Search the Community

Showing results for tags 'op'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Acc1


Acc2


Acc3

Found 3 results

  1. One of the things mentioned in the update today is : "Special wounds of same type and position will now stack, similar to normal wounds." And then they proceed to explain this to us. Frostbrand / Flaming aura / Venom or whatever will now stack. So you'll have a total of 2 wounds on the same part of your body? They also made it so that certain weapon types like lead "Deal extra poison wounds at 75%% of damage after 50% reduction" This means that you will deal 87.5 % of the damage you would deal with an iron weapon but split into a 50% and a 37.5%. OK so you have 3 wounds, one normal , one poison and one frostbrand...compared to the 10 wounds you would put on a Champion player . What does this mean? Well ,what is LoF? "Light of Fo is an area of effect spell given to priests of Tosiek and Fo at 33 faith. It heals 5 random wounds for a total of 1/5th of the spell's power. A minimum of 6-7 damage per wound will be healed." It means that Light of Fo has been buffed because for the most part, wounds will now be fewer and bigger. It's the most overpowered spell in the game and it got buffed. What do you think?
  2. Numerous topics been posted about SOTG, but no solutions to it. As we all probably know already, SOTG is the most OP thing in this game. Unbalanced and game breaking and overpowered. This ability only makes the gap bigger between new players and old players. We don’t need that. I remember a long time ago, 5-6 years ago when one of the power path abilities was to spawn lava. Could spawn it everywhere without time limit. People went bonkers about that and complained. It got changed to only work in magranon and inside kingdom domain and could only be casted once every 24th hour. Hmm where are those people now, or has been for the all the years SOTG been in game? I can’t see them, can you? SOTG needs to be either removed or at least make these changes to balance the game. * SOTG can only be used if you have a shield equipped "sounds logical, as SOTG is a damage reduction ability". * SOTG can only be used every 24th hour * SOTG only lasts 10 minutes when used. * SOTG makes you move slower "logical as well, you put on some extra armor, you should be slower". When I first started to play this game in beta everything was somewhat balanced and fine, and FUN. Now it became something else and sadly it continues on that road.
  3. Libila Spells

    It seems that for the most part all Libila spells do the same amount of damage weather a person has plate on or not. I had two priests with similar stats cast spells on each other with and without plate. What I found was that Shard of Ice had nearly a 70% damage reduction from plate, Liblia not so much. I did not have a Magranon priest with similar starts as the Vynora/Libila priests but the same affect was seen with Fire Heart. Due to these spells being able to hit though plate with full damage, these spells extremely over powered and imbalanced. From what I found, if 5 Libila priests cast worm brains at the same time then they can kill a person in one spell rotation. These spells are being non stop casted in pvp fights to create a extreme advantage for one side. This can be seen in a lot of fight but most notably in boat fights. Libila priests do not need to do archery because the spells do not miss or glance off of plate and do full damage though the plate. They can ride the same speed as the other boat and non stop spam spells from a distance. The other side can try to use archery but the glance rate is around 70-80% (if not more) when the other person shield is facing the person who is archering them. What needs to be done is add reduced damage similar to the white light spells on the Libila spells or find some balance between them. The green boxes represent damages that are too high. The red boxes represent damages that are too low. The red text shows the no damage reduction though plate. This was tested on Epic on 7/13-7/14. Please do not troll and only post things that have prof or logical reason behind them. edit: I used my mag priest to test Fire Heart. The stats are different but but the damage reduction is still the same for plate.