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Found 39 results

  1. Hi I am a new player and I am looking for a village to join.
  2. Hello, I play on a server and we regular players play on other people's servers and we suggest mods to the owners and they look into them before adding. I always look at the mods however I don't know if anyone suggested this yet. If so, well I'll just bring it up again. I'm sure many want the same mod. But it is that we all can't use "disintigrate" to destroy veins. Instead, we would ask a fellow staff of our server since we cannot hit to destroy them in 1 hit like GMs can. Sure we can simply mine them, but would you, yourself spend most of your time completing thousands and thousands of actions to destroy a vein, and having too much of stuff you won't use like sandstone, copper, almost everything? We've all been there, sooo much lol. So I like to have a mod that will allow us to use a blunt wep like a large maul to destroy veins that are in the way by ourselves so GMs arnt helping with them. They may help to be helpful, but it's not rlly their job to hop around destroying veins for players who are too lazy. And sometimes, GMs don't have the time to come on, or come by every time. This is what I would suggest. Thank You.
  3. I feel that many people play this game for the novelty of how WURM works and the fact that you have pretty much full freedom to do what you want when you want with specific limitations. However, it has been my experience, regarding WURM, that there is an issue with player community. The players themselves do what they can to promote community and the devs have done a wonderful job improving this area yet to me it seems that it still lacks the "Let's be togetherness". I believe this idea that I have about the ability to "sell" property to players if they wish to be a citizen of a settlement can help with this shortcoming. Selling property with preset permissions that come with being an "auto citizen" lets individuals get to know others by proxy of purchased property. Essentially the community stems from being neighbors. One of the walls I have found as a deed owner is the fact that I have to "get to know" anyone and almost everyone that I add as a citizen. I would have to spend a considerable amount of time with an individual, as a deed owner or an individual that is capable of inviting strangers to a deed, in order to fully know if they are trustworthy enough to not seriously grief/damage everything on my deed before giving them the permissions that they want as part of a deed. All the while the individual wanting the benefits of my deed, and the community that comes with it, will have to wait that considerable amount of time to do pretty much anything on deed while they craft and build things off deed (wasting their time in my opinion). This may not seem like a problem with settlements that have a population less than 5 however when it gets to the point that the settlement has 10 - 20 or more then it gets annoying. As mentioned before as a settlement mayor it is hard to justify the time spent getting to know all the individuals that want to enter my deed. It is time better spent enjoying all the facets of this game that I have yet to do. This is only my opinion but the micromanagement style to deed owning is arduous. This issue is reduced a little with the ability to sell property that I allocate on my deed. As the mayor (or anyone authorized to do mayor things) I can then set certain permissions that automatically take effect as soon as they buy the property (and become a citizen of the settlement) just like it is set up now. The benefit of this situation is the individual that purchased the property can do what they wish, how they wish within the confines of the purchased property and its set permissions. The ability to sell property on a deed alleviates the issue of "trustworthiness" of the individual and enables them to gain the settlement benefits they so desire all the while putting a bit of currency in the coffers of the deed (the purchaser will still have to adhere to and be aware of any taxes that come with being a citizen). It is no secret that WURM also lacks anything that can be considered an economy. It has been mentioned by the players and the devs uniformly that the trading system between players is... clunky at best. The idea of selling property will benefit to the inevitable solution by creating a bit of "cash-flow" through the settlement. The Mayor (or authorized citizens) plant a property marker, sets the price and they are done. As soon as another player "purchases" that property marker funds are debited from the players account and the deed coffer is credited. Now this is in no way to be a huge effect on the problem but does introduce motivation to both purchase and use in-game currency. So this is all good but how would a system like this be set up? Good question and I have thought about this quite a bit: 1) Mayor (or authorized citizen) sets up permissions for a "New citizen" just like they do now. This will be what they are allowed to do anywhere on the deed (Pick-up items, not pick-up items, Lead, not lead, dig, not dig, etc.) 2) Set up a "property profile" for different types of property (what the purchaser is allowed to do within the confines of this type of property) Similar to the "New citizen" permissions however will include subjects such as maximum slope allowed or maximum building height for example. 3) Purchase a property stake from a trader (or make one. this would be entirely up to codeclub) 4) Place the property stake. Now this seems simple however I have thought about just letting the "marker" be in the center like the deed marker but considering you are dealing with a much smaller area (I'm thinking minimum 5x5 tiles with a one tile [or more] perimeter) Having a marker in the center where you cannot build anything would be annoying. So the solution would be to place the marker and have a UI that would allow a 0 to be placed in the fields asking how far north/east/west/south you would like the property to be with a minimum of two fields filled in and a mandatory perimeter (minimum one tile). 5) Apply a "property profile" to the marker and “citizen type” they would become if purchased. 