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Found 1 result

  1. Currently we have a writ system in place for player owned structures. An option to set one of these as "home" forms the core of the idea. A structure set as a home does the following :- 1. Allows respawning "at home" to allow newer players to branch out into the wilderness more easily. 2. Generates a "protected" (see below) area of 2 tiles around the structure (so it will grow as the player does over time but is capped for free players by their carpentry skill) The "protected" area is essentially a place where other players cannot bash, but can do anything else (as in it will protect walls built in that area). The protection only lasts if the player has logged in during the last week. Any "guests" of the house will have full rights to bash. Overlapping properties : The oldest property has priority on bashing rights. Home area overlapping with perimeter : Oldest (perimeter or home area) has priority. Home can only be set once per real time week to prevent abuse (maybe allow unlimited setting in the first 24 hours?). If the structure loses a wall (and is no longer a valid structure) the home status is removed. What does this do : It offers new players a protected enclosure, but in no way the level offered by deeds. It prevents large land grabs without using a LOT of alts (easily traceable), It also helps the new player population out by giving them somewhere to respawn safely instead of hiking across the map. An experienced player could landgrab using this but it would be a LOT harder to do so and require constant work to upkeep. It would also be a LOT more noticeable.