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Found 1 result

  1. Firstly this idea involves altering the gathering of milk slightly, namely by capping it at a player's milking skill. Why? Because milk QL will matter. Another item change is for cheese. Cheese will no longer decay, instead it will become a food equivalent of wine, increasing with QL as it ages if kept in a container. If it has a decay tick on the ground it takes damage. This is to offset the QL hit cheese will take with low QL milk. Milk, when drank instead of water, fills hunger up a bit as well (QL/20% per 1 weight) without impacting nutrition. So 100QL milk will give 5% hunger per 1 weight drank (bare in mind it cannot be drank if you are not thirsty). QL20 milk would give a 1% hunger bonus per 1 weight (just to show the free player threshold). Milk, when served hot, gives a special buff "sleepy" that decreases skillgain by 20% for its duration, however it if active when a player uses a bed it gives a (QL/5)% bonus to sleep bonus earned. If mixed with strawberries gives strawberry milk (20 beverages to make would be nice). Strawberry milk gives a different buff when drank (refreshed) that prevents thirst for a time based on QL. It still fills hunger on top of this buff. This might not be a bad buff to add to other drinks (the more complex the drink and higher the QL, the longer the buff).