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Valrei International 013
Retrograde posted a topic in City HallHear ye hear ye! and welcome to the latest edition of the Valrei International, filling you in on what's been going on and what's in store for all Wurmians! Make a date! With final testing on siege weapons underway and the new housing in the works we're able to set the date for the next update! Pending any issues with the implementation of the graphics we have scheduled the next update for the 13th of April, so make sure you're all stocked up and ready to roll! Spot something? Community Assistant admin changes We've had a few delays in pushing this out, but we're making a few changes to CA administration and CA help. Lead Chat Moderator Shrimpiie will be taking over the admin duties of the CA team, bringing them back into the fold of the LCM team and he will be handling the application processes from now. We'll also be looking at taking steps towards merging CA help across all freedom servers in order to ensure that we have the absolute best coverage as we can. This means that if a CA is on anywhere they'll be able to answer questions and provide support, and also means we can track the helpful players and drag recruit them into the CA team! The transition has been a tad delayed so I'd like to apologise to those who are waiting to hear back on their CA applications, and we'll work on having them all processed as soon as possible. Sign of the times Next update will also include text on signs in WO! they've been in WU for some time, so we're glad to see them come to WO as well New tiles! Well, last week teased the new tiles, but showed no graphics, so I'm pleased to share the new graphics here! Those of you with a keen eye will notice that the sandstone slab floor is the old stone slab floor, the new stone slab floor for houses will have the same grey stone texture as the tile slabs, and sandstone slab floors in houses will have the current stone slab textures. Based on feedback concerns about sandstone availability, I can confirm that sandstone will now be a vein type, and can be created with a transmutation rod! Siege weapon testing Seige weapon testing continues over the weekend with release planned for next week, so make sure to continue testing and giving feedback, there's plenty of supplies to do so on the PvP server and PvE server, if you need anything else, just post on the thread or jump in IRC! Valrei spawn tweaks Next update will tweak how valrei creatures spawn, instead of spawning 10 in one area, they will be spawned in a wider area across the server, avoiding the congestion of many in one place becoming too hard to overcome. This will hopefully improve the valrei creatures being somewhat annoying on epic as we work on addressing them individually in a future update Community Content Contest So with the new houses coming next week I'm sure you're all itching to get your hands on them and build them all, but what will you use? It just so happens that I have a very shiny trowel that needs a new home, and I'm giving you all the chance to win it! To win this beauty, we'll be having a contest for this weeks community content, it's caption time! Simply provide a caption to this image, and whoever wins will be the brand new owner of this supreme steel trowel, with a 100(!) BotD cast. We'll also be running this on Facebook, so get on there and submit your captions too! That's it for this week, I hope you're all busy preparing for the deed remodeling! Until then though, keep on Wurming! Retrograde & the Wurm team.
Valrei International 012
Retrograde posted a topic in City HallHouse of Kha - Affliction Hi Everyone! Another week down and more action on the test server, with siege weapon testing underway and some people snooping around at the updated housing (no graphics yet though!). Time to fill you in on what's been going on in the world of Wurm. Samool Joins the dev team! I'd like to give a big welcome to our newest volunteer dev Samool! Samool has been a member of the volunteer team for some time, and has stepped in to help with optimising and improving the new client. I'd like to give him a warm welcome to the dev team and look forward to seeing his work on the new client come out! Sandstone Some clever people on test have worked out we have a new rock tile, Sandstone! Sandstone will be randomly seