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Found 13 results

  1. I ported from the Prime map to the Northlands map. hesitated a few seconds to let things load. moved to the Elarial portal and hit Port. it pause before moveing to the new location, and right clicking the portal again left a grayed out context menu. a few seconds later, it crashed. Congratulations, you found a bug in the test client: <HTML display not supported.> Please post the console log below on the wurm unlimited forums, and describe what you were doing when it happened. Contents of console.log: Time is Wed Dec 20 19:59:40 PST 2017 Running client version === System information === Executing from F:\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. Loading character Eorwald Loading config Eorwald Loading props file PlayerFiles\configs\Eorwald\gamesettings.txt Executing PlayerFiles\configs\Eorwald\keybindings.txt Keybinds UI: Secondary keybind for VESSEL: SHIFT+RBRACKET Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for CONTINUE: 9 Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) >>> Main thread exiting. Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Loading props file PlayerFiles\players\Eorwald\playerdata_test.txt Loading props file PlayerFiles\players\Eorwald\stats.txt Preparing to enable console logging. Now logging to PlayerFiles\console.Eorwald.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 2 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 10.7.0.135 connectByIpport = 3724 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1680:1050:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 2 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = true render_vignette = false resident_models = false save_skills_on_quit = true screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 4 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 1 sound_al_gain = 3 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 4 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true start_dedicated_server = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\Eorwald\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1680:1050:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 980/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 388.13 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 2048MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from PlayerFiles\players\Eorwald\windows_1680x1050.txt Loading props file PlayerFiles\players\Eorwald\windows_1680x1050.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\Eorwald\test_logs\_Event.2017-12.txt Disabling Nagles Writing to PlayerFiles\players\Eorwald\test_logs\_Friends.2017-12.txt Writing to PlayerFiles\players\Eorwald\test_logs\GL-Freedom.2017-12.txt Writing to PlayerFiles\players\Eorwald\test_logs\Freedom.2017-12.txt Writing to PlayerFiles\players\Eorwald\test_logs\Trade.2017-12.txt Login successful Executing PlayerFiles\configs\Eorwald\autorun.txt Initializing font texture for Cry Uncial (64). Texture Size: 1024 Initializing font texture for SansSerif (12). Texture Size: 128 Initializing font texture for SansSerif (24, bold). Texture Size: 256 Initializing font texture for SansSerif (11, bold). Texture Size: 128 Writing to PlayerFiles\players\Eorwald\test_logs\PM__Ryuu.2017-12.txt Water reflection offscreen size 1024x1024 No mapping found for hair6 Writing to PlayerFiles\players\Eorwald\test_logs\_Skills.2017-12.txt Missing texture data requested: graphics.jar:texture/sprite/sunglare.png Disabling Nagles Writing to PlayerFiles\players\Eorwald\test_logs\Alliance.2017-12.txt No mapping found for hair6 Disabling Nagles Null tile type: -83 at (507,394)! Please let client developers know! Null tile type: -83 at (508,394)! Please let client developers know! Null tile type: -83 at (509,394)! Please let client developers know! Null tile type: -83 at (510,394)! Please let client developers know! Null tile type: -83 at (511,394)! Please let client developers know! Null tile type: -83 at (0,394)! Please let client developers know! Null tile type: -83 at (1,394)! Please let client developers know! Null tile type: -83 at (2,394)! Please let client developers know! Null tile type: -83 at (3,394)! Please let client developers know! Null tile type: 86 at (19,394)! Please let client developers know! Null tile type: 86 at (20,394)! Please let client developers know! Null tile type: 86 at (21,394)! Please let client developers know! Null tile type: 86 at (22,394)! Please let client developers know! Null tile type: 86 at (23,394)! Please let client developers know! Null tile type: 86 at (24,394)! Please let client developers know! Null tile type: 86 at (25,394)! Please let client developers know! Null tile type: 86 at (26,394)! Please let client developers know! Null tile type: 86 at (27,394)! Please let client developers know! Null tile type: 86 at (28,394)! Please let client developers know! Null