Search the Community

Showing results for tags 'new players'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Jackal
    • Jackal Discussions
    • Jackal Market
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start















Website URL















Found 32 results

  1. I made a new toon and went happily to the portal to all servers. When I tried to choose Independence, this window showed up: Other Freedom servers and Chaos show up as expected, like this: (including multiple towns on xana) I suppose it should offer the same kind of window for Indy, and allow porting to The Howl? I guess. In any case, it looks bugged for Indy as it is now.
  2. Welcome to Tridents Edge! Join Our Discord Location - Q25 Auctions Welcome to Tridents Edge! We are a group of 10+ players currently building an incredibly large starter deed! We want to help new players get situated to the game and create an organized deed specializing in nightly sermons, bulk item orders, and large community events. We are looking for players who are newer to the game and have a dedicated task that would like to accomplish. Our players are on nightly starting at 5:30 PM PST (UTC -8). We are really needing a dedicated blacksmith to join our ranks! Why Choose Tridents Edge? Active player base and consistently growing Plenty of land and roles for constant expansion Organized roles, permissions, and deed "to-do" lists Management online nightly to assist in tasks and answer questions Where Are We Located? We are located on Xanadu at Q25. The island very large and we are in the progress of making even more expansion and planning! What does your deed look like? We are currently growing our collection of photos! Included below are the current ones available.
  3. so i always ubuntu software center to look for new software to try, including games. So i thought it would be a good place for wurm to make itself seen by a wider audience. You could include it under the category of Other: Sandbox or if possible that one plus adventure, role playing, and simulation maybe. Im not a techie so i dont know how difficult it is to do to include, but im sure theres millions of ubuntu ( and other flavors of linux ) that browse that regularly. Another thing is most software in there is free ( as that is the philosophy of gnu-linux, or at least linux, but that is a discussion for another time. So you would need to describe it something like, free with some limitations, or something like that. And also the need for internet. Now as usual theres a bit of room for drama and i dont want people coming in and arguing with me that its been discontinued. I see new software in there all the time. How do they include it in discontinued software, i dont know. Theres alternatives like gnome software application, and play on linux etc. That i highly recomment also for reaching new audience, especially Play On Linux. Anyway i think this adds possibilities to advertise for free and reach a huge amount of people for free. cheers
  4. Hello, I am myself a returning player to Wurm after a year break. I had been looking for a village to join for the past week (I got some invites to small villages, though), however, it was not exactly what I was looking for. I was trying to find a village with active players (est. 5-10), not a village with 2-3 people or a huge city. Unfortunately, I was unable to find such village, thus, I decided to at least give it a try and make one myself. As for now, I have found a nice place (yet to be discovered fully) with iron, clay, beautiful lake and nice landscape. It seems like there was a village a very long time ago, as there were no bins or forges left. I have just built my house, just a small one for now. Yesterday I managed to find some animals like bulls, a cow, spiders, wolves, bears, lava spider. What I found out about the area is that, nearby villages do not exist anylonger, though, I need to re-check it to confirm this. The village itself is, as for now, 22x21 with 3s unkeep. There is lots of space and the village has not been shaped, yet. There are no spirit guards hired, since I can defend myself against anything without any problems, however, if a new player needs a guard there is a tower nearby, or I may hire a spirit guard. The village is located at N21 (upper bay), just like on the screenshot below. If you are willing to join me, I will be glad to accept you, no matter if you are new to Wurm or you have already some experience. Everyone is welcome! Feel free to PM me if you have any questions or if you would like to join the village. My nick name in game is also Ading. Cheers!
  5. Esteron has had a recent growth spurt!! Join our Alliance. -We are currently adding all deeds in the area to the alliance. If you live near the Esteron Area and you are looking to join the alliance or a deed, Contact Beastwolf, Grumpyman, Treadwell, Redexorcist, Cambriaa, or Polojordan. -Very friendly, no forced jobs or anything, and we are also helping rebuild the Esteron Market, so get a good spot while it lasts! -Lonely players are always welcome and I will add anyone to my deed that needs a group to play with. -Alliance chat is active for the most part. -If you have any other questions just ask, I get on every day and have played for a little over 2 years now. -We try and hold Sermons daily. -We are always willing to help and look forward to any new members that join. (map cred- Cambriaa)
  6. I am located at q23 on Xanadu. Just deeded a place called Highwind Harbor. The goal is to build ships and ship materials, and eventually sail the seas delivering various goods. I am part of an alliance that is currently connecting the canal systems in the area, so we will be helping out with that on top of building our little shipyard. Veterans are welcome as well, but I would really like to show a new guy the ropes and skill up together, since my skills are fairly low at this point as well. send me a tell in game (to Grimkjell) or respond here if you are interested!
