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Found 33 results

  1. This is a general point about PvP which involves balance, account sales, and priests. It is merely an objective observation. To start, the recent changes/reset to Elevation involved rule changes that included meditation nerfs and characteristics suppression; presumably to make it easier for noobs when encountering vets. If the objective was to balance PvP a bit, then this is all fine. It will have worked insofar as it went. Except there's a fundamental problem with balance in PvP, and even to some extent in PvE. Traditionally what a player would do is use a "crafting main". This is the toon that makes all the gear, and therefore gains a whole stack of characteristics; body strength, stamina, etc. And this toon is typically the one a player would send into PvP. Priests were typically used in a support role, for casting tools, hanging back with heals, or whatever. Back in the day, most players I knew were doing it this way. Now it seems players can buy strong crafting accounts and priest them up, while keeping their "crafting main" for crafting/imping. This means there are some pretty strong accounts running around, with all the advantages of a long history of crafting with regard to characteristics, fighting skills, etc. Except they also have the advantage of being a Fo/Mag priest. So this seems a bit overpowered if the original intention was to balance things out. You can suppress characteristics/meditation to even things out a bit, and that's all good. But all other things being equal, if the other guy is a Fo (and has refreshes and heals) then you're going down, no two ways about it. I see this a lot in Wurm videos involving PvP; everyone seems to be a priest these days. It's not my job to try to come up with ways to balance this; I just thought I would point out the obvious contradiction between the apparent objectives concerning the rule-changes to Elevation PvP, and the reality of the situation. If the intention is to balance PvP to give weaker accounts at least a chance against stronger accounts, then perhaps it might be an idea to restrict priests to cloth only? This might help offset the advantage from spells. But like I said, it's not my job to fix this; I just wanted to point out this issue in the context of balance in PvP.
  2. Precise Mending Similar to Mend, a successful cast of the spell repairs exactly 1 damage but has zero QL loss. Failure causes 0.5 damage and cannot shatter. Channeling required: 70 Favor required: 100 Intended for items that can be damaged but cannot be improved, not to replace normal repair and improving.
  3. Nahjo Priests Aia, female - 58.31 faith Buri, male - 55.95 faith Groa, male - 57.14 faith ______________________ Paaweelr Priests Dagr, male - 51.97 Sulraa, female - 53.65 faith ______________________ They all have no premium time. They have no skills apart from a few points in prayer. Will come with their silver mirror. Naked on any server you want. Price: 15s/e each
  4. Currently, sacrificing an animal gets you 7 favor, maximum, possibly getting you less depending on the age of the animal. This is really bad. Animals aren't exactly in infinite supply, so why not increase the amount of favor you get from sacrificing one? 1-7 favor is so low it's hardly worth doing except in case of emergency. Multiplying the current values by 4 or 5 would actually give people an incentive to do it.
  5. It's been a fair few months now since runes hit the ground running and they've proven to be a wonderful feature to have. The trouble is that priests have next to no chance of every being proficient in creating runes unless they depriest, level FC, JS and SC (all three of which are almost entirely impossible to train to a decent level using creation ticks) and then repriest. Given that soul depth can be trained just as fast as a non-priest this leaves us with non-magic users being the better runesmiths. Given that runes are a form of enchantment; it seems as if magic users would have more knowledge of them and should be the more proficient users. There is also the fact that Mag seems the kind of god who would make great use of runes and Mag's following is extremely low in the PvE worlds. Thus I propose the following changes: 1a. When creating runes priests use their channeling skill OR the creation skill (whichever is higher) OR 1b. Give priests a way to train these skills that is on par with non-priests (giving them stronger "creation" ticks IN THESE SKILLS would be the simplest solution) (edit: added in bold clarification) OR 1c. Add a buff that occurs randomly when praying that allows priests to use their faith score in place of a skill for the creation of a single rune 2. Make the bonus towards creating a rune of one's own god based on faith, giving priests a buff. 3. Give mag priests and followers an additional passive buffing final rune quality (again based on faith) The fact that imbues are also locked to one type of priest is disturbing and seems plain wrong, there is also the follower imbalance since followers of vynora dominate due ot the experience bonus. Thus, the following changes are proposed: 1. Allow all priests to perform alchemy 2. Give fo priests and followers a bonus to natural substance item creation QL (based on faith) These changes should give priests a well-needed edge in rune creation, as well as balance followers a little more.