tile type: 86 at (29,394)! Please let client developers know! Null tile type: 86 at (30,394)! Please let client developers know! Null tile type: 86 at (31,394)! Please let client developers know! Null tile type: 69 at (47,394)! Please let client developers know! Null tile type: 69 at (48,394)! Please let client developers know! Null tile type: 69 at (49,394)! Please let client developers know! Null tile type: 69 at (50,394)! Please let client developers know! Null tile type: 69 at (51,394)! Please let client developers know! Null tile type: 69 at (52,394)! Please let client developers know! Null tile type: 69 at (53,394)! Please let client developers know! Null tile type: 69 at (54,394)! Please let client developers know! Null tile type: 69 at (55,394)! Please let client developers know! Null tile type: 69 at (56,394)! Please let client developers know! Null tile type: 69 at (57,394)! Please let client developers know! Null tile type: 78 at (79,394)! Please let client developers know! Null tile type: 78 at (80,394)! Please let client developers know! Null tile type: 78 at (81,394)! Please let client developers know! Null tile type: 78 at (82,394)! Please let client developers know! 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Null tile type: -81 at (152,394)! Please let client developers know! Null tile type: -81 at (153,394)! Please let client developers know! Null tile type: -81 at (154,394)! Please let client developers know! Null tile type: -69 at (155,394)! Please let client developers know! Null tile type: -69 at (156,394)! Please let client developers know! Null tile type: -69 at (157,394)! Please let client developers know! Null tile type: -69 at (158,394)! Please let client developers know! Null tile type: -69 at (159,394)! Please let client developers know! Null tile type: -69 at (160,394)! Please let client developers know! Null tile type: -69 at (161,394)! Please let client developers know! Null tile type: -69 at (162,394)! Please let client developers know! Null tile type: -69 at (163,394)! Please let client developers know! Null tile type: -69 at (164,394)! Please let client developers know! Null tile type: -69 at (165,394)! Please let client developers know! Null tile type: -69 at (172,394)! 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Please let client developers know! Null tile type: 69 at (273,394)! Please let client developers know! Null tile type: 69 at (274,394)! Please let client developers know! Null tile type: 69 at (275,394)! Please let client developers know! Null tile type: 69 at (276,394)! Please let client developers know! Null tile type: 69 at (277,394)! Please let client developers know! Exception in thread "Sound Loader 0" java.lang.IllegalStateException: Null url at com.wurmonline.client.sound.al.AlSoundEngine.createSample(AlSoundEngine.java:230) at com.wurmonline.client.sound.al.AlSoundEngine.createSample(AlSoundEngine.java:35) at com.wurmonline.client.sound.SoundEngine$1.run(SoundEngine.java:307) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) at java.lang.Thread.run(Thread.java:745) Execution aborted at connection 1, iteration 44298 Run time 14m, local time Wed Dec 20 20:13:58 PST 2017 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.GameCrashedException: HTML display not supported. at com.wurmonline.client.GameCrashedException.forFailure(GameCrashedException.java:63) at com.wurmonline.client.GameCrashedException.warn(GameCrashedException.java:37) at com.wurmonline.client.comm.ServerConnectionListenerClass.showHtml(ServerConnectionListenerClass.java:1448) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandleCmd(SimpleServerConnectionClass.java:3219) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandle(SimpleServerConnectionClass.java:1776) at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:615) at com.wurmonline.client.comm.SimpleServerConnectionClass.update(SimpleServerConnectionClass.java:272) at com.wurmonline.client.WurmClientBase.serverUpdate(WurmClientBase.java:1562) at com.wurmonline.client.WurmClientBase.preUpdate(WurmClientBase.java:354) at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:538) at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:321) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:301) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1624) at java.lang.Thread.run(Thread.java:745)
  2. Newspring Markets

    Hello all, I was looking at the latest update to the Xanadu community map, thanks @Aniceset, and I see that there are no markets in the SW of Xan that meet the requirement of 6 active, stocked merchants. I was wondering if there is anyone who is planning on setting one up, or if there is one already that is up to date but maybe only has 4 or 5 traders? Basically, where is a good place to browse in SW Xan? Also, I suppose it should improve once the highway connection is done, linking Newspring, Linton, and Vrock Landing.
