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  1. Living on a mountain has made me enjoy looking down on the world of wurm. It all looks so tiny and those huge industrial blights no longer seem so huge. Wurm was designed to be seen from the sky! The trouble is flight would be a horribly overpowering mechanic in PvP and probably opposed by "lockdown deeds" as I fondly call them on PvE (people who make a deed and then lock it down like a fortress). It's a mechanic that would change the way wurm was played. The biggest opposition was when the enclosure rule was in place, however now that is no longer in place.... Onwards to hot air balloons. Requiring several high level crafting skills : Canvas Balloon :- 50 Cloth Tailoring (Cloth squares and cordage rope) Portable Stove :- 50 Blacksmithing (Steel) Finely Woven Basket :- 50 Fine Carpentry When constructed requires all 3 skills to be improved (making maintaining one a team effort or something for skilled players). Hot air balloons are limited in the weight they can carry (QL of balloon * 3.5 with a person counting as 100 weight, meaning a minimum QL of just under 15 is needed to take off) and are heavily influenced by the winds. A new mechanic in place for regional winds would provide a way of navigating with a hot air balloon (above a certain height every 1kmx1km area has a different wind direction). Essentially meaning wurm has 2 wind layers, the lower for boats (consistent and constant) and the higher for balloons (changeable and tricky). When a balloon enters a new wind zone a message pops up saying "the winds here are different, they seem to be blowing from the <direction>" Hot air balloons are very tricky to pilot, requiring 30 mind logic. Hot air balloons can carry up to 1 pilot and 2 passengers (if of sufficient QL). To take off and maintain height they require fuel. Can hold 10 units of fuel, each unit gives 10 mins of flight (allowing for 100 mins of constant flight). Valid fuels include charcoal (1 unit per 0.5 weight) , tar (1 unit per 1 weight) , peat (1 unit per 5 weight), moss (1 unit per 10 weight), wood scraps/branches (1 unit per 10 weight) and olive oil (1 uni per 3 weight). Material type is cloth. PvE Only : When flying over deeds fuel is not used and cannot land without permissions. This is to prevent people being trapped on deeds and to maintain deed privacy. The PvP Nerf : Can be shot down with arrows, very easy to damage in the air, guard towers automatically shoot arrows at balloons belonging to hostile players. Since archery is a major PvP skill I can't see many big settlements being easily ballooned into unless they are very careless.