6) Set Price 7) Player purchases property That's it. As soon as the purchaser buys the property they are now a citizen of the settlement (which is set with the "property profile") and can freely build within the property limits (also set in the "property profile"). From here on it is up to the new citizen to get to know others do good things for the settlement and gain more permissions or higher citizen ranking along the way. I admit there are a few more questions that need to be answered that are more difficult to deal with and ultimately, if this idea takes off, would have to be debated. However this is the gist of the subject. Some questions that I had a hard time confronting: 1) If an individual purchases property then quits playing/doesn't follow the rules/irritates the other citizens; do I as the mayor have the right to revoke their citizenship and take their property? A: If the property was rented you could as deed owner refuse to continue contract after expiration. 2) If, as a mayor, I have the right to take their property how does codeclub prevent mayors from stealing your game currency by booting the citizen out as soon as the transaction is complete? A: The mayor would be bound to a "rental contract", as it were, and be unable to cancel the contract until the agreed upon time is met. The deed owner would also be unable to disband the deed until such time that all rental contracts are expired. This would alleviate this issue. 3) Would a purchaser have the ability to purchase more property and if so how would I prevent them from “land-grabbing”? A: All properties are by contract and a default of one contract per toon. It would be between the deed owner and the renter to allow for a bigger plot. 4) Would a purchaser have the right to develop the property then sell to another? If so does the second purchaser become a citizen? and to this if so then what level of citizen? A: No, however one could allow the rental contract to expire therefore allowing another individual to rent the space. 5) Can purchasers "sub-lease"/share the property? A: No 6) After purchasing; would the purchaser be able to add others to the property and set permissions for them? A: No EDIT: It has bee pointed out by Vanyel that renting spaces would be more viable and I agree. EDIT 2: If you like this idea you may like this idea as well
  4. Here is a chat log from CA Help. First off, the folks in CA were great. I'm not knocking anything they did. Just wanted people to see what someone new to the game is likely to go through. It it good, because the new player experience weeds out those that aren't cut out for the full Wurm life right away, or is it bad, because new people get discouraged too quickly, before they have a chance to fall in love with Wurm? After the exchange I tried PMing the player to offer services as a personal guide, to ease him through some of the challenges, but he was logged out. I suspect never to return. You decide (Names edited to avoid criticism of helpers and the new player). [10:51:18] <NewGuy> (Xan) how do i make a baking stone? [10:51:24] <Helper1> (Ind) stone chisel on marble shards [10:51:27] <Helper2> (Xan) Use a chisel on a marble shard [10:51:36] <Helper4> (Rel) hit 'h' and type 'baking stone' the wiki lists it there as well [10:51:38] <NewGuy> (Xan) so where on earth must i get marble shards.... [10:51:53] <Helper2> (Xan) Or press N and type baking stone to see the recipe list [10:51:55] <Helper1> (Ind) somewhere in a mine [10:51:59] <Helper4> (Rel) you mine them from underground [10:52:04] <NewGuy> (Xan) i need to make bread. im hungry af [10:52:04] <Helper2> (Xan) You need to mine a marble vein, which are located in caves [10:52:28] <Helper3> (Ind) you can also make simple meals with meat+veggie in a fry pan [10:52:50] <Helper2> (Xan) Or breakfast, using a pottery bowl with Anything in it (except fish/fish filets) [10:53:20] <NewGuy> (Xan) does fish count for the simple meal [10:54:05] <Helper2> (Xan) You can make a meal out of fish. Using a single fish or fileted fish + 1 veggy [10:54:23] <NewGuy> (Xan) but its probably gonna give me 1% food [10:55:00] <Helper2> (Xan) At low QL, yes, that is true. The other option would be to purchase food from someone, and pick it up at a mailbox [10:55:01] <Helper1> (Ind) try using a larger veggie, like pumpkin or cabbage if you can [10:55:16] <Helper3> (Ind) when your cooking is low, you need to eat a lot [10:55:27] <Helper3> (Ind) when you cooking gets up high, it will take only half of a meal [10:57:25] <NewGuy> (Xan) im supposed to be building a house but im too hungry to do that... [10:57:52] <Helper2> (Xan) If your nutrition is good, you can wait until your food bar hits approx 7%, and it will fast, and fill back up [10:59:40] <NewGuy> (Xan) why do so little ppl play this game? seems interesting [11:00:22] <Helper4> (Rel) not quite sure thats a question that has a distinct answer [11:01:07] <Helper5> (Xan) And if it has an answer it won't be a topic for this channel Tends to lead to arguments [11:01:09] <NewGuy> (Xan) im asking why are there only 400 ppl when there could be over 1k? it seems like a very nice game... does it become bad? [11:01:26] <Helper4> (Rel) not at all [11:01:29] <NewGuy> (Xan) so will u ban me because i asked that question? [11:01:32] <Helper4> (Rel) its just a very niche game is all really [11:02:21] <Helper6> (Xan) dif time zones too. [11:02:30] <Helper4> (Rel) ban you? not at all; all he means is that its likely something for another channel like gl freedom or freedom [11:02:37] <Helper4> (Rel) as this channel is more for game mechanics related questions instead [11:03:16] <NewGuy> (Xan) ok so by the time i spent fishing and foraging. i lost more food than i gained from the finished product [11:03:21] <Helper5> (Xan) Indeed, no need to even think about it [11:03:23] <NewGuy> (Xan) thats horrible [11:03:46] <Helper4> (Rel) itll get better i promise [11:04:13] <NewGuy> (Xan) ok long? doesnt even seem like im gaining cooking skill :\ [11:04:46] <NewGuy> (Xan) how long*? [11:05:03] <Helper4> well grinding cooking, youd be in the ballpark of hundreds of meals to gain sufficient skill really [11:06:18] <NewGuy> (Xan) wait maybe its because im using a camp fire to cook? could that be why] [11:06:41] <Helper7> (Ind) no, it's mostly skill in the beginning [11:06:53] <Helper2> (Xan) campfires are slightly higher difficulty than an oven, but it shouldn't affect it substantially at the moment [11:07:00] <Helper7> (Ind) once you get to around 30 feeding yourself will be a lot easier [11:07:36] <NewGuy> (Xan) its finally making sense why there's only 400 ppl playing this... [11:08:08] <Helper2> (Xan) It really does get better with skill, and doesn't take very long to level up if you have the materials [11:09:04] <Helper3> (Ind) for NewGuy... that is because this is Minecraft for adults... takes patience to play wurm... [11:09:18] <Helper3> (Ind) wurm is intentionally hard and challenging...