  7. Hello Wurmians! Fairy Tail Deed on Deli (D23) is recruiting players, new and old, to join our village! We have access to any resource we could possiblely need as well as plenty of room to build. We are a 20x25 Tile Deed at the momment, with a posibility of exspanding in future. We are an island made coastal in the North East of Deliverence Server. We are Noob Friendly for those that need to be shown the ropes. We are also part of an alliance with many deeds. To request an invite to village, Please Contact Mavis of Fairy Tail. Or Myself! Sprigor.
  8. We live on Celebration. We are a married couple that have 5 other older people live on our deed. We are wanting more people to join our deed. Free of charge and be in charge of your own stuff and your plot of land. If anyone is interested in info about it please message me or leave a message here. I will get back to you as soon as I see it.
  9. Currently we can rummage, forage and botanise. It would be a nice touch if we could also beachcomb, essentially only usable on sand that is also a water tile. Linked to the forage skill. It would allow newer players some non-destructive access to logs and the like. Finds : Driftwood (a 4 weight low QL log) (Common) (30/100) Mussels (lightweight meat) (Common) (30/100) Kelp (Common) (299/1000) Seashells (possibly of use in jeweling, otherwise just something that always has a high QL to sell at a token?) (Uncommon) (1/20) Bladderwrack (A new healing cover ingredient, weighs 0.3, str 3) (Uncommon) (1/20) Bottle with a random note in it (bottle is lightweight jar alternative, weighs only 0.05) (Rare) (1/1000) Rare Roll : Sea Chest (Random low QL small chest with some coins in it (instead of one 5 copper coin it gives 5 1 copper coins etc)) (Normal rare roll rates)
  10. When I first started out as a total noob in Wurm, about a year and a half ago now, Pristine was a pretty bumpin' place. Deeds were wall to wall everywhere, and so were the things that wanted to eat me. I had no idea how to craft anything or even where to start. That's when I ran across an area marked 'Public Rest Stop.' It had a Forge, and Oven as well as free burnables such as kindling, wood scraps, and logs, as well as a various assortment of other free goodies that every noobie can use but has no idea how to acquire as of yet. That place saved my hide, and I've never properly said, 'Thank You'. Recently I found that the place was still there as I was running an alt through, and once again, I've made use of this facility that someone graciously created for public use. So a hearty 'Thank You' to whomever owns and operates the 'Public Rest Stop' close to (south east of) Blossom on Pristine. The second 'Thank You' goes out to whomever created and maintains Clay Harbor. That place is a godsend for anyone just starting out and who can't find clay to make such basic items as a pottery jar or two (to hold water!!!), and pottery bowl beyond the one they start with. FYI, there is also a new rest stop just south of 'A Zen Moment' on the Pristine public map. (X16 Y23) for anyone who is travelling by that way. Tilda did a wonderful job with it. If you are wandering through and need a rest stop, be sure to give it a visit. And a thank you as well to anyone who's ever made a place for public use. Without these places, we'd all have been crunched a lot sooner and may not have stuck it out if we'd been clubbed to death so soon by a wandering troll. My hat is off to all of ye. Post Scriptum: Perhaps if others know of public areas on Pristine, they can add them to this thread for all to benefit from, kind of as a master list of sorts. Also, if people have the locations of public areas on other servers, they could also add them if they so desire, with coordinates either of the in game map, or their public map. (Be sure to specify which!)
  11. Silent Oasis, just north of Paramount Lake, is seeking new citizens. New and experienced players are welcome. The deed is 21x31 with plenty of room to build, farm or whatever else you like. The mine includes zinc, tin and silver and there is an iron mine nearby. Contact Forgottenmystic for questions or details.