  6. As the title says PC for the 2 accounts: https://www.niarja.com/skill_compare/Argustin?private_code=mszfhqjlcdgytuin&cluster=Freedom
  7. The game lacks information about its various aspects, such as being a priest. Of course, we are used to searching the forums, Wiki, asking allies, friends, CA, Freedom, GL, IRC... But here's what would make priests' lifes better: 1. "Get favour" Currently there's a "get price" option which is generally used for calculating how much favour an item can be sacrificed for. However, it is not the case for animal parts or chopped vegetables. What i propose is a new right-click option on items in your inventory that would tell you how much favour your deity will give you for it: first way would be the client calculating the favour value basing on you faith, item's name and quality and telling you in the event log; another way is to make it return two lines: first being the "base" favour value grabbed from the server, which wouldn't take your deity bonuses and specifics into account, the second telling you to read the altar inscriptions for more specific information. 2. Altar inscriptions Currently there's one "informational" option about priesting available in game, which is the spell list, accessible from altars. As an addition to that, i propose a new right-click option on altars (available to all or just priests) that would spawn a window with brief information regarding faith the altar is blessed to or also priesting in general. What it could include: general information on what priests are, few words about their lore and the player deities; restrictions for followers/priests/champions; information about deity-specific favour items and corresponding modfiers (for instance, Alice sacrifices a garlic, gets 6 favour and tells Bob about it; Bob uses "get favour" on his garlic, sees the line about 6 favour and another one telling him to read altar inscriptions; Bob reads in the altar inscriptions that his god doesn't like the smell of garlic and won't give him favour for it); a short FAQ of some kind, including information about double faiths or something like that.
  8. Edit : I have bumped this as I think it is pertinent to the current balance issues with player deities. A solid system that groups certain spells and restrictions together might work well and allow for a much more balanced approach to player gods. Edit (2016 edition) : Self balancing player gods, self balancing new spell sets, whats not to like? Added in an extra example spirit for mag, again in no way asserting balance. This suggestion is a complete rework of the current faith system, hopefully keeping it lore friendly. Underneath each god there are spirits/angles/demons/whateveryouwantocallthem. Some spirits (my preferred term) serve multiple gods. Each spirit offers a certain set of spells and abilities in return for some restrictions, these abilities are linked to two factors : 1. Faith (gained by praying at alters to your god) 2. Devotion (see below) Devotion being a person's relationship with that spirit, how often they pray at alters dedicated to that spirit (alters dedicated to spirits generate no domain but can only be built in the domain of their god, they decay quickly if that domain is gone for too long), or perform tasks for that spirit (both small and large quests), breaking the rules of the spirit lowers devotion rather than faith. Higher level spells/abilities require both faith and devotion. Non-priests may achieve high devotion levels with their spirit (no cap for premium, 30 cap for ftp). One can make 1 (one) pact per 20 faith, revoking a pact loses the player 20 faith (and all devotion with that spirit of course). Nothing too big for a non-priest but enough to make priests really think about their choices. Each spirit is linked with a craft (or sometimes 2), non-priests will gain a decent experience bonus in this craft for having a pact with the spirit as long as they abide by the restriction put in place by the spirit (essentially bonus is based on devotion). Priests have this craft unlocked for them to follow as per normal, imping and all. Some spirits dislike one another, and pleasing one will upset the other if you have pacts with both (resulting in MUCH slower devotion gain and the inability to get to the highest levels of devotion). This is in place to balance overpowered combinations. When a player priests up they lose the ability to improve and continue constructions, however this is the only universal restriction set imposed. They also gain some "minor" spells of their god, bless and the like. They also gain any spells that their pacts allow them. Example Spirit : Whisp Gods : Fo Main Restriction : Inability to equip metal weapons. Craft : First Aid/Alchemy Bonuses : Increased healing rate in fo domain (>25 allows medium wounds to heal over time, >50 bad wounds, >75 serious wounds) Spells : Heal Light, Heal Medium, Heal Serious, Heal, Light of Fo (devotion >25 required as well as faith), Refresh, Life Transfer (devotion >50 required as well as faith) Example Spirit : Gnome Gods : Mag Main Restriction : -1 CR aboveground Craft : Weaponsmithing Bonuses : Increased CR on rock tiles (including underground) (+1 per 50 devotoin (max of +2 underground or +1 aboveground)) Spells : Magnaron's Shield, Goat Shape, Disintigrate (>25 devotion & faith), Strongwall (>50 devotion & faith) This is just an example spirit and in no way balanced. The pro of this is someone running a priest can choose how restricted they are, gaining more spells for the restrictions. Priests become a lot more personalized and faiths become more useful. It will allow devs to add new spellsets (new spirit) more easily. It will also move priests into the domain of mainable characters, still restricted and different, but with their own unique style of play. The con is that it is a HUGE change and balance will take a long time to set up. What do people think?