  5. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Welcome everyone to The Wurm Chronicles! It is my hope that this new development will bring people in the community a little closer together with a stronger bond by allowing us to dig deeper into the lives, attitudes, inspirations and hopes of others by way of good ol' fashion conversation. These interviews are legitimate, and the responses from the interviewees have not been altered by myself, except for the occasional period or question mark where one was intended. Moving forward I hope to interview more staff members as well as players, no matter how popular or unknown they are. I'll keep you all updated on who the next interviewee is when those details become available to me. So, without further ado, sit back and enjoy! --------------------------------------- Index of Interviews --------------------------------------- The next guest for The Wurm Chronicles will be: CA, Zenity! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Interview with Head Game Master, Enki! Introduction: Slickshot: Hello Enki, thank you for joining me for this interview and welcome to the first edition of The Wurm Chronicles! Enki: Thank you, I would have been here sooner but I had to make a few "insurance" stops along the way in case this was a trap. Slickshot: I hope that life insurance policy pays well! Let's start with a few basics to warm up shall we? Enki: Alright, just don't ask me about my age and we will get along quite well. Personal Segment: Slickshot: Alright first question; you are indeed Enki right, the real deal, the man himself? Enki: Yes! I am the Enki. That one over there in fact. The one unique Enki amongst several hundred other cyber Enkis. Slickshot: Enkis, plural. Must be a species I've never heard of! Jokes aside, how old are you Enki? Enki: ...Hmmm, how do I answer this... Well, I do not know. Truthfully! I do not. I have been hit by lightning is what I usually tell people who ask me about my age, which is true, though I do not know if I even knew my age when that incident occurred as I cannot recall ever needing to know it to begin with. I can narrow it down some as I was not born during this century and I can be fairly certain I was in fact born in a previous century to this one, assuming I was actually born at all. Which century though is any ones guess. Slickshot: Ok, so you're mysteriously aged. I can dig that. What country do you hail from? Enki: I never really looked, but most of our hail in the United States is imported from China these days. Slickshot: Unfortunately that's true. Hopefully it's safe to assume you're a working man; what kind of work do you do for a living? Enki: I trained myself as a computer technician, unfortunately most of my work involves anything but computers these days which I guess technically makes me a real life jack of all trades. This has had the unfortunate effect of people constantly mistaking me for some kind of genius as people bring me everything from clocks to computers, chainsaws to heavy machinery, and more to repair. No Mr. Musk I am not going to Mars! There are no women over there! No women, no colonizing! Slickshot: Ah a jack of all trades you say? I too, have a variety of work experience, and consider myself a jack as well! In your free time away from work and Wurm Online, do you enjoy any hobbies? Enki: Define 'free time'? Is this one of those fancy foreign phrases? Like I told Rolf when he mentioned this strange thing he had called a 'vacation' , my only dictionary is from 1917 and does not include these particular vernaculars, so all I could do was wish him a speedy recovery. Let's see, hobbies... well, I do try to eat once in a while, and I do have this unfortunate habit of drinking water at least once a day. I even try that sleeping fad everyone keeps talking about, but I must be doing it wrong as I seem to lose track of time when I try and the next thing I know it's time to do more work. As for actual hobbies, I do like to bid on and collect anime. Original anime, not Americanized for children type stuff, but original as the writers and artists intended anime. I would like to collect manga too, but not with these local environmental conditions. Don't laugh... I have found more artistic and social value in the ideas and stories put to anime than that portrayed in the stuff hanging in museums. Slickshot: Nothing wrong with liking classic work. In fact, I believe there are quite a few players in this community who share your love for original anime as well. You fit right in. Alright so we've shed a little bit of light on the mystery behind the man; is there anything else you'd like to share about your life outside of Wurm? Enki: Life outside of Wurm? I have been shot(x2), stabbed(x3), poisoned(x3), paralyzed(x1), electrocuted(x??? lost count), set on fire(x2), hit by lightning(x1), run over(x1), run into(x1), and much much more... Wurm is kind of my Life away from that hell waiting for me outside the door. I live in a strange hellish place called Tornado Alley. Oklahoma to be precise. The tornadoes used to be plenty bad enough, but no, that wasn't good enough for old mother nature, now we got super tornadoes, unholy winds, enough lightning to power the world for centuries, and droughts with temps reaching well over 120F in the fields. It gets even better, this year we get extreme flooding! On top of all of that, below actually, we now have earthquakes gradually climbing in severity. We now get regular quakes over 3.8. I would move, but I really can't think of a more stable place to live. Though that second Earth like planet that astronomers are talking about I might consider depending on the weather...or the women.. Sorry Texans, I know you are suffering just as much as us up here, and sometimes even worse! Oklahoma is a great place to live.(avoid if possible) So yeah, Wurm is more umm..more 'safe' than life outside. Wurm Segment Slickshot: What you're telling me is to avoid being any kind of friend or acquaintance with you because you're bad luck? Good old Tornado Alley is the place to be. I've lived much of my life in Kansas, so I'm familiar with the blatantly ridiculous weather changes. I'm glad you've found safety in the sometimes volatile community of Wurm, and speaking of such...Let's talk a bit more about this wonderful game we all share in common. Are you ready for the hard questions!? Enki: Do I need a lawyer present? Will there be ice-cream if I pass? Slickshot: A lawyer can be provided if necessary. If you pass you won't go to prison, and that's worth about as much as ice cream I believe? When did you first start playing Wurm Online? Enki: I have every log and action from the beginning archived, and according to my archives I began playing in April 2005, though some of my files have dates in 2004, which I think might be in error. Computers were not as smart back then and some even had a hard time keeping time. Slickshot: Oh my you've been here since the beginning! I consider myself a veteran of this game, having started over 6 years ago, so that must make you an ancient elder of the Wurm ways by comparison. And if you had to call one server home, which server would that be? Enki: As a player I would say Chaos. I am a big supporter of PVP and enjoy it a lot, it can be a lot of fun, especially if you are mentally tough enough to accept that you can lose a lot during PVP activity. As a Game