  12. I've been toying with the idea of setting up a small village for new players. But I'm not quite sure what all is involved. I would imagine you'd need public spaces for crafting, farming, animal pens etc. for folks to work on their skills. Housing also. But do you provide pre-built houses or let players build themselves? What is suitable size for a plot? Supply tools to citizens? I'm sure a lot of this is personal preference as to how you'd like to run your village, but was just wondering what others have done, suggestions etc. Also, how do I make this a viable project? At least self-sufficient enough to support itself and maybe make some profit if possible. I'd appreciate your thoughts and opinions!
  13. Asgard Is Now Recruiting First and foremost we are drama free. If we find that people aren't a good match we try resolution first, if one can't be made then we find other housing solutions for the person causing the problem. We all pay way too much money for this game to not enjoy it. -------------------------------------------------------------------------------- Communication You must be able to speak English well enough to understand Wurm Rules and Guidelines when explained to you. The people of Asgard, and the alliance members are all fun-loving people who love to work together as a team and help out new players. Sadly, when you can't understand the language it makes it very hard to communicate. English is a must. -------------------------------------------------------------------------------- Location We are conveniently (or not so conveniently) located in the far south west near Newspring. On the in game map we are at 11Q. -------------------------------------------------------------------------------- About Us Asgard is still undergoing construction. If you want digging or mining skills to work up you strength and mind logic then we currently have both. Asgard is a great place for you to come, skill, and help out with community projects. You must be able to tolerate lots of joking and horsing around in Alliance chat. Some adult content is used. You can build your own house and prepare your plot the way you like. If you don't log in at least once a week you will have your privileges limited and if you are gone for a month (without prior notification) then you will be removed as a villager. We want active players. -------------------------------------------------------------------------------- What Asgard has to offer: § Our help with tools and weapons (to the best of our abilities). § Plot for you to design how you want. § Horses and Cattle (to borrow until you acquire your own). § Carts for you to borrow (until you make your own). § Mines off deed of varying types and qualities. § Wells on site. § Altars for all three Gods. § Coastal property. § 10 Guards to offer you maximum protection. ​§ Rowboats for your travel needs. § Meals are provided if you like. -------------------------------------------------------------------------------- What Asgard will off in the Future: § Market at Alliance docks to sell your merchandise. -------------------------------------------------------------------------------- What we have to offer: § To be part of a community. § Friendship and Trust (open community). § Semi-relaxed environment. -------------------------------------------------------------------------------- What we expect from you: § Manners and respect. § Someone who gives as much as they take. § Willingness to learn. § Desire to help out and work as a team. § Ability to follow directions and listen to Asgard leaders. § Honesty (thievery will get you booted). § The ability to be on often. Arrangements can be made in advance for longer absences if you make arrangements with Asgard Elders. § Willingness to help out other villagers. § Villagers must be premium. § Must speak English. § Willingness to take part in community projects. -------------------------------------------------------------------------------- Asgard Rules § You are allowed to work on Asgard projects; if you can't then Asgard isn't for you. § You will not grief other players. § You will NOT steal, cheat or anything else that will cause harm to Asgard, its villagers or alliance members. § You will follow the guidance of the Mayor and Asgard leaders. § You will not mix low quality items with the high quality ones in the bulk storage containers. § Respect other members and be polite. Grievances will be held in pm’s, not Freedom chats. § You will not kill penned animals unless given specific permission. § If you want to practice your mining skills and you are low level you will mine in an off deed mine. § Trees must be replanted after cut. If you are interested in joining our village please contact myself, Harvest (by sending a message here) or send Lucard a p.m. in game. Please don't post here as I don't get notified and forget to check. Thank you.
