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  1. While I do understand that we currently are able to do AFK bulk trading, but the system is a little sloppy and not enough people put in ALL the effort required to keep it going. If we had Bulk Item Merchants, it could add another COIN sink for the game (a new item to be sold on Traders) and could result in more players trading bulk goods with each other. Theoretical method of use: Bulk Item Merchant must be placed in a 'completed' house with locks (permissions system) and on deed. Merchant must be linked to a planted BSB within the house at least 1 BSB or BSB rack required, Ideally it could link to multiple BSB's and add line items (pricing) for various QL's available of the same item. Merchant is able to set pricing for each item-stack found in the BSB Merchant otherwise works as a normal merchant, you have to refill your BSB's, update your pricing and empty your merchants after sales to retrieve the coin. You are not able to take/deposit items from the BSB while pricing is set so that QL level doesn't change while pricing is set. A price-management window would allow players to set pricing of stacks of items. The Merchant would be able to show a list of available items, the item QTY, and the QL and allow the shopper to choose the QTY they wish to purchase When a player wants to buy from a Bulk Item Merchant, they need Empty crates to receive goods into or the sale will fail. (Need more creativity and feedback on how the items would get exchanged, the money dropped on the Merchant, etc.) Or some kind of container the player can transfer purchased items from? Perhaps the "Set Price" feature could be useful Will edit as feedback comes in. Really just want to get the conversation going. I'm sure other people have had similar ideas about AFK-bulk trade. +1 to Silo