  9. So as the title says our good friend and alliance member has allowed us use of his deed for this. It will be hosted at Fight Club deed which is M18 on the ingame map.. and 38x 38y on the Indy map. There will be meals and water available and Statuettes for casting. Also available, a merchant to change up your many iron coins to coppers. All are welcome.
  10. Please send any skill dumps to me via PM. Any purchase will be via verified Paypal. I will be able to supply good references to verify my trustworthiness. Cold
  11. I decided a few days ago to have a priest of every god and as I always have will help any to convert or priest on freedom, so they can play the god they want. And since i play a lot and very regular should make it easier for people to find me if they want a convert. also try to tell the important points to prepare to play a priest, such as points about characteristics (i.e. riding a horse, maybe loading a wagon), specific skill grinds that will help them. There are two problems right now, i need convert to Nathan and Tosiek and will eventually need to be priested. If anyone knows a priest/follower or is such of those I will be happy to come to you (on Freedom servers), further more i can give you a convert to any other god if you need including Paaweelr.
  12. Hey i just bought Constantinople and realize it is huge any newbies need a place to skill up it has everything you could need stop by K17
  13. I found the concept of the priest great but wow not with this restrictions, its realy not playable. Priests typically cannot do any of the following actions, with some exceptions. See the table below for details. Improve, continue or destroy/bash items, walls or structures, or repair structures. However they are permitted to create and plan items and structures. WTF it forces the players to make an alternative character if the trying being a priest, this is a total misconception on the freedom servers in my mind.
  14. UPDATE: We are looking at Monday for our release! Hello everyone! I just wanted to announce that I am opening a Wurm Unlimited Server. This server is called Fairytail Island, Can be found on Steam List as [US]Fairytail Island. This server will be modded to allow: 3x Skill Rates. 5x Action Bar Timers. Will have Active Staff. Economy will be player ran. Custom Map Just for this server at the size of 4096x4096. PVE Environment (possible addition of PVP depending on Population.) Deed Upkeep as well as Claiming Costs Features soon to add: Removing Priest Penalties. Mobs will drop Money. Will be recruiting members to join the staff team. Will have events for all players, Slayer events and HOTA. Staff will hold Polls about ideas that could be added for players to decide if they would like to see it or not. Crops never go to weeds. Better meditation skills. Can lead creatures other than horses across water. Note: This is just a Quick and simple post. Well edit and add more later.
  15. Priest Auction