Master, I would say Golden Valley. I spend a lot of time running tests and overseeing a lot of background activity from there. Plus it is a good place to be just in case I accidentally ban everyone... again... Slickshot: Oh wow, we could probably have a full interview just talking about the banning incident, but maybe another day we'll get you on record for that. Do you have any fond memories from your early days through the portal? Enki: Well, I think so... Keep in mind, I was hit by lightning during my time in Wurm so my memory is a bit on the hit and miss side. In fact I have been writing a novel about it in order to try and jog my memory. The founding of the first Kyara on one of the beta maps. The raid on The Shroud when the guards were released and chased everyone all over the map for days on end. The introduction of tree types. (that was the hardest I had laughed in a long time).... There are a lot of memories, and I have met a lot of people, and lost a lot of people. A surprising number of people over the years have passed on, and often we built memorials to them. It actually bothers me that I can no longer remember them all. Slickshot: I can only imagine how incredible it is for you to still be here today as part of the community after so much has changed over the years. As mentioned I've been around a long time, but not long enough to have experienced the first tree types. What a laugh that would have been I'm sure! As far as losing people goes, it truly is a sad fact of life. I've had neighbors near Storm's End that have ceased playing in recent years and I've wondered if they moved on with life or passed away. I suppose I'll never know. Sorry for your losses, in any case. With all of your experience and time put-in, surely you have at least one proud achievement you'd like to brag about? No worries, a humble brag is acceptable every now and then. Enki: Oh yes, yes there is... As a player, It was something I worked a long time for over several maps. My arch-nemesis, the first generation arachnids, had conspired against me to make my artifact hunts a virtual living hell, but eventually I became the first person in normal post gold release game play to hold every artifact in my inventory at the same time. In the end it took a team of people to make that happen, and I am thankful for the opportunity they gave me to complete that one task. Once I was chosen by the Moderation team as a team member my ability to play at the level that I could accomplish that task had diminished significantly, but the others from Kyara and other villages made it possible for me to complete it and take a screenshot of the moment. Wurm Staff Segment Slickshot: If you have that screenshot we'd all love to see it, as that is very impressive indeed! Apart from being a player, you're also a staff member. In fact, players probably most often associate you with being the Head Game Master. Would you mind if I poke and prod a little through your history as a staff member serving this community? Enki: I have nothing to hide so I suppose not. In fact I (Classified) with (Redacted) and I often (Censored) with them. Should you find any skeletons in there let me know, I could use a few replacement parts. Slickshot: Ah, so the zombie apocalypse IS coming soon, noted. What was your first staff position for Wurm Online? Enki: My first position as a volunteer was Chat Moderator. In fact my very first action was to have everybody muted. If you gotta make enemies, do it right! Slickshot: Sage wisdom right there, folks. Did it take you long to become the Head Game Master after making many enemies? Enki: I am not sure if it did or not? I think I am the third Head Game Master for the Wurm Online project following Unforgiven and Oracle unless there was another in the alpha stage I did not know about? I no longer remember exactly when I was chosen to succeed as Head Game Master, I do not think it was too long ago, and I am sure Rolf won't be making that mistake again, as I think he mistook me for someone highly intelligent and wise when sadly I was probably just afk, but I am glad I was able to step up when needed by Oracle and Rolf. Slickshot: I do remember Oracle as being the Head GM for quite a while. Regardless of being afk or not, you've done quite well...for the most part anyway. As a community we can sometimes be a bit rough around the edges, but I feel we all have a shared passion for this game that binds us even during periods of frustration. With that being said I can only imagine the kind of stress, as well as joy that comes from being the leader of the GM team and being able to assist the player base. What would you say the experience has been like for you? Enki: Our community here is quite a challenging bunch. Wurm Online itself is an environment dissimilar to any other game and it has its own set of challenges both mechanical and social. Most people will not be able to appreciate just how much we deal with as moderators and masters on a daily basis. This does create a level of stress that may not be present in any other gaming community that I am aware of, but we recognize that Wurm is different and should not be run by the standards of other properties. As Head Game Master I spend most of my time delivering bad news to people rather than the outcomes they hope for, so I do get the brunt of the complaints and verbal abuse. That is simply part of the task that I have volunteered to undertake. I am at the same time impressed by how international and varied our community is. I have encountered people from many walks of life in most countries via Wurm and have had a mostly positive experience when dealing with everyone. As far as joy in the Head Game Master role? Just as there is a satisfying feeling when you accomplish an in game task like building a large structure or massive terraforming project, there is satisfaction in being able to successfully help each person when they need your assistance. I would say the best part of our Game Master role is being able to collate information and see the Developers correct the issues in their patches knowing that we have played a part in getting the issues addressed. As Head Game Master it is really no different, although there is one iota of joy, sick and twisted it may be, when I get to sneak up on some unsuspecting person in a deep dark mine and make myself appear instantly in a flash of fire and light. Some of the reactions can be absolutely priceless! Perhaps unrepeatable in polite society, but priceless. Slickshot: Well it's certainly a relief to know that you're not a maniac with permissions on a power trip, because that could so easily be a major bummer fest. I'll try to keep my eyes peeled for you when I'm lurking about in my mine, but I feel as if the effort would be lost on me, as I usually alt-tab mine.] Without naming any names, do you think you could tell us a short story about one of the more memorable support tickets you've handled? Enki: Memorable? That is a very disturbing way of putting it. We have handled so many issues that it is not easy to choose one. Our tickets have ranged from the normal and informational, to the bizarre and surreal. As a team we are well aware that our community has its normal share of issues on a personal level and sometimes some of the more extreme cases do crop up. From time to time someone will argue that they have mental issues which prevent them