  3. WTA Trade Port Deed [Xan] [SOLD]

    After an incident, the person who brought me to the game has decided to quit, and left me her account. Now, when logging in I found she has a multitude of deeds that I am unable to tend to, and have thus decided to sell this one first, as I think it has a lot of potential and could make someone happy. This is my first auction, and the first time I have ever sold anything big in this game. So please keep that in mind if you find any mistakes or any info missing in this post, and be so kind to let me know in order for me to fix it or add what is missing. Deed Name: Blackleigh Trade Port Deed Size: 38 x 52 Deed Location: Xanadu - Q/R 14/15 (on the edge), Coastal Upkeep Left: 31.32.62 Silvers (206 Days) All of this located straight west of Lormere along the highway. Found on the community map currently as Darkhold Trade Port Summarized Features List Medium Sized Coastal Deed Positioned Near Starter Village Connected To Highway Harbor For A Lot Of Peoples' Ships 200+ Days of Upkeep Left Guard Tower + 2 Large Buildings Large Mine, Clay On Deed Tar & Peat Off Deed Nearby Fully Furnitured Pens with Enchanted Grass Very Fast Mailbox + Free Premium Character (till May 24) Animals On Deed: Old fat bull Young bull Adolescent bull Old fat Tombrisk Venerable fat Hopjade Venerable fat Horse Venerable fat Dancefast Rescources On Deed: Clay Sand Copper Iron, Lead & Salt in the mine, but not yet detected Furniture: Bed (x2) FSB (x2) BSB (x8) Large Barel (x1) Large Crate (x2) Small Crate (x2) Large Chest (x1) Forge (x4) Small Cart (x2ww) Large Cart (x3) Iron Lamp (x5) Very fast mailbox: [06:55:41] Courier has been cast on it, so it seems to be possessed by something. [97] More than 50 Enchanted Grass tiles. Structures & Houses BL Guard Tower: [06:56:01] A high guard tower. It could be improved with a rock shards. Ql: 49.89586, Dam: 0.0. Trade Port Workshop Mine Further Screenshots All of this comes with a new character, who is the deed owner and has all the writs to all structures in her inventory, as well as over a month of premium time in case you wish to use her. Character: [07:46:09] You entered through the portal to Wurm on day of Sleep, week 4 of the Snake's starfall, 1047. That's 30 days, 18 hours and 23 minutes ago. [07:46:09] You have played 0 days, 2 hours and 32 minutes. [07:46:09] You have premium time until 24 May 2015 17:24:57 GMT Upon acquiring the deed, you will receive the name and password of the character, and will be able to play on your new deed immediately! THE AUCTION Starting Bid: 50 Silvers Increments: 1 Silver Buyout: 80 Silvers Sniper Protection: 1 Hour Private Bids: No For buyout, please contact me via PM. For requests of further screenshots, please contact me via PM. For questions, please contact me via PM. Feel free to leave a comment if you have something to say. :-)
  4. Hello! I'd like to sell my deed Eagle Port in the next weeks. Not big deed but one of the nearest to Blossom. The village have Iron, copper and slate veins. A small forest for wood supply and three area for farming. I waiting for offers in silver coins in PM please. Deed info (Maj.16) The houses Farm area (out of use right now) Mine
  5. Hello! After (and if) Xanado will connected to both clusters Pristine will be available for old cluster players. I offer a village which is right at the Pristine spawn point Blossom. More details in the link: http://forum.wurmonline.com/index.php?/topic/101733-wts-eagle-port-deed-pristine/ The deed is 25s (at the moment). If you have any xuestions post it.