    Selling my 3 priests. 1s/1e note: preferred currency is USD of equal value Mag Priest Name: Dulcien "goodhearted" lvl 5 love [17:23:07] You entered through the portal to Wurm on Wrath day, week 3 of the starfall of the Saw, 1020. That's 1312 days, 8 hours and 19 minutes ago. [17:23:07] You have played 85 days, 10 hours and 25 minutes. [17:23:07] You have been premium a total of 12 months until Dec 2013. [17:23:07] You have been premium a total of 9 since Dec 2013. [17:23:07] You have been premium consecutively for 0 months since Dec 2013. [17:23:07] You have not paid for premium time. Starting bid:50s Buyout: 130s or b/o 1h snipe for all active bidders. Skills dumped at Aug 7, 2015 ----- Skills: 0.0 Religion: 27.578499 Prayer: 41.208492 Channeling: 25.067015 Preaching: 4.998954 Exorcism: 1.0 Artifacts: 1.0 Hammers: 1.0 Warhammer: 1.0 Healing: 3.6756566 First aid: 7.5942926 Clubs: 1.0 Huge club: 1.0 Archery: 40.015903 Short bow: 27.203533 Medium bow: 26.968336 Long bow: 1.0 Thievery: 1.0 Stealing: 1.0 Lock picking: 1.0 Traps: 1.0 War machines: 1.0 Catapults: 1.0 Trebuchets: 1.0 Turrets: 1.0 Ballistae: 1.0 Polearms: 2.7025685 Staff: 4.2532907 Long spear: 1.0 Halberd: 1.0 Prospecting: 23.825611 Coal-making: 1.0 Milling: 1.0 Tracking: 2.8518803 Paving: 1.0 Climbing: 7.9228406 Thatching: 1.0 Firemaking: 9.172958 Pottery: 1.652081 Mining: 75.34826 Digging: 15.138525 Ropemaking: 1.0 Smithing: 1.7460684 Blacksmithing: 1.3135163 Locksmithing: 3.6306818 Jewelry smithing: 1.0 Metallurgy: 1.0 Weapon smithing: 1.0 Blades smithing: 1.0 Weapon heads smithing: 1.0 Armour smithing: 1.0 Shield smithing: 1.0 Chain armour smithing: 1.0 Plate armour smithing: 1.0 Tailoring: 1.0 Cloth tailoring: 1.0 Leatherworking: 1.0 Masonry: 5.623788 Stone cutting: 5.873397 Cooking: 1.1571467 Hot food cooking: 2.0 Baking: 1.0 Dairy food making: 1.0 Butchering: 1.760328 Beverages: 1.0 Nature: 6.424097 Fishing: 1.0 Gardening: 1.4816076 Foraging: 4.784853 Botanizing: 3.9652715 Animal taming: 1.0 Forestry: 1.0 Farming: 1.0 Milking: 1.0 Meditating: 20.35667 Animal husbandry: 1.0 Papyrusmaking: 1.0 Toys: 1.0 Yoyo: 1.0 Puppeteering: 1.0 Fighting: 25.600353 Defensive fighting: 1.9910132 Normal fighting: 20.915186 Weaponless fighting: 2.3728213 Aggressive fighting: 1.0 Shield bashing: 1.0 Taunting: 1.0 Miscellaneous items: 58.25896 Shovel: 6.2642837 Rake: 1.0 Saw: 4.8539743 Pickaxe: 78.9603 Repairing: 13.96223 Sickle: 1.0 Scythe: 1.0 Hammer: 11.552345 Stone chisel: 2.6662292 Alchemy: 1.1485 Natural substances: 1.7425 Shields: 2.884087 Medium metal shield: 1.0 Small wooden shield: 1.0 Small metal shield: 1.0 Large metal shield: 1.0 Medium wooden shield: 3.702335 Large wooden shield: 1.0 Axes: 1.5651891 Hatchet: 1.7405044 Small Axe: 1.0 Large axe: 1.0 Huge axe: 1.0 Swords: 15.22996 Longsword: 15.235936 Shortsword: 5.499174 Two handed sword: 18.529736 Knives: 1.6820265 Carving knife: 2.009805 Butchering knife: 1.0 Woodcutting: 4.383884 Mauls: 1.0 Medium maul: 1.0 Small maul: 1.0 Large maul: 1.0 Carpentry: 17.163332 Bowyery: 1.1642053 Fletching: 1.0 Fine carpentry: 1.0 Toy making: 1.0 Ship building: 1.0876744 Characteristics: 0.0 Mind: 26.957891 Mind logic: 31.516954 Mind speed: 20.210693 Soul: 28.194637 Soul depth: 21.60519 Soul strength: 32.252052 Body: 33.32163 Body strength: 31.456076 Body stamina: 31.322676 Body control: 21.145117 Religion: 0.0 Faith: 79.95858 Favor: 20.0 Alignment: 100.0 Fo Priest Name: Kraken "uninitiated" lvl 0 love [17:26:53] You entered through the portal to Wurm on day of the Wurm, week 2 of the White Shark starfall, 1013. That's 1591 days, 9 hours and 24 minutes ago. [17:26:53] You have played 47 days, 0 hours and 36 minutes. [17:26:53] You have been premium a total of 6 months until Dec 2013. [17:26:53] You have been premium a total of 4 since Dec 2013. [17:26:53] You have been premium consecutively for 0 months since