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Showing results for tags 'player retention'.
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Imagine if you will, a new player Jane is trying to learn to flatten. You a veteran player wish to help Jane. Neither of you find yourselves in combat and so you remotely team up with Jane and /tutroom ... And are both teleported to a tutorial plane where you may do and learn anything.. take nothing with you when you leave but the knowledge you just learned ... /tutend and your both teleported back to your original locations. The Basic Idea is a zone in which any amount of building / terraforming may occur rapidly for education. Players may be teleported to the zone only if not in combat, and i would recommend in pairs at least, in team, to prevent single players from abusing this zone. Two simple commands would allow transport in and out, ie /tutroom /tutend. This zone would allow Veteran players to meet quickly with new players, no matter where the new player is, teach them basic to advanced skills thus upping the chances of that player staying in the game, instead of quitting because this game is to hard, too much to learn, etc. The old tutorial taught you how to do things before you were allowed in game. Now your allowed in game, without the knowledge the older tutorial provided. IMO This is harmful to our new players as they start they game without the knowledge of how to make a shaft. A basic building block. This Idea allows quick one on one time with a new player, which IMO means a great deal in those first few days, and would great enhance the chance of the player staying in game, rather then quitting.
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- tutorial
- player retention
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