  6. Eagle Port Construction

    Hello! Boat Port disbanded after a long time and I founded Eagle Port at the same place SW just next to blossom. Now I started to build a small port village here. I try to keep the area clean and nice for the road users but after the building many thigs will change. I apologize for everyone who will have trouble with my construction. If you guys have any suggestion post it. Stewen
  7. Welcome to Dragon Shore Dragon Shore is the port of Dragon Forest, and thus, they are the same village. Every villager in our village are citizens of Dragon Forest, but they have same rights in both deeds and they can choose where they want to live. This can be changed when wanted. Dragon Shore is a big port at southeast Deliverance, located at 45X 30Y in the community map. (http://wurmmapsearch...et/DeliMap.html) We also have big alliance, and there is pretty much always someone on. The alliance deeds are mostly near Dragon Forest. The port has a big mine with few iron veins and lots of zinc, and it's surrounded by forest. We should have anything you need for skilling, living, creating, earning money and enjoying the game. Our village focuses on village projects and material sharing, so pretty much anything is public for villagers. Of course, everyone gets their own house (normally 2x3+2 tiles) which they can decorate how they want it. Also, it's possible to build second floor. Our port is still under construction, as you can see from the pictures. We are working with it all the time, and every villager is free to make plans and affect how we build it. We will offer: Our village has lots of resources, and villagers are free to use them all. We keep almost anything public, so everyone can use them. Of course, this doesn't affect your personal stuff. Our village supports new villagers via tools, house and equipment they would need. (We may not give you the highest QL tools possible, but tools which will do.) You are pretty free to do what you want, i.e. skill or hunt, but we still want that you work with other villagers and take part to community projects. We do have active people, if not anybody else, I (Dragonmob) will play almost every day in the week. We will have community events, though the more people, the better. We have two deeds to live at and use We will demand: You must be active player, we do not want to invite peple who logs on once a week. Also, we do not want to recruit someone who will quit. Think twice that do you like the game, and do you want to be part of a village. You must accept the rules. You should be okay to play and work even if there aren't any others villagers online atm. You should be able to be on somewhere at 15:00 - 21:00 CET time. You must speak english. You should be okay to do work, and take part to community projects. (If you aren't, Wurm is not the game for you.) Here are some pictures from the port This is from northern entrance of the port, the first layer (left area is unused for now, new player housing is at right) Here is the new player housing a bit closer This is the second layer, which has elder housing, token, port Centre and farm with farmhouse Here you can see the eastern port area with marketplace The view of the port So many BSBs and some of our ships. Southern entrance of marketplace The western port area is unused now, it's going to be worked with soon though. Information about joining and rules WE ARE ALWAYS RECRUITING Before you join, you must fulfil our demans, and accept the rules. We will also ask few questions about you when you contact us. We prefer skilled and experienced players, but newbies are most welcome to our village too. We will give you basic knowledge of the game if you don't know all of it and you will get tools and great community here to get used to the game. If you want more information about village, joining, or anything else, you can pm me ingame (Dragonmob), send pm forum message, or post it to this topic. RULES Do not grief. Do not steal, cheat or anything else which would harm our village or villagers. You must obey the command of mayor. Breaking the rules will lead to kick, or even KoS, if you have made serious damage. JOINING You can ask for joining in the same way you can ask questions. (Ingame pm Dragonmob, forum pm or replay to this thread.) When you contact us, you could tell few things about you (what kind of wurmian you are), and how experieced you are. The great village of Dragon Forest and Dragon Shore is waiting for you. Are you brave enough to enter the village of Dragon?
  8. Amish Paradise Market

    We hope you will visit us soon! If you can't find it here, we will try to order it in for you!!! Until you visit us in person, please check out the screen shots and information below. Located at O40 or on the south side of "Deadnoob Sea" on Celebration server. Community Map Links http://noizeviolatio...wurm/CelebH.png Bison are now being bred! Aniceset's Livestock https://docs.google....BIRUxSR1E#gid=4 There is currently 45/60 Market Stalls in the main market & 9 on the Bay3 Dock (near guard tower). We have room to expand to our max upon need of the community. Many merchants are already in place and ready to sell to you today, but we are currently looking for more well stocked tenants. You will find 2 Fountains on our property. One is located near the Market itself, and the other is close to the token south of market marked by signs. You will find our 99cast mail box & Token near the Champion Unicorns. Is also 2 Inns on AP property with free beds. Our Chapel is now finished. It is also near the Champion Unicorns, with sermons happening many times through the day. You will find an Epic portal near the B1 Dock at west side of Market area. If you wish to go the path of love, visit our meditation rug near the market to embark on your journey. Our Knowledge tiles is just north of the epic portal. We are selling Horses, Cattle, Deer, Eggs & Bison. Is also a onsite Fo priest with Genesis cast available to remove any negative traits your critters may have! 20c per cast at Amish Paradise, will travel with a fee. Fee depends on location and can be determined via pm to Aniceset on forums. Contacts for Amish Paradise Aniceset/Squeeks - Owner & Breeder/Fo Priest