Dec 2013. [17:26:53] You have not paid for premium time. Starting bid:40s Buyout: 110s or b/o 1h snipe for all active bidders. Skills dumped at Aug 7, 2015 ----- Skills: 0.0 Religion: 28.146534 Prayer: 41.498306 Channeling: 22.523493 Preaching: 6.009084 Exorcism: 1.0 Artifacts: 1.0 Hammers: 1.0 Warhammer: 1.0 Healing: 1.837762 First aid: 3.9839485 Clubs: 1.0 Huge club: 1.0 Archery: 1.0 Short bow: 1.0 Medium bow: 1.0 Long bow: 1.0 Thievery: 1.0 Stealing: 1.0 Lock picking: 1.0 Traps: 1.0 War machines: 1.0 Catapults: 1.0 Trebuchets: 1.0 Turrets: 1.0 Ballistae: 1.0 Polearms: 1.0 Staff: 1.0 Long spear: 1.0 Halberd: 1.0 Prospecting: 1.0 Coal-making: 1.0 Milling: 1.0 Tracking: 1.0 Paving: 1.0 Climbing: 4.3454423 Thatching: 1.0 Firemaking: 2.2651231 Pottery: 1.0 Mining: 2.3025303 Digging: 3.158147 Ropemaking: 1.0 Smithing: 1.0 Blacksmithing: 1.0 Locksmithing: 1.0 Jewelry smithing: 1.0 Metallurgy: 1.0 Weapon smithing: 1.0 Blades smithing: 1.0 Weapon heads smithing: 1.0 Armour smithing: 1.0 Shield smithing: 1.0 Chain armour smithing: 1.0 Plate armour smithing: 1.0 Tailoring: 1.0 Cloth tailoring: 1.0 Leatherworking: 1.0 Masonry: 4.2649302 Stone cutting: 5.1754584 Cooking: 8.806296 Hot food cooking: 21.077597 Baking: 1.0 Dairy food making: 1.0 Butchering: 3.4905965 Beverages: 1.0 Nature: 6.5698667 Fishing: 7.663362 Gardening: 1.0 Foraging: 5.173462 Botanizing: 2.1940775 Animal taming: 1.0 Forestry: 1.0 Farming: 8.640334 Milking: 1.0 Meditating: 20.093868 Animal husbandry: 1.0 Papyrusmaking: 1.0 Toys: 1.0 Yoyo: 1.0 Puppeteering: 1.0 Fighting: 1.3195381 Defensive fighting: 3.7383876 Normal fighting: 1.3564 Weaponless fighting: 1.0341133 Aggressive fighting: 3.1789417 Shield bashing: 1.0 Taunting: 1.0 Miscellaneous items: 3.8811924 Shovel: 1.0 Rake: 5.33845 Saw: 1.0413527 Pickaxe: 1.9654157 Repairing: 5.41561 Sickle: 1.0 Scythe: 1.8773954 Hammer: 1.0 Stone chisel: 2.288904 Alchemy: 1.0 Natural substances: 1.0 Shields: 1.0 Medium metal shield: 1.0 Small wooden shield: 1.0 Small metal shield: 1.0 Large metal shield: 1.0 Medium wooden shield: 1.0 Large wooden shield: 1.0 Axes: 2.0034215 Hatchet: 2.4569545 Small Axe: 1.0 Large axe: 1.0 Huge axe: 1.0 Swords: 10.970842 Longsword: 17.11006 Shortsword: 1.0 Two handed sword: 2.039952 Knives: 3.5513089 Carving knife: 2.5482173 Butchering knife: 5.4579196 Woodcutting: 17.647144 Mauls: 1.0 Medium maul: 1.0 Small maul: 1.0 Large maul: 1.0 Carpentry: 6.3458934 Bowyery: 1.0 Fletching: 1.0 Fine carpentry: 1.0 Toy making: 1.0 Ship building: 3.7765732 Characteristics: 0.0 Mind: 4.348007 Mind logic: 20.20427 Mind speed: 19.541561 Soul: 20.063002 Soul depth: 21.927368 Soul strength: 21.593729 Body: 6.3677983 Body strength: 20.06573 Body stamina: 19.97553 Body control: 20.027897 Religion: 0.0 Faith: 75.741425 Favor: 20.0 Alignment: 99.37871 Vyn Priest Name: rolandthian "desertmind" lvl 5 knowledge [17:30:43] You entered through the portal to Wurm on day of the Ant, week 1 of the starfall of the Digging, 1016. That's 1479 days, 23 hours and 33 minutes ago. [17:30:43] You have played 118 days, 18 hours and 58 minutes. [17:30:43] You have been premium a total of 13 months until Dec 2013. [17:30:43] You have been premium a total of 2 since Dec 2013. [17:30:43] You have been premium consecutively for 0 months since Dec 2013. [17:30:43] You have not paid for premium time. Starting bid:1g 50s Buyout: 260s or b/o 1h snipe for all active bidders. Skills dumped at