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Under the spoiler is the list of all uniques slain on Freedom cluster since the beginning of 2016, copied from Niarja. 148 total: 102 dragons/hatchlings and 46 humanoids Humanoids: I counted 20 public slayings, 18 private and 8 semi-private (open for Release + Pristine cluster) (if i counted wrong, there may be only less public slayings, not more) Dragons and hatchlings: Apparently, about 13-15 of them were public. ~43% of humanoid unique slayings are open to public; ~23% of all uniques are open to public; loot is always (~99% i would say) private. There's no reason except for general kindness and not-giving-a-crap-about-scale to share dragons and hatchlings to public. The only reason to share humanoids apart from social aspect is to release a portion of bloods onto market. + lag + seldom, but dangerous bugs So it seems, the way it is designed discourages players from sharing what could be (and is, when happens) a big event, which all MMO's need to stay MMO's and a profit to everybody. The situation raises questions: - What purpose (i.e in terms of gameplay, building a community and developing the game) do uniques have? - What does the team think about the current public slayings' percentage? Is this good for the community? Is this good for the game? - Are there any plans to change this somehow? Which direction might those changes go? - ??? ... Please, no drama. Summoning @Retrograde, @Budda and all available moderators.