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Found 7 results

  1. 50 silvers is currently EUR 49.99 in the shop, whereas 100 silvers is currently EUR 99.99 in the shop There is no advantage to buying the 100 silvers at 99.99, in fact it's cheaper to buy 2x 50 silvers for 99.98 total The same with the 5s and 10s amounts, it's cheaper to buy 2x 5 silvers for EUR 12.98 rather than 10 silvers for EUR 12.99 Again with the 20s and 40s amounts, again it's cheaper to buy 2x 20 silvers for EUR 43.98 rather than 40 silvers for EUR 43.99 I think the prices on the larger amounts should be lowered by a few cents to give a little incentive to buy the larger amount over 2x smaller amount - firstly to bring down the Paypal fees for the game (2x payments incur 2x fees), and so that players who buy larger amounts in one go, don't feel diddled!
  2. The "Prices" right click menu option is missing from the main/root right click menu on the measuring jug. The "Prices" option is erroneously placed inside the "Set Volume to" subcategory.
  3. Few rares for sale quick sale quick mail going fast make offers no prices listed ggwp offer in silvers Pickaxe - Sold Rope tool - Spindle - Trowel -
  4. Horse Prices

    So what is the current going price for horses on Xanadu? 10 copper per speed?
  5. I have seen many prices for enchanted items and would like to know how people get the final product price? For example, how do you work out the prices for varying levels of WoA, CoC, LT, and so forth? How do you factor the ql of the tool into this? Any suggestions would be greatly appreciated. Thanks.
  6. I have been looking at the price structure in Release, and when I ask how people get to a price most people say "ten iron per action". I am interested in this system and would like to know if anyone can shed some light on this. I do not want to hear about all the loss of material in creation, as, tbh, I think it is not right to charge your customer for stuff you did not create/did not harvest, neither is it the customer's fault if you want to trade stuff but have low skill and experience failures. Now that Release has been active for a long period of time, I believe we should be revisiting the prices set for the server right at the start when everyone was still getting heaps of fails on creation (no longer the case) and everyone was getting far less crops (no longer the case). It seems to me there are some people who set some prices right at the start of Release, and now everyone else is just asking the same prices. If people or smaller private traders are charging the way I am listing in this post, please let me know by leaving a comment, or by pm me on forum. Here is what I could come up with using the charge per action formula: 1. For 1000 veggies the normal price is 1s. If you are a farmer (the people I assume would be selling veggies as a trade) you would do the action of sow, harvest, and get 6 to 7 veggies (no raking) or 7 to 8 veggies or more, (with one more action of raking). This means that say for 3 actions (sow rake harvest) you get 6 veggies. Why are veggies then not priced at 50c per 1k? 2. Cooked meat: Kill, butcher, cook. Same as above, you could say an average of about four meats per mob, for six actions you get three to four meats. Hence following the logic of 1 iron per action, cooked meat should be priced at 2s for 1k (in most cases this seems to be correct) 3. Planks: You chop the tree then chop it up into six logs, then saw. So you get 6 planks per log, 6 logs per tree (for argument's sake), so that is 36 planks per tree, for 43 actions. Following the charge per action formula, this means a thousand planks should cost 1s20c. 4. Small nails: Mine a lump, Make 6 small nails. 7 Actions, 6 nails. So 1k small nails should cost 1s 16c 67i 5 Large nails: Mine a lump, make 4 nails. 5 actions, four nails. Large nails should cost 1s25c for 1k 6. Bricks: Mine a shard, make a brick. 1k should cost 2s. 7. Mortar: Dig 20kg sand (one action), dig 2kg clay ten times to get 20kg, combine twenty times to get 20 mortar (1kg clay plus 1kg sand make one mortar iirc). This means 31 actions for 20 mortar. Mortar should cost 1s55c for 1k, not 3s when using the 'per action' formula of pricing . 8. Iron ribbons: Mine three iron lumps, create one ribbon. Four actions, one ribbon. 1s33c per 1k ribbons. 9. Lumps: Every action of mining is one action only. In reality the price should be 20i for one lump regardless of the ql. If there is a price for the ql, the lowest ql lumps should not be much more than 20i per 1 lump, yet it seems to be priced at about 10 to 60, per lump (depending on type of ore). In honesty, then the same should be said about ql in veggies/crops, planks, nails, bricks, mortar etc. Quality pricing seems to be in effect for lumps and logs, I assume bc of their value in imping. Following this logic, you can now work out the price of creation for items e.g. let's say bsb: 25 planks plus four large nails plus one ribbon: 3c for planks plus 50 irons for nails plus 13.3 irons for ribbon is 3c 63i each. Add say 3c for your time and that makes it about 6c65i per bsb. Other random prices I have heard: Horses: Five speed horses are being priced at say 1 to 2 s for a horse, yet for a 5 speed bison people are asking from 2.5 to 4s. I would be interested to hear from someone who is charging the same for bison as for 5 speed horses (1 to 2 s per bison). Logs of over 72ql ranging from 3c to 25c per log - if you are selling for around 1c to 3c for logs of over 72ql, please pm me or leave a comment to this thread. I would like to ask people who sell within the range I mentioned above, to please pm me here on forums or leave a comment to this thread. Thanks!
  7. I created this site in order to give a hand to new players or those who want to sell/buy stuff but have no idea what would be a fair price. I hope more experienced players will update it. Thank you all, in advance, for your help. http://wurmprices.webs.com/