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As in the title. I enjoy the game a lot despite not having played it for long enough to find myself regularly indulging myself in the game's more advanced activities. And despite that, I found myself particularly enjoying ditching my starter gear and starting off as the blankest of blank slates (not trying to be a special snowflake of any sort, bet there's at least a few more people who share my sentiments). Although I have taken note of the game's robust crafting system (it would be dumb of me not to), I think it falls a bit short in the "primitive" stage. There could be some more things to craft, and some more mechanics to be implemented, such as wielding a hefty branch actually allowing me to hit something with it. As opposed to, you know, holding it with one hand, and beating up stuff with the other, as I understood its actual use in combat by Wurm's mechanics. I was quite surprised to see it being the case of crude tools, especially the axe. While some of you would understandably bash the idea of adding a number of crude additions (such as weapons, armor, perhaps some substitutes for construction materials) as unneccesary clogfest, as we can already get to crafting iron stuff quite quickly, I think it could really aid an RP aspect of the game, which I also find important. If you guys find it interesting, though, let me know, so I can find myself welcome to elaborate. You are welcome to pop your own ideas, too! And yeah, a few lines of text in, I realised that was quite rude of me to pop my cries and demands in without even introducing myself. I shall do so soon.