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Found 2 results

  1. Pipe Smoking

    Not sure if the powers that be would approve of such an activity, but considering the login art for our beloved Unlimited version has it's own pipe smoking adventurer, I started thinking about how pipe smoking could be implemented into the game just for continuity and giggles. Really, the concept is pretty straightforward and uses skills that are all already present and fleshed out. For example: Fine Carpentry: Craft your own pipe. It can be a single generic tool that always looks the same or perhaps add a few different varieties, much like the different types of meditation rugs in game. You could even go as far as needing to craft one of a few different stems, tenons, bowls, etc, to make one of several different designs once the constituent parts are assembled. Farming: Add Tobacco as a new farmable tile. I don't have any input on what difficulty it should have. And as you'll see later, it would be ideal for there to be a few different varieties, each with their own difficulties. Natural Substances or maybe Gardening: If different types of tobaccos are introduced, such as Burleys/Virginias/English/etc, then this allows for the mixing of tobaccos to create different blends. Being able to make different blends by adding different strains of leaf in different proportions is crucial to the next part of the new system WHICH IS: Affinities!: Allow the player, when smoking a particular blend out of their brand new 40ql fine tobacco pipe to receive an affinity for their efforts. Just like beverages, however there is no food or water bar to fill. Perhaps this is fine or perhaps a message should be displayed after consuming too much tobacco in one sitting to prevent the player from abusing the affinity system. For example "Your head swims and you've decided it's time to breathe some fresh air." or something similar to tell the player to cool it for a few minutes or an hour before puffing anymore. As I said above, I am aware that pipe smoking to many is considered to be "adult" or even "taboo" and as such I don't know that it has a place in Wurm Online, despite it's historical accuracy and authenticity. That being said, the thought just came to me one day and as I explored the idea, it seemed to be very doable within the game's preexisting mechanics and it sounded like a fun idea, so I thought I'd flesh the idea out some on the suggestions page. If for any reason this thread doesn't belong here or is breaking any rules including TOS, please let me know and it can be removed swiftly. Thanks, fellow Wurmians o/
  2. Plumbing

    Lead Pipe: Lead sheet + Lead sheet. Improves like blacksmithing items. Water Source: Any container that is placed on a spring tile that fills up. Fountains and wells. Water Receiver: large containers not on a spring tile. Fountains, wells, large tubs, huge oil barrels, possibly others. Creating Sources and Receivers: Use a lead pipe on a well or fountain on a spring tile to turn it into a water source. Once done it cannot be moved, but it can be rotated. Use a lead pip on a fountain, well, large tub or huge oil barrel to turn it into a water receiver. Once done it cannot be moved, but it can be rotated. Connecting Sources and Receivers. Use a lead pipe on a water receiver to get a list of all water sources in range you have permissions for along with the amount of lead pipes needed to connect them. Once connected keep adding pipe until the connection is completed. Each water receiver can be connected to a single source, but each source can be connected to many receivers. Distributing water When examined the water source will list all the water receivers connected to it in the order they were connected. The water source simply goes down this list in order at a set rate, maybe one attempt per minute, and attempts to push 1 liter (or fraction available) of water into the receiver. If the receiver is full this fails, same as if a player had tried to add more liquid to an already full container. Amount of lead pipe needed simple equal to X+Y distance from source to receiver in tiles. All pipe is lost when the connection is broken. Permissions would be tied to plant/secure. Connections and status as a source or receiver broken using a crowbar.