  14. Looking for helpers for various projects at Sand Asylum x9 y23 Release. Wages negotiable by hour or task. Food, drink, tools and beds provided if need. PM Eberhelm or Mooji in game
  15. A safe place to stay and learn 13x13y Tired of being mauled by spiders? Did that pig thrash you when you tried to tame him? Is all the iron behind doors, fences or scorpions? If so Wyvern Academy can help! Our Recruitment Center workshop is always stocked and filled with the equipment to make almost all your wurm tools and items. Forges, Stoves, Looms and the materials are all at your disposal. The Bunk house in the Recruitment Center has beds to sleep in for free, and a training room with practice dummies to help build that fight skill and exact revenge on that incredibly powerful deer that put a hurting on you first day! New villagers receive a 4 tile plot and get to build there first 1 tile shack and fenced in area. This plot is theirs and they may lock and decorate it as they wish. This is your temporary home it may seem small but once you have put your time in and learned some basic skills, you can choose to become a full resident, join an alliance village or venture off on your own to create at your whim. The somewhat spacious mine has plenty of iron to feed those forges and create all your shinies. Our public farm is available to tend and grow that green thumb you've dreamed of, while providing the food with which we create our delicious meals. For the more devout we have a temple, with FO, MAG, and VYN altars. Also those seeking inner peace can relax in the Knowledge/Love meditation garden. So come relax and create at Wyvern Academy. we are right on the water on the southern end of Wyvern Lake at 13x13y. The 3 tile highway from Little Market just outside of Sloping Sands spawn leads right to the front door, just follow the signs. All this can be yours for the price of a chore board. We put chores up that help restock the village and help you skill. See even the fee helps you! More options to help you on your way are in the works. PM Siathes (School Master) or Stackus in game for help or directions. Looking for Mentors to help with the academy and new players. Mentors Get larger Plots and voices in any future projects. Priests are more then welcome to join or visit the temple and also will be pampered the way they like. ***I will be adding another sign to deed with names of people looking to recruit. If you would like to be added to the list just pm me and i will happily add your name!
  16. Roseguard: The Village of the Winds Roseguard is a village that sits nestled by the gentle warm winds of the ocean and the Highfrost winds of the mountain. Overlooked by a reconstruction of Rosehall, the village of Roseguard itself is a haven built in tiers. Wherein each tier represents one of the winds and walks of life. We built our life on the progression of passion. Your place among us can vary greatly by your passion to live and strive within the realm of Wurm. Introduction to our village will have you placed as a Dock Worker, and living on the scenic townhouses placed on our lowest tier, where you will enjoy the sounds of the waves nestling and crashing on our shoreline. From this point, your chosen career will move you to different places in the village infrastructure. [ Unfortunately due to the recent attack on Wurm I have not been able to garner photos on the reconstruction of our village. ] ​Shipwrights will find better accommodations on the raised platform behind the townhouses, remaining close to their work and the waves they so love to venture over. Two such residences will be provided, and built as someone rises to fulfill said position. [ Unfortunately due to the recent attack on Wurm I have not been able to garner photos on the reconstruction of our village. ] Those who look to join us as general residents, who tend to their own and just wish to play leisurely, with no primary focus will take residence on our lovely Oleander Square, located two tiers over the Docks District and just below the Guild Court. Sharing in Oleander Square is our primary Animal Care Facilitating to Bison and other Bovine Species. However, worry not, as Oleander's communities are gated off from any potential Bull Goring and from prying eyes. [ Unfortunately due to the recent attack on Wurm I have not been able to garner photos on the reconstruction of our village. ] ​Smiths and Tailors will find willful accommodations on the Tier encircling our Guild Court, with ample reach to our village's primary Mine, located behind the Seven Saints Cellar Inn and Tavern. Directly across from the 'Cellar' are two specialty shops, Chevasto's Loom and Jiorto's Silver Helm, dedicated to the crafts, and future home to our town's best artisans in said fields. [ Unfortunately due to the recent attack on Wurm I have not been able to garner photos on the reconstruction of our village. ] Above the Guild Court Circle is 'The Valley' currently home to our advanced housing project, the Cliffside Heights Commons. Future plans for the Heights are in hold, but they promise to be a beautiful vista overlooking the southern horizon, the Western Forested Ravine, and the Village as a Whole. Our village hosts facilities for the working man, as well as testbeds to increase the skill you currently have. Our Crafstman Hall is soon to host 4 Forges, Four Looms, and Four Ovens. Future items will be built in as necessary.
  17. Many new players seem to want some sort of sleep bonus, yet do not yet have the skills to construct a bed. They also may not yet have chosen a site to build a hut or permanent home. What about a bedroll as a compromise? It could be made of easily gathered materials like cotton and grass, and maybe an herb, for scent and to keep off the bedbugs. The sleep bonus would be at discounted rate. It would be carried with the player, in the backpack, and could be laid down each night and taken up each morning. This might decrease the proliferation of decaying beds across the Wurm landscape.