Aug 7, 2015 ----- Skills: 0.0 Religion: 35.501423 Prayer: 45.305794 Channeling: 58.06904 Preaching: 7.2512636 Exorcism: 1.0 Artifacts: 1.0 Hammers: 1.0 Warhammer: 1.0 Healing: 16.284071 First aid: 32.430832 Clubs: 1.0 Huge club: 1.0 Archery: 4.1287 Short bow: 2.1843696 Medium bow: 2.0655518 Long bow: 2.6033194 Thievery: 1.0 Stealing: 1.0 Lock picking: 1.0 Traps: 1.0 War machines: 1.0 Catapults: 1.0 Trebuchets: 1.0 Turrets: 1.0 Ballistae: 1.0 Polearms: 1.0 Staff: 1.0 Long spear: 1.0 Halberd: 1.0 Prospecting: 2.7898443 Coal-making: 1.0 Milling: 1.0 Tracking: 9.496478 Paving: 10.256047 Climbing: 9.428343 Thatching: 1.0 Firemaking: 19.66524 Pottery: 1.0 Mining: 19.43201 Digging: 20.02428 Ropemaking: 54.034416 Smithing: 3.5383606 Blacksmithing: 7.4240403 Locksmithing: 1.7158949 Jewelry smithing: 1.7258554 Metallurgy: 1.0 Weapon smithing: 1.7501715 Blades smithing: 2.856582 Weapon heads smithing: 1.0 Armour smithing: 1.0 Shield smithing: 1.0 Chain armour smithing: 1.0 Plate armour smithing: 1.0 Tailoring: 12.460165 Cloth tailoring: 13.653152 Leatherworking: 29.703444 Masonry: 12.506132 Stone cutting: 10.939937 Cooking: 59.103615 Hot food cooking: 90.494896 Baking: 1.4696503 Dairy food making: 1.0 Butchering: 33.44305 Beverages: 15.35042 Nature: 25.51218 Fishing: 23.66843 Gardening: 5.765354 Foraging: 8.209776 Botanizing: 10.499059 Animal taming: 13.520864 Forestry: 7.7087593 Farming: 16.500286 Milking: 1.0 Meditating: 20.581455 Animal husbandry: 44.998478 Papyrusmaking: 1.0 Toys: 1.2891164 Yoyo: 1.0 Puppeteering: 1.0 Fighting: 71.458565 Defensive fighting: 12.071343 Normal fighting: 50.19834 Weaponless fighting: 2.7372644 Aggressive fighting: 20.028313 Shield bashing: 1.0552964 Taunting: 1.3314697 Miscellaneous items: 23.027763 Shovel: 9.419407 Rake: 7.6848397 Saw: 7.616457 Pickaxe: 19.886158 Repairing: 22.678005 Sickle: 5.3732924 Scythe: 1.9405606 Hammer: 32.356083 Stone chisel: 6.7079782 Alchemy: 6.2445574 Natural substances: 14.195165 Shields: 14.534426 Medium metal shield: 1.0 Small wooden shield: 1.0 Small metal shield: 1.0 Large metal shield: 24.786077 Medium wooden shield: 1.0 Large wooden shield: 1.0 Axes: 17.212555 Hatchet: 19.178736 Small Axe: 1.0 Large axe: 1.0 Huge axe: 4.7756286 Swords: 33.251884 Longsword: 56.72522 Shortsword: 2.2241297 Two handed sword: 1.0 Knives: 25.09389 Carving knife: 8.683352 Butchering knife: 36.442696 Woodcutting: 27.174265 Mauls: 1.0163786 Medium maul: 1.0 Small maul: 1.0 Large maul: 1.0 Carpentry: 38.552803 Bowyery: 1.0 Fletching: 1.773759 Fine carpentry: 12.896887 Toy making: 1.8762589 Ship building: 1.1424783 Characteristics: 0.0 Mind: 27.541542 Mind logic: 31.871954 Mind speed: 21.776358 Soul: 28.929073 Soul depth: 32.48613 Soul strength: 23.287071 Body: 21.146437 Body strength: 21.429716 Body stamina: 20.704733 Body control: 23.37526 Religion: 0.0 Faith: 87.716125 Favor: 87.716125 Alignment: 89.20663
  16. howdy again boys and girls! more questions for yall! where is a good point to stop delaying and go ahead and priest? only skill i want to improve on is ropemaking, still only like 18 before priesting. like to get to at least 40 before priesting up. thanks to Wargasm for the ropemaking thread he started recently. but what should i be aiming at for mind logic, body stats, and soul stats before making the change? is there one skill (any skill not just characteristics) that needs to be x level before changing? thanks in advance!
