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Found 1 result

  1. If you are from Freedom I wont be annoyed if you post here, but be sure to say so. I think the epic spawns are very messed up. They are not as fun as they could be, and I don't think the devs would have to spend much time to rebalance them. This is the way it is now: Nogump - tanks that stun, throw, and run faster than most horses so they are impossible to escape unless you are near a gatehouse or cave. Guards don't seem to distract them enough to get them to stop following all the time. Eaglespirit/Drakespririt - fast tanks that stun and go through walls, so there is no escaping them unless you find a doored cave. They also have the habbit of hanging on out server borders for eternity, forming giant walls all the way across. Deathcrawlers - slow moving creatures that are not too hard to kill, but they give poison wounds which are very deadly Demons - A gift from our enemies because they are as strong as spiders and give valrei items. Uttacha spawn - ditto with demons, and they also move a lot slower which makes them even weaker. Some of the special attacks are a bit messed up: Stuns: Happen way too often. It seems that the mobs can spam them every other second. Throws: Very annoying because they sometimes throw people into walled deeds, forcing people to /suicide. This is the way that I think they should be: Stuns - Remove them. Throws - Change it so that creatures can't throw people over walls. Nogump - Tanks that throw and move fast, but not faster than most horses. Eaglespirit/Drakespirit - They can go through walls. They only target higher leveled enemies. They should not camp on server borders (obviously). Deathcrawlers - slow moving creatures that are not too hard to kill, but they give poison wounds which are very deadly. (no changes, but maybe could be made a bit stronger and a bit faster) Demons - Tanks that throw and have AoE fire attacks. Uttacha spawn - slow moving tanks. (Idea: make it so that they "eat" people whole, so they have to fight their way out from the inside.) EDIT: Another point I would like to mention is that deed guards don't attack and tower guards don't auto-attack spawns all the time. I think this is because followers of the Wurm aren't recognized by the game as being in an enemy faction.