  18. ok so this is the plan for the deed...i'll have room for about 5 people when it's done...and one spot filled... we will be a business deed...and want active can be new or old players idc...just be respectfull and kind... apply here or through pm...and i'll let you know... this is a deliverance deed...just so you know...
  19. About us: Once we first joint Wurm we didn't know where on earth to start. Starting out by yourself, building a house to keep safe, whilst trying to do that, run away from monsters, then worry about food, water, trying to find cotton..and of course the many other things to go with it. We finally found a village to stay and the people who owned it were incredibly friendly, offered pretty good QL armor, weapons, meals, helped us build our very own house and helped raise most of our skills. We soon became village elders and ran the place ourselves. Unfortunately, the village got abandoned. We then decided to head off to find our own place where to stay, came across a place close to sea and main sources, which we would need. Plus it was surrounded by dozens of unicorns.. We then deeded the area and started to civilize it. After building the basics we thought about recruiting a handful of people to help out with the village and help them out too, just like we had offered to us. So far our deed is yet to be finished and generally make it look better, so there may be future plans with structures. Currently building the community housing, this will be finished soon and will be fully furnished for players. What we're looking for: Ideally this would be for experienced players. Please be aware as it's a small village only a few may join. We're looking for people who just want to chill, get on with their crafting and getting skills up, training up to go elevation and of course, help maintain the deed. (for experienced players who are ready to go to elevation, you're free to join and use the village as a pit stop to make your boat and head off from there). What Waters Edge can offer to you: Safe deed. (Deed is all blocked off by tall walls).Community housing.Community farm.Community mine.Community forge shop.Easy access for fishing.Located nearby sand, clay and peat.Free meals.Easy to build a boat. (as we're right near the sea and offers more protection as it will be docked on deeded land).Always have healing supplies.Supplied with basic weapons and armor.Regular hunting trips. (For supplies, skill gain or just for the heck of it).Live near a forest area. (never gonna run out of wood to make that boat).Deed guards.Small animal keeping area. (gain animal husbandry skill and keep your own animals in there). Part of a large alliance. Interested? If so, please message either me, Mclovin or Teal. I'm hardly online at the moment, so it would be best to message Teal. Happy Wurming. Mclovin
  20. Recruitment Rivendell is looking for new premium account players that have recently joined the game. Rivendell is a trading village so your job will be to for fill customer orders. Unlike most villages you will be paid for what you make, all Rivendell asks for is a 20% tax which goes towards upkeep and maintenance, there will also be a village economy where you will be able to spend your wages on food weapons tools etc. There will be space to build your own house but there are to ways on how to do it 1st choice is to rent the space eg you want a 3x4 area so 12 tiles x rent per month but you would not own it and Rivendell keeps the writ. 2nd choice is to buy so again 3x4 area 12 x cost of tile plus rent ( council tax lets call it) but this way you keep the writ. I'm doing it this way because some people might want big houses but tiles cost money on a deed and space is costly , also gives the village a real estate economy where people can buy and sell there houses. If you like the sound of this please message me we need lots of hard honest working people to help grow our village to have thriving economy and most of all to make friends and have fun. What you will need to achieve before you earn your citizenship Ranks Miner : mine 1k rock shards & 60 iron ore ( reward x1 stone chisel) Mason : make 1k stone bricks Lumber jack : chop up 100 logs Carpenter : make 100 planks 100 shafts Black smith : make 50 large & 50 small nails Fine carpenter : make large cart Tera former: dig 1k dirt Citizen : collect your free armour chain set sword and shield The stone bricks will go to the village as we only sell 30ql + Congratulations you are now a citizen of Rivendell. You are now free to take what ever career path you choose wether that be a warrior , powerful priest, black smith, or farmer the choice is yours. Rivendell Rules Rivendell business should never be discussed outside the village. No privet bulk deals will be set up unless asked to No bullying of any kind in or outside the walls of Rivendell, if you have a problem with some one please tell me so we can deal with it professionally. Theft is the upmost crime and will not be tolerated, the offender will be KOS on many deeds. The most important rule have fun look out for each other and be proud of Rivendell . Regards Mayor Swistony