from following the adopted rules and should be allowed to continue with their rule breaking behavior. One in particular was spouting racism and told me that there was nothing they could do about it, so I did something about it. Another memorable incident which was actually rather hilarious (you had to be there) was a young player trying to weasel his way out of being banned by claiming his relative did the crime, and he actually kept logging in avatars to pretend to be his own mother, brother, a cousin and so on. In the end it was his lack of networking knowledge that quickly brought about our ban-hammer. There have even been some really disturbed individuals who will go so low as to claim they have committed suicide only to be caught in the lie fairly quickly after. These are issues that do not ever sit well with us and lies and deception towards the moderation team is a very certain way to have us show you the door. Slickshot: It certainly appears as if you've had your hands full over the years directing your team and answering support tickets, as well as dealing with a few crazies here and there. I've seen my fair share of ridiculous behavior, and all I can say is thank God for the ignore feature and support tickets! In recent times we've seen some pretty magnificent - if long awaited - features added to the game that have really solidified Wurm as being quite the exceptional sandbox experience. You've been behind the scenes for quite a while now, but certainly many of these updates have been surprising or exciting for you as well. I'd love to get a few of your own opinions on the recent updates and the features still to come. Enki: Let me start off by stating that when I was first introduced to Wurm Online the game was still not far out of its infancy. Most models were still the infamous '? bags' and a lot of activities were very basic. No gravity, no caves, no spiders, lots of instant death. I was fascinated with watching Rolf and his team develop Wurm. They talked to us players a lot in game and we could watch the progress as things were added and improved. We as players were always providing feedback to the Developers to help them balance things out. Watching Wurm Online develop was always a wonderful draw to me, but it is the challenge of Wurm Online's open world that really kept me hooked all these years. No other game has ever kept my attention like this. That said, Wurm Online is a far far superior property than it was when I began. Even though starting the game is easier now than it used to be, there are so many new features and additions that while it is great for players, it is very stressful and at times overwhelming for us mods as we too must learn how these things work and interact. That leaves us pretty much on the same level as any player when an issue arises. We often do not know the answer immediately, but we will find out as we document the matter for the developers. There is a lot of discovery involved in Wurm Online and that is wonderful in my opinion. For example; long after the addition of the cave system most people overlook some of the basic yet important facts about them that affect the way they behave, surely I am not the only one to have learned of some of their secret behaviors? There are items in game that have functions yet to be discovered. Add to that new features like multi-story structures, and bridges, and Wurm Online evolves into a massive world of creativity and discovery. No person's individual experience is ever really quite the same as another which is a very positive aspect of Wurm Online. Future of Wurm Segment Slickshot: I don't believe I could have said it better myself, bravo. I hope I can speak for us all when I say we, as players, really enjoy the input and opinions of the staff and developers, especially when it comes to improving this game. With all of the numerous minor features and a few major features added to the game recently, would you be able to pick one or two that you really liked the most? Enki: Bridges, hands down it has to be bridges (we have far fewer homeless trolls now), and of course the newer terraforming options. Slickshot: I thought you might say so. Those bridges sure are impressive, and players continue to become more creative with them and use them in unimaginable ways. Do you think the team overall has been quite innovative in their efforts to maintain and produce an even better Wurm Online year after year? Enki: A lot of people try to compare Wurm Online to other game properties and think Wurm has been slow to develop, but if you really look, Wurm has not been that slow in development and at the same time it has not benefited from a large development team like the others. The fact that Wurm Online evolves a lot of features and additions from the suggestions of the players is a big detail that should not be overlooked. In my opinion Wurm Online has continued to improve year after year. We have come through some really rough patches in the past where a vocal part of the community would deride changes, but in the end people would come around and finally realize that it really is much better than it was before the change. Slickshot: Personally, I'm grateful for the continued efforts and updates of the development team. Sure they aren't the most perfect developers in history, but they certainly keep producing results week after week. I've often felt that many players judge an update or feature too quickly without having the necessary facts to form a valid complaint, however the developers keep on plugging away and still manage to give us exactly what we need...most of the time. If there was one idea or project you'd personally like to see implemented in this game, what would it be? Enki: I have a few ideas. I would like to see the basic raft changed into an actual sail-able vessel. Harpoons or nets added to ships for deep sea fishing. The water wheel for some advanced smithing or even more complex food production. Aqueducts powered by waterwheels or animals. I am unsure my ideas would fit well with the overall time period of Wurm Online, but I really would like to see rafts removed as a general storage container and made into a sail-able vessel especially for newer members, even if limited to not being able to cross servers. Slickshot: Those are quite fantastic ideas actually, and many players I'm sure have also had those same concepts in mind. You're right, by the way, rafts are quite silly as they are and definitely fall into the "wogic" department. What is your hope for the future of Wurm Online and its incredibly loyal player base? Enki: My hope for the future of the game is the addition of more discovery. As in new lands and ways to explore and colonize that will enhance the progression and size of the world. Perhaps even some form of rotating temporary access to non standard lands with unique resources that can be harvested and brought to the main lands. I know, that sounds a bit much, but one of the most alluring parts about Wurm Online is being able to explore lands not settled or traveled by others, and some way to maintain that ability would be a real asset for the game in my opinion. Of course I do want to see the player base continue to grow and above all else I like it when our members bring in new blood simply because they enjoy Wurm. Though it would not hurt my feelings any if they recruited just to build the largest kingdoms so they could overwhelm and attack other kingdoms. Conclusion Slickshot: I've often dreamed of truly massive wars taking place between kingdoms. I'm sure that's something we can ALL get behind and support! Thank you very much Enki for giving me your time and patience today. I hope I can speak for everyone when I say how thankful we are to have you as the Head Game Master for Wurm Online. Here's wishing you well in your eagerness to support this community for as long as you are able! Close us out with a personal favorite quote, would ya? Enki: "To get more work done I added more hours to the clock. Unfortunately, it just made time fly by even faster." - Enki (HGM - Wurm Online)