  17. I'm no longer running sermon groups. See posts on the thread to see who is. Bring your new or experienced priest and join the group. Benefits of joining this group include: Faster priest skill gains Get a lot of tips from veteran priests Many of us leave our toons online when we aren't playing so you can preach whatever time of day works best for you Hundreds of meals made by Release's very own master chef, Mr. StanLee There are metal altars for every religion so bring your statuette and mats to sacrifice. Feel free to bring any alts who are followers -- the more listeners, the better the faith/favour gain. There is an order for sermons, so be sure to let the crew know you're there for the sermon group and you'll be added to the list. If you have never attended a sermon group, don’t be afraid to speak up. We are happy to have you and will tell you everything you need to know about working with the group. ******************************** How the group works: 1. People are added to a sermon list as they arrive or log on. 2. A sermon can be held every 30 minutes (but each toon can only preach every 3 hours) 3. In order to get a prayer reset, there must be at least 6 additional toons within 4 tiles of the preacher (listeners must be premium and following a diety). 4. After you preach, you edit the list by putting your name at the end, and include the time for the next sermon. 5. If you leave your toon online while AFK you stay on the list. 6. If you leave for any reason and miss someone else's sermon, you go to the end of the line (does not apply to short disconnect). 7. Announce when you are going to preach in case other members are more than 4 tiles away and need to get back. 8. If it is your turn and you seem to be AFK, you will be poked, slapped, cursed, and probably mocked. After 2 or 3 minutes you will be skipped over.
  18. We had a priest list awhile back I thought it would be a good idea to try and get that up again since it's a good way for everyone on pristine that does not have one to find one. If you have a priest you can post its name under here together with its location. Please post in-game and community coordinates, the village name of which the priest lives in and there deity. Enchanting items is at your own risk. Any item enchanted by any priest have a chance of shattering, to lower the chance make sure the item is 50+ql the higher the QL the less chance it has of shattering. The priests do not pay for destroyed items. It's often a good idea to pm the owners since the priests won't always be online or try both. Vynora: Arcilius Locaiton: Shadowbay G15 (X18, Y31) Owner: urban/Webba 55 Channeling 25 soul depth (2 Batteries) Roza Location: Castle Zvahl S9 (X5, Y6) Owner: Karthannar/Wreck iho Location: Solitudos G12 (X11, Y31) Owner: Coastis Glitch Location: Waterdeep M8 (x4, y19) Owner: Tuanta Codita Location: Kingsford L10 (X7, Y22) Owner: Gogosh(Tsetse) 90 channeling 62 soul depth Cerebrum Location: Dragon's Keep J15 (X18, Y26) Owner: JDBooker (2 Batteries) Fo: Urban Location: Shadowbay G15 (X18, Y31) Owner: urban/Webba (1 Battery) Talaku Location: Karthwasten Port J10 (X7, Y25) Owner: Wreck/Karthannar Tuvok Location: Waterdeep M8 (x4, y19) Owner: Tuanta Resurrection Location: Dragon's Keep J15 (X18, Y26) Owner: JDBooker (2 Batteries) Magranon: Zeheko Location: Karthwasten Port J10 (X7, Y25) Owner: Wreck/Karthannar Bhutan Location: Waterdeep M8 (x4, y19) Owner: Tuanta Opulence Location: Dragon's Keep J15 (X18, Y26) Owner: JDBooker (2 Batteries)
  19. The notion is that priests get a little more from meditation than your average player. Some benefits are universal to all priests, some are faith specific. A few possible (just ideas to illustrate) examples are : Path of Knowledge (1) All priests gain a spell that allows them to divine the creator of an object (10 favor, 30 difficulty). Path of Knowledge (8) - Priest may convert favor into karma at a rate of 5 karma per favor. Path of Love (9) - All priests gain double the duration from "love effect". Fo priests get a buff to their charm spell (boosts loyalty up to 70 on a cast). Vyn gains a spell that allows sea creatures to be charmed. Mag gains a bonus to dominatoin duration. Lib priests can now tame without the need to corrupt. Path of Power (7) - All priests are able to enchant arrows at 1/20 of the cost. Path