  21. Come to Autumn Grove in Deliverance , freedome server, 22y, 11x. If you want to celebrate nature and enhance forestry planting new sprouts, cultivate the earth to harvest wonderful crop, milk cows to make cheese, grow cotton to make textiles, specialize in leather works to make leather armor and horse equipment. this could be the place for your. Autumn Grove is a praise to mother earth by celebrating all the wonders of nature and working with it with respect and kindness. we have meals provide, places to live out your dreams, meet new people and work within a 12 deed alliance of many skilled and unskilled players. Learn to breed animals, prepare food, hunt, harness skills in iron works and weapons making. Close access to ocean and lakes. We look forward to hearing from you and joining our great village of Autumn Grove. respond to this posting, pm GreasyGrundle, or you can come look at us using map coords. 22y,11x
  22. Getting Bored of Your Settlement? Looking for new project's & ideas? Enjoy a challenge? Look no further! After Playing Wurm for a few years, owning and living on numerous deed's and residing on few different server's, I have experienced a lot of things in this wide and wonderful world. For the past few months, I have been playing mostly solo on a small deed, one that's development has finished long ago and this has left me searching for a new challenge. The Idea! An Idea I have been kicking around for sometime is to assemble a group of like minded players, And break off into the vast unknown to start a new project. One that is a challenge, requiring planning, commitment, dedication, and an Overall sense of community! A place to hone skills our skills, both in the creation aspect as well as a crafting haven providing most everything we shall need as we develop. Of Course, this is merely in the planning stages, So any opinion's and idea's from players interested will be compiled, until we can strike on something that everyone is thrilled to work towards. Idea's may include anything from a magnificent deed to a central market, our personal island or mountain retreat, and anything else one's mind can come up with! As for location, I would prefer to keep it located on the old freedom cluster, any server as long as we agree upon it, but If we can stay away from Exodus I would be thrilled. Nothing against that server except the fact in my experiences, there is no dirt layer which makes it more challenging to work with than it need's to be. Also Chao's if it is something we are comfortable with but that requires the trust of a tight knit group, and fair amount of planning and communication between an existing faction. The People! Anyone is welcome, New players or more seasoned veteran's! Premium is not an issue, bit I do request a little bit of in game time to be sure that this idea Is right for you. The ability to work with others is a must, and some sort of voice communication program would be ideal. So please, reply on this thread, send me a PM, or hunt me down in game if this idea appeals to you! What One Person Considers Impossible, a Group Can Accomplish Within a Shortened Time Frame. When One Mind is Stalled, The Power Of Collective Thought Can Prevail. As a Group, You Can Move Mountains, And Who Knows, We may Just Do That
  23. *** Let me start by saying that I love the idea of Wurm and that I'm happy that it exists. I also want to say that this is NOT a complaint thread. I'm not venting or rage-quitting or any of that, but I am (hopefully) pointing out a serious flaw in Wurm that keeps it from growing. I realize that people probably won't read or pay attention to this disclaimer, but sometimes you have to charge, even when it's all uphill. *** I am a perpetual Wurm noob. Like a moth, I flutter towards the bugzapper that is Wurm and then flee the terrifying blue light with my head on fire. Sooner or later, I forget the trauma and repeat the whole process. I can't remember when I first started *trying* to play Wurm, but I know have made maybe a dozen attempts. Once I actually bought a deed and built a little farm, but that was on the brand new server that came out a while back and land was pretty easy to find. Here is my typical experience as a noob in Wurm. I go through the tutorial, which is pretty reasonable and covers most of the things you need to know except for the Ph.d. in four-dimensional hyperspatial mathematics you need to level a piece of dirt. At the end you get a rather confusing non-explanation of the server types. Most recently I chose an Epic server (the JK spawn point), because double skill gain means fewer progress bars and more time noodling around having fun (HAH!). I then get teleported into what appears to be a prison exercise yard. Grey walls everywhere! Gates! Bars! There are a few signs advertising lost boats, which adds a charming, nautical air to the surroundings. Is this some kind of pirate prison? I can't tell, there's no one else around. I have consulted the forums for advice as I always do, and one thing I remember is to avoid the roads if you don't want your game-play experience to be a "guy walking along roads simulator", so I consult my noob compass and take a bearing, then I strike off into the unknown! This striking off lasts about a hundred feet, for outside the prison yard is... more walls! As far as I can tell, the first thing people do in Wurm is build walls around everything, and then build walls around those walls. If this was a 3D game I could clamber over them, but alas my feet are firmly nailed to the ground. So I zigzag around plaintively, taking increasingly useless bearings with my noob compass as my path becomes