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Showing results for tags 'potency increase'.
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This is mostly based on adding 2 new tools. The Drying Rack :- Made from shafts and nails (fine carp?) The Mortar and Pestle :- Made from rock shards The drying rack is an immovable furniture item with a lot of size restrictions. Players can use this rack to dry various items (though this suggestion only covers its use and effects for healing items). Any "damp" object can be dried, this covers things like herbs, mushrooms, bladders, glands, paws etc but not teeth/horns. Drying halves the weight of components. So dried lovage would weigh 0.025 instead of 0.05. A dried black mushroom would weigh half that of a black mushroom (0.4?). Dried items also decay much much slower (1/10 the speed) To dry an item simply put it in the drying rack (a container) and leave it for a wurm week. The rack can hold up to 100 items but is limited by bulk. No skillgain for doing this. Grinding an ingredient is done by using the mortar and pestle on it. Doing so gives items the suffix "ground" and increases their potency by 1. This will give natural substances exp. Covers made from dried ingredients carry over their preservation bonus (1/5 for 1 dried, 1/10 for both dried). Covers made from ground ingredients apply 25% faster when a bandage is present. tl;dr? More little things we alchemists can do to make higher quality healing items!
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