons Alchemists (to make lye for concrete) Miners by the hundreds List (lol) of optional professions: Chef Medic Warriors to stave off cave bugs and trolls from the troll mound near Freedom Market Possible sub-project, since we'll have so many people in the right area: Bash that freaking troll mound so it stops destroying new players before they can learn to love Wurm Edit 2 because I am one seriously scatterbrained idiot: Please state what time you are usually online so we can schedule a meeting to plan the repairs! I am usually online between 9:00 AM and 2:00 AM the next morning, Pacific time (GMT -8); I can log in at other times if needed. If I've forgotten anything else, please let me know! Edit 3 (thank you again Atazs): Project is now underway! We have moved every last large chest, forge, and BSB to the entrance, removed all the statues (by wagon, yay!), and are already collapsing tiles deep in the mine. We have collapsed the tunnel-to-China pit just to the left of the entrance for safety reasons (and because falling in was getting annoying), and are continuing to work on closing down the old parts of the mine that honestly should probably never have existed in the first place. I probably forgot something again...Atazs? Update 5-13-2014: Raamkozijn has been hard at work collapsing tiles in the back of the mine. We've replanted some lamps inside the mine to provide a small measure of safety against mob spawns, but the mine is still closed to most players (unless you really really need ore or FS). We have been fortunate thus far in that no mobs have spawned inside the mine since we started out. Once we have finished collapsing the current mine, we will need many miners to quickly open up the new public mine "structure," and then comes the reinforcing. Update 5-16-2014: Raam's at it again! We're almost done closing the far reaches of the mine, and will soon begin the collapsing of the main cavern; once that's done, we'll, begin mining out the new tunnel mine. I'll update this post again as soon as that happens, as we could use as many miners as are available. We do have a plan for the mine, and if Raam approves, I'll post a link to it here. Update 5-21-2014: Collapsing is either finished or almost finished (I'm waiting on my client to finish updating)! We're probably going to start doing the mining more or less right away, so all those of you who volunteered, now's your time! Bring carts or wagons if you've got 'em, as we're going to try to remove the shards as we go. No sense in cleaning up the mine only to leave massive rock shard piles behind! Update 5-22-2014 12:00 AM Pacific time (GMT-8): 'Nuff said. Update 5-22-2014 3:00 AM Pacific time (GMT-8): ...I...am...speechless. We have completed the mining out of the new public mine. All that's left to do now is reinforce the floors to prevent future griefing. I...holy what. HUGE THANKS TO ALL THE FOLLOWING PEOPLE! Archead - Sac items Daldrin - Miner Dartaranius - Miner Delmar - Miner Gumbo - Sac items Halinor - Miner Littlemouse - Miner Raamkozijn - Sac items, casting, miner, planned the new mine Seancarl - Miner Tarkie - Sac items Thaleia - Miner Trooperau - Sac items, miner, built the temporary shed for the project Udonne - Helped with early cleanup (some lamps in the old mine belonged to him), miner Zorako - Sac items If I missed anyone PLEASE let me know!
  3. Someone starts a mine and there are ores in it. They want it to be public but they don't want one person mining out all the ore. They want it available to the community. So they put restrictions on how many actions in a 24 hour period anyone is allowed. This way one person can't exhaust a vein before someone else has a chance to use it. This type of mine could be on a deed or off a deed. Wouldn't matter. Just not sure how the mechanics would all work. What do you think?