of Power (11) - All priests save fo gain a bonus to spell damage, fo priests get a bonus to buff duration. Path of Insanity (7) - Blink becomes a little more stable, preventing teleportation in a mob's aggro range and on tiles that will inflict damage. Path of Insanity (4) - Spells become more unstable, giving a larger range of results (higher chance of critical fails and critical successes). Path of Insanity (12) - Can, at the cost of 30 favor (60 difficulty), manifest a hallucination to attack a target (drawing aggro and disrupting animal "rage" level, but doing no damage) for a short time, will only work on mobs. The idea is to give priests 15 unique traits and abilities based on their meditation path to flesh out the link between enlightenment and faith. I would strongly suggest that these are all geared towards PvE and, possibly, not possible on PvP servers since I dislike hearing "baaaawww balance" as a reason to crush an idea Optional Extra : A similar system with sorcery would be very interesting, with priests gaining a lesser version of any spell they learn via sorcery that can be cast with faith. Perhaps even granting extra sorcery spells when a certain spell and meditation requirement are met.
  20. As the title says. If a priest prays they get the aligment tick (normal time range for aligmnent ticks). Would be good as alot of priests stay on deed and pray for most time. Discuss!
  21. I have seen many prices for enchanted items and would like to know how people get the final product price? For example, how do you work out the prices for varying levels of WoA, CoC, LT, and so forth? How do you factor the ql of the tool into this? Any suggestions would be greatly appreciated. Thanks.
  22. Thinking about priesting my alt. The guides in the Wiki say to get pottery and rope making up to at least 20. But they arent listed on the skills that you cannot perform. Do you not gain exps in skills besides priestly skills? Not getting it I guess. Please enlighten further. thanks!
  23. I decided to make a new thread, since I know more specifically what I am looking for now: Non-Priest Accounts: Gender: Female (Might be willing to take male depending on skills) Name: Decent I want varied skills, a jack of all trades if you will, preferably with some specialty in wood/carpentry. They don't have to have crazy high skills either, I am looking for a replacement for my own main, which I created just a bit ago when we moved to Xanadu, so pretty much any account that has been playing for a month beats mine. Priest Accounts: When it comes to priests I am interested in any all priests, ranging from cheap useless priest to battery priests to high end priests. Seriously, no matter how much it is worth I am interested, PM me please! And I am always in the market for these two types of accounts!
  24. Cover note Essentially, we keep hitting upon this stumbling block. White Light priests want to be solo heroes and complain about the Black Lighters being too powerful. To make it abundantly clear - THREE white light priests versus ONE black light priest. Magranon priest - front line fighter / paladin type. Fo priest - healer / defence Vynora priest - support, locate / enchantments Libila priest - should be everything to counter those three. The WLs should combine to defeat the threat of the BLs (I know, not enough players, no real threat and that is how you like it.) Proposal Split the black light priest into two. Strix - Healer / support - can draw power off zombies and give it to the Atra Militis or other Black Lighters. Can't use it themselves but can give it to other Strix. Blessing of the Dark, Lurker in the Dark, Dispel Strongwall, Fungus, Fungus Trap, Demise Spells, Rotting Touch, Dark Ice shell = 75% of Oakshell, et cetera Atra Militis - fighter priest - Drain Health, Drain Stamina, Web Armour, Hell Strength, 40+ faith = +20% damage, Pain Rain, Phantasms, et cetera.
  25. 1. Enchanting flowers cause we won't have worry about trees growing out of there(where we don't want them) 2. Different clothing for priests, maybe different colors for each kind of priest, would make them recognizable 3. Also, planting trees in the middle of the tile not in the corners, like a permanent fix or maybe just available at higher level gardening 4. And, uh oh, more types of flowers ! (pink for example )