  6. I've seen many suggestions for a mentor system over the years. Gaining and retaining new players is the most important thing for Wurm to survive. From what I've heard, we have enough new players joining, but far too few ever stick around. CA help is the best I've seen in any game so far, but we need to take it to another level. A couple thoughts (may or may not have been suggested before): 1. Make starter towns "living towns". New players start there and see dead towns or no towns at all. I think many have been finally built on Xan, but they are still dead. First thing a new player realizes when they start is "this place sucks. Nobody here. Must leave and go to the wilds or find some other town. I must have chosen the wrong town when I started. I chose the wrong server?" So to fix this early impression of the game, make the starter towns alive! How? Mentors! Mentors are volunteers, who are issued an account with lvl 70 skills and gear. Their job is to live in the starter town, expand it if needed. Rebuild as needed. Add new player housing, etc. Every new player that comes through can stay in the town and be a citizen. This will be a model of all the different "Academy" deeds players created on various servers. On Pristine, the Wurm Academy was what saved me. It was only by chance that I stumbled across it. Mentor accounts are perma-prem. Starter deeds are perma-upkeep. Mentor accounts can't be used for personal gain and have to be respected the same as any GM account would. I personally would love to volunteer to run an account and assist arriving players. 1a. New players have a mentor tab, much like CA Help. In the tab, it shows the mentors for the town as online or offline. Mentors have forum accounts, so they can continue to assist when not in the game. Possibly even give mentors some limited GM powers, to help stuck players, or maybe just a direct link to the GM messaging to ask for help on the new player's behalf. Help priority should always go to the newest players too. I can wait for a day for help, but they will quit if their first day is spent waiting for a GM. 2. Skill sharing (knowledge transfer). Under guidance of a Mentor, the new player can receive benefit of the mentor's skill knowledge, making their own skills temporarily higher and skilling greatly accelerated. The mentor must be within x number of tiles for this to work. This makes great incentive for a new player to stick around and learn the ropes. Also gives them MUCH needed rewards for time spent grinding in the early stages. The more time spent with a mentor, the more likely the new player will be equipped to succeed later on. Mentorship skill sharing and acceleration caps at 30-40 or somewhere in there, or where total skill points reaches a certain level. 3. Complimentary prem for new players within x range of their starter town, up until they reach x number of total skill points. Abuse potential, but this can be fine tuned or disabled if it backfires. When you start out in any new game, the starter town is always so full of vitality and energy. People running all over for quests, merchants, or whatever. We instantly judge a game's popularity by this early impression. The second you step foot in Wurm, it feels like the game is already dead. You have to work hard to find the life. This must change. Everyone of us needs to become an advocate for "Gaining and Retaining", to insure our survival. If you have an idea for the game, think "will this be good for our newest members"? If not, think of ways to make it so.
  7. I am trying to completely delete a player on a non hosted 24/7 dedicated server. I tried to delete the entry in the wurmplayers.db but after making a new character with the same name I am seeing the old character when trying to manage house and container permissions. Any ideas on how to permanently delete that character would be appreciated. Rebuilding the database is absolutely out of the question as everyone would lose what they have worked hard to create.
  8. Dagon Fel is looking for a few good players. 4/15/17 - Still looking for a few good villagers ! We have all basic amenities, can make starter sets for tools, You can even climb in Rank with us. ________________________________________________________________________________________________________________ Water Food Shelter Beds Horses Caves for mining Mountains Loads of wildlife ! Very close to water and close to the open ocean Unexplored lands (sp00ky) Grass (the kind you can't smoke) (or at least, you wouldn't want to) We have it ! ________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________ You can even make many friends ! ________________________________________________________________________________________________________________ Ever wanted a Harvest Moon type experience ? ________________________________________________________________________________________________________________ Even the Gods make stars align for us ! ________________________________________________________________________________________________________________ This picture may be dated compared to what we have on deed, but we still have plenty of room for you with us. ________________________________________________________________________________________________________________ Pet wild horses ! (*Not all horses may actually be wild. **Your experience may vary.) ________________________________________________________________________________________________________________ Experience the views ! ________________________________________________________________________________________________________________ Current projects ! Infrastructure (making it easier to travel by land) Surface Mining (not a priority and most is done) Improvements ________________________________________________________________________________________________________________ ***If you answered YES to ANY of the above, Inquire within ! We may be able to help you find that experience which you seek.*** We only ask that you be Mature, Respectful, have a mind to learn the game you are playing, and realize that Real Life comes first. We are mostly active but not all the time. ________________________________________________________________________________________________________________ Thank you for your time, and apply within !
  9. I would like to know if there is a way to start players with a specific amount of silver and also set values for selling to tokens and all the bounty rewards, like fighting, burying, etc. Been searching for a bit and not really seeing anything. Thank you!
  10. So not keeping old player stories and what little history (timeline and William Benth (spelling?)) the devs premade in wiki anymore?
  11. Hi, I'm a returning player, looking for a friendly village to join. I was at pixie bay (disbanded) and died so lost everything. I don't need a house, just some shelter and protection while I get some tools. I'm on celebration, south west of tap dance, willing to make my way to any shore for boat pick-up if necessary. I'll give back what I can. Also willing to join JK settlements on chaos. Edit: Got all my stuff back, still looking for a village
  12. Once upon a time a miscommunication among staff led to child models and even the ability to breed humans, both player and NPC. Shenanigans ensued... I'm curious if that code or remnants still exists in the base?
  13. hi all! o/ i started playing 2 months ago and i'm premium for almost 1 month now. i made a deed but i don't like the spot so i decided to move and make another one. when i found a nice location i first made the mansion in deedplanner, to see how it looks and to decide how much materials i need. i think the result is quite nice so i wanted to share with you guys please tell me what you think! screenshot of map http://imgur.com/CFrOSLD link 1 http://pastebin.com/Jx65Rmvr link 2 http://pastebin.com/n7k93Vme both links are same savefile when clicking 'open' in deedplanner, paste one of these codes in the bar and open the files
  14. Are you someone who enjoys reading lore? Do you appreciate the fictional history of video games, and have an interest in helping to build such history through story telling and gameplay? Hopefully someone out there has answered yes to at least one of those questions! Or am I all alone in this boat? Cutting to the point; I enjoy creative writing. I won't say I'm great at it or that it's my day job because it certainly isn't, HOWEVER, I do enjoy a bit of fiction and history. I've been tinkering around with writing some fictional lore for various Wurm Online related things, and I had a wonderful -hopefully- idea. Let me write lore for you about your village. It's as simple as it sounds. I'd like to write lore for your village/settlement. If you love your village and are interested in the idea of having written lore to accompany it, please do inquire here or by pm. I will charge you nothing for creating fictional lore for you, and if you don't like the lore provided I won't post it here either for others to read. If you do like the lore and you'd like to pay me for it, pay me with in-game currency in whatever amount you feel is deserved. Again, I repeat, there is no required cost, I'd just like to flesh out the fictional history of Wurm a bit and I might as well do it for other players who enjoy lore as well. Don't be shy, leave a comment or pm me and I'll get back to you quickly.
  15. Hello I am looking for the owner or allies of the deed called Forest Beach. The allies of Forest Beach are: Forest Beach, Gulf Of Heaven, Hall Of The Mountan King, Moonshine Harbor, Seaside Mines, South Bay Mining Outpost and Valhalla. If you are friends of any of the players within the alliance or know who I can talk to about Forest Beach please let me know. Thank You Oh yes, Forest beach is Located on Xanadu by S15.
  16. After a few good years of playing Wurm I've decided to sell my accounts and focus on other things. Bye everyone. Both accounts have been sold. Thanks to everyone who participated. I'm selling through PlayerAuctions.com because it's more secure than other methods like PayPal. It's also the method recommended by the Wurm team, for what it's worth. Based on responses in this thread and having seen that PlayerAuctions isn't any more secure than PayPal, I've decided to sell through PayPal instead. If you'd like to buy, then please PM me. Shiny SOLD Cost: 400 euro (~$450 USD). More Details (Links to PlayerAuctions, but I'm selling through PayPal now) Skills: Skills: Religion: 1.5361301 Prayer: 3.427809 Healing: 17.890564 First aid: 34.719784 Thievery: 1.0150791 Lock picking: 1.0753958 War machines: 7.7826943 Catapults: 11.508484 Prospecting: 80.666824 Coal-making: 5.8248525 Milling: 4.2274857 Tracking: 9.059986 Paving: 24.320522 Climbing: 23.175812 Firemaking: 19.513063 Pottery: 4.942108 Mining: 90.14468 Digging: 99.2113 Ropemaking: 35.189163 Smithing: 71.583115 Blacksmithing: 91.26704 Locksmithing: 66.62879 Jewelry smithing: 76.29813 Metallurgy: 2.354387 Weapon smithing: 39.423737 Blades smithing: 15.075767 Weapon heads smithing: 32.406013 Armour smithing: 28.66304 Shield smithing: 52.819912 Chain armour smithing: 71.256096 Tailoring: 13.678458 Cloth tailoring: 31.879953 Masonry: 82.297325 Stone cutting: 70.18645 Cooking: 18.30065 Hot food cooking: 31.135214 Baking: 3.4134574 Dairy food making: 2.8961642 Butchering: 24.259144 Beverages: 3.159086 Nature: 38.92258 Fishing: 30.181974 Gardening: 27.262436 Foraging: 19.32367 Botanizing: 22.464943 Animal taming: 20.01574 Forestry: 38.100266 Farming: 52.88536 Milking: 4.019506 Meditating: 50.902927 Animal husbandry: 8.993515 Fighting: 70.66866 Defensive fighting: 25.230278 Normal fighting: 42.13811 Weaponless fighting: 1.2111697 Aggressive fighting: 10.5400915 Shield bashing: 1.5818897 Miscellaneous items: 82.21857 Shovel: 88.41678 Rake: 36.683086 Saw: 20.16529 Pickaxe: 92.177795 Repairing: 63.053932 Sickle: 31.315327 Scythe: 8.482654 Hammer: 76.27703 Stone chisel: 60.559875 Alchemy: 10.616024 Natural substances: 23.649744 Shields: 16.538708 Medium metal shield: 2.7851906 Large metal shield: 26.730612 Axes: 42.24375 Hatchet: 49.016888 Swords: 24.333666 Longsword: 40.375107 Shortsword: 2.355199 Two handed sword: 19.487936 Knives: 25.262072 Carving knife: 31.604927 Butchering knife: 27.208172 Woodcutting: 70.053825 Carpentry: 75.01858 Fine carpentry: 50.00648 Ship building: 50.0024 Characteristics: Mind: 43.534824 Mind logic: 50.69341 Mind speed: 21.246834 Soul: 30.219927 Soul depth: 23.617533 Soul strength: 36.607357 Body: 57.602135 Body strength: 52.846462 Body stamina: 44.770977 Body control: 32.983967 Religion: Faith: 19.178244 Favor: 19.178244 Alignment: 29.07818 Very skilled (several are 90+).Includes a hoard of tools.Includes 88 silver.Includes a rowboat and corbita.Includes The Republic Of Shine, a massive man-made island deed made from over 300,000 dirt.Trader.Rare colossus.Contains various items, including a small magical chest and numerous gems.Includes The Shine Mine, a mining facility deed.Located within short boating/sailing distance from The Republic Of Shine.Trader.Rare guard tower. Matte SOLD
