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  1. " Free-to-Play or Pay-to-Play, that is the question In the US, the share of revenues coming from free-to-play MMO games continues to rise, reaching 50% this year, up from 39% in 2010. German free-to-play spending already passed the 50% mark in 2010 and is expected to grow above 60% in 2015. At the same time, Europe witnesses a rebound in spending on pay-to-play MMOs. Many newcomers, drawn in by free-to-play games, are also signing up for triple A paid MMO games like Diablo 3. By increasingly offering free trials and in-game purchases, pay-to-play games are implementing the success factors of free-to-play games. The distinction will become harder to make in the future, as business models mix and merge. Peter Warman, CEO of Newzoo, adds: “MMO players are very dedicated gamers. As the majority already plays games on other screens, it will be interesting to see if publishers succeed in extending and monetizing their MMO experience across all screens. Working together with SuperData adds enormous value to both our own insights as well as those of our clients.â€" cited from http://www.superdata...g-exceeds-12bn/ If you read the entire article it made me wonder if perhaps Rolf should reconsider his business model. He could possibly make more money. It appears the f2p and p2p cash shops are the current and future money makers. And as so many who support WURM's price increases have pointed out, more money ensures a better and more lasting WURM. Another thing that might help WURM is picking up the pace of the game. It's currently a grind for anything you do. This ends up turning away a good many new players. Reducing materials and or timers required across the board (or bored) might entice more people to stick around for longer than a month. Maybe even allowing people to pay for reduced timers. Yeah, I know, "I don't wunt no play to winnnn". There is no win in WURM. It's a sandbox. There is only play. If you are on a PvP server reduced timers could easily be restricted. They could be physical objects bought from the shop that can be activated once in game but only on PvE servers. You could have all kinds of different timer reducers. Fighting, carpentry, masonry or even different timers for skills in those skill trees. Think of the MONEY Rolf could make. I most certainly would not sell them on Traders. The shop is much easier to access and ensures all the money going to the company developing the game. Just my 2 isk worth.