  9. Tired of the rat race on the main continent? Come seek out the prospering port of Dion Almada, the most southeastern point on the map! The village is located on Lemontree Island (name pending), which is quite the hike, but it's worth it. Dion Almada is located in the forested hills, on the southeast corner of Lemontree Island (name pending), a great potential trade spot for the future continent opening up in the future. There are spots of tar inland, and clay is available northeast on the coast. We also have friendly neighbors in Project Mortormis and Port Drake who share their mines, and are willing work together with, to help with prosperity in the region. Overall, it's a quiet, peaceful region with lots of potential for growth! The deed is currently 15x15, with plenty of room for a homestead, but I will expand to 20x20 fairly soon if we get settlers moving in. The village rules are as follows: 1.) Don't be a jagoff 2.) Help your friends and your neighbors 3.) Try to replant trees whenever possible Hit me up on Pristine as Sonnenschein or reply here if you're interested in a beautiful island getaway! Here's some nice, brochure photos of the town! http://imgur.com/W2IfZ http://imgur.com/akbf5 />http://imgur.com/RaJ9e
  10. Port Forwarding

    The last couples weeks since I've gotten a bit of my network stuff moved around I've been lagging pretty horrible, specifically the last like three days. My question is are there ports to forward/ are we allowed to? if so which ports? It's just miserable playing with the amount of lag I currently have, I usually end up just standing in a corner and doing nothing or just smithing because the rest of everything lags too much to be much fun. Any information is much appreciated in relation to this. Thanks!
  11. Amish Paradise Market

    ~Amish Paradise Market~ We hope you will visit us soon! If you can't find it here, we will try to order it in for you!!! Until you visit us in person, please check out the screen shots and information below. Located at O40 on the south side of "Deadnoob Sea" on Celebration server. Community Map Links http://i.imgur.com/aYheX.jpg http://noizeviolatio...wurm/CelebH.png If coming from the north, sail straight south of Tap Dance. If coming from the south, there is a highway at Stiggmatta nation that leads directly to us. They are currently working on "Stigg-Amish Dock & Drive". (Please contact Kidknie or Danyce for this service information) Picture below is the road to Stiggmatta from AP. There is currently 30/60 Market Stalls in the main market & 2/5 on the Bay3 Dock (near guard tower). We have room to expand to our max upon need of the community. Many merchants are already in place and ready to sell to you today, but are currently looking for more well stocked tenants. You will find 2 Fountains on our property. One is located near the Market itself, and the other is close to the token south of market marked by signs.There is also Vynora, Fo and Magranon altars and a 99 Courier Spirit Castle at our token. If you wish to go the path of love, visit our meditation rug near the trader to embark on your journey. We are currently working on the Knowledge meditation spot as well as Insanity. You will find an Epic portal near the B1 Dock at west side of Market area. Our trader is open to the public via request for purchase, she is however drained of silver daily.. so there will be no sales to her at this time. We now have 2 breeders on premises, selling cattle & horses. A majority of the time there will be at least one of us on to help you with any needs. Contacts for Amish Paradise Aniceset - Owner & Breeder Alistar - Village Liason Ditters - Breeder Overhead view of Amish Paradise Market: http://i47.tinypic.com/1ic17b.jpg ~Please stay tuned for vendor list in the works~ Under construction: Another Inn, Boating houses,Increased guest houses, More dock space, Additional pens, Tree Orchard
  12. Amish Paradise Market

    Amish Paradise Market is Located on the border of 32/33x and 40/41y on the Celebration Community Map, Directly South of Tap Dance as seen on the Celebration Community Map which can be found here: http://forum.wurmonl...ty-map-project/ We consider the market to be finished however if needed we have plans to introduce a further 8 - 12 Market Stalls although we still have a few market stalls readily available for use by the community of Celebration. Also here you will find Fountains located near the Market itself and one also close by to the token, where you can also find a Vynora, Fo and Magranon altar as well as a 99 Courier Spirit Castle. Click HERE for an overhead image of the market as well as the listed merchants, their owners and items sold below. Below are some screenshots of the Market Illuminated at night. Thankyou, Rudie and Kajmir