  17. Hello I have idea with skeletons. When someone(player) dies, and isn't buried, in a few days arises skeleton. Skeleton has the some weapon that had a player, and maybe half or 3/4 fighting skill. What you think about this concept? Greetings
  18. Hello there! I was looking for a good MMORPG and I came across this title. It looked really weird and it said that that was a sandbox game that you can build towns and all kinds of structures. I decided to find some more info online but there was nothing specific about the game out there so I came to the source- the forums. I scrolled around a bit and I was baffled "WTF is this game?" everithing is just so weird and alien about it- not the typical WoW clone with a building gimmick that I expected. I just can't comprehend what is going on so I decided to register and ask the community (I read the FAQ and I got nothing). So here are few of my qestions: 1. Is this game still alive? (obviously, but are there enough people playing to make it interesting and fun) 2. Is it and RP (role play) MMORPG? 3. How complicated is the game? Can a complete noob like me get into it easy or I will need months to learn the ropes? 4. Is the community good? By that I mean are there alot of trolls, hackers, cheaters and a-holes in general? 5. Is it a pay to win game? 6. How are new players treated? Will I get bashed by others every 5 minutes for my noobish mistakes? 7. Is the game still supported and is the community growing or dying? I am asking because the most current info I got about the game when I searched in google was from 2012-13 and that made me think that the game is going to "die" pretty soon. Those are my questions for now I'm pretty sure there will be more later. I usually never ask questions about a game, I just join in and see for myself but WURM looks like a game I will not understand on my own and I will leave it in like 2 hours. I just don't want to missout on a cool game just because I didn't get it. Thank you! edit: Something else I never got is this a free to play game? I understood it can be downloaded and played but there is some kind of a subscription or something like that. Is it possible to play for free without limitations?
  19. What gives? I checked the server status, and there seems to be way more players on than usual.
  20. I have played Wurm a few times in the past and really enjoyed the game. Im starting again and am searching for a small group to play with tonight. Im excited to see the new developments to the game.
  21. Dear Wurmonline (Rolf?), Just a friendly nudge to give all of us some feedback for our orders through player auctions. I notice you have between 11-50 positive feedback, while I still have none, for my 3 transactions Thank you in advance! -Wurmhole (Different username on PA)
  22. Seeing how the initial problem was with people leading 4 horses into battle to have a great chance to escape... Now that leading more than 1 creature gives -10CR, wouldnt it be logical to give pets a follow/stopfollowing command? maybe with the new select bar thing, so that priests / people with taming etc can actually have a pet and a at least one horse without gimping them self completely.
  23. Player Gods

    Restarting an old thread that was on the old forums, mainly due to boredom and curious what people will come up with. With demigods about on the Valrei map of Epic, there will eventually even be new gods in Wurm, which may even end up replacing the Elder Gods. Afaik the godlet gets a random mix of enchants, players can follow/priest, wanders Valrei, and no idea what else. What kind of God would you be? What artifacts might you have? What would set you apart from the others? Have fun and keep it relatively clean. Afaik the target is 16+ now or close.
  24. Hello fellow Wurm players! I decided to return to Wurm after a long break and I just now tried to recover the password of my Wurm character called ''djassist'' (My second account). Apparently there is no character called ''djassist'' and I'm 100% certain this was his name. This happened to my main character aswell two years ago; it was removed and GM's couldn't even find a single trace of him, so I had to start over all again . My secondary account djassist was indeed premium and thus shouldn't be removed, so I'm wondering; what happened? EDIT: The name is even saved in my login screen together with my two other characters.
  25. Ghosts and haunts wandering around old deed sites, at least ones that were occupied by larger deeds for a significant period of time. Especially around gravestones? Only harmed by priests and/or specialized weapons? A possible usage for priests in exorcising the spirits and cleansing the area. BL priests could feed of or increase the haunted. On player ghosts, I recall how in Ultima Online when one died you became a wandering spirit and were invisible to other players until you came near and started talking. Course to most players you looked like a cloaked ghost and anything spoken, sounded like ""Ooooo oOOOOoooo!" unless they had enough points in a skill called Spirit Speak Was unable to interact with anything else ingame for the most part. Couldnt walk through walls; though, that was a shame. Players could resurrect other player ghosts, and there were a few wandering NPC healers as well. Was thinking something similar for Wurm; although the potential for spy abuse (on pvp and pve) is readily apparent. Most interesting usage of this could come from having only certain features, items, etc visible from the "spirit" realm. Standalone or a possible tie-in with enhancements to the current death system: http://forum.wurmonline.com/index.php?/topic/108202-new-addition-to-death-and-injury-plus-a-bl-res-alternative/