more convoluted. Eventually however, my search is rewarded! I find a tree! a majestic pine stands before me, unclaimed by all and not walled off! I clutch my noob hatchet and begin my epic adventure by chopping down the tree and making logs. Several progress bars later I have made some kindling! I have made a shaft! Encouraged, I set off to discover more walls and I continue my maze-like progress. I begin to wonder if Wurm is some kind of inhuman Scandinavian psychological experiment in operant conditioning. Will I turn a corner and find some cheese? At long last I reach a hill where there are fewer walls and I can occasionally see open space. I climb! I climb towards light and freedom! i climb towards the true sandbox experience of creativity and depth! I get killed by a mountain lion! I respawn! My trusty noob compass is gone forever. I get to keep my other things, but apparently knowing which way North lies is too much power for the likes of me. I try to remember where I died, but at this point my only memory is of walls and fences, locked gates and barred doors. Gamely I set forth in what (I hope) is a different direction, only to be devoured by a spider. I try again! I try again! Eventually however, I remember the old adage, "One definition of insanity is doing the same thing over and over but expecting a different result". Sadly, I turn in my noob tools and disconnect, the scent of scorched wings in my nostrils. I think a few things could be done to make this whole experience less Kafka-esque: * Let me keep my %$@!*& compass! I doubt very seriously that it will hurt the strategic compass economy, since (I presume) better compasses show you North faster than the noob compass. * I think that giving the noob some bandages or healing covers might not cause the game's balance to suddenly implode. I realize that there are valuable lessons to be learned by bleeding to death, but foraging for healing covers that don't work and dying anyway teaches nothing but frustration and annoyance. I feel strongly that it's a mistake to assume that players don't mind dying several dozen times. I find it kind of breaks the immersion, since in all other ways I am a peasant who doesn't know how to make a stick from a branch. * some kind of *current* map, either in game or on the web so that people can at least have some vague notion of where the unwalled parts of Wurm are (if there are any). This should be maintained and kept up to date by the people who have all the information, which would be the company that makes Wurm. There are tons of off the shelf ways to do this without anyone having to write much (if any) code at all, and it's crazy that this isn't being done already. You can only walk aimlessly for so many hours before you start wondering why you're wasting all your free time on a walking simulator. * I realize that many will howl in outrage at this, but I think that noobs should have reduced aggro for at least the first hour or two of play time, so that they can get their bearings without being murdered by random wildlife every five minutes. Notice I say reduced, if you walk right up to a mountain lion you deserve what you get, but if you keep your distance they should leave you alone as you try to figure things out. I realize that many players will suggest that I should have joined a village, but this is not the point of my post. Wurm is not a village simulator, nor is it billed as one. I should, if I take reasonable precautions, be able to go forth and do things without having to spend a month of real time sitting behind a wall making nails for five hours a day. It's not a sandbox if there's only one viable way to play the game. Again, I feel sure that someone will tell me I should have joined a village, so enough said on this topic. In the end it comes down to this: if you feel that new players must *earn* the right to play your game by dint of endless walking, pointless deaths, and existential crises, then keep on keepin' on. If you'd like to attract new players, then you may want to consider making the new player experience more welcoming and less like escaping from a Siberian gulag. Sincerely, Matt
  24. I am looking to for people willing to become involved in a grassroots project to address some of the short comings in new player guides, how-to and areas related to 'what to expect when new to wurm". http://forum.wurmonl...levation/��This thread lays out in the last couple posts the scope, end goals and the basic means to do this. What I and others are looking for is help, nothing more or less then your time, to create these helpful docs. As many of us have different knowledge bases and different play styles it was felt just asking might be the way to go.. This is not an attempt to redo the wiki project, displace a team nor is this an attempt to rate anything currently out there. This is in it purest form an attempt by players to fill the void in areas that fall outside the wiki project and current documents. We are asking you to become involved because while there are a lot of nay-sayers quick to point out the flaws in the current documentation I am hoping most are willing to help but just needed to be asked. If you are interested please just drop a note in this thread and this weekend I will start looking on how best to lead this motley-crew to a success (which might include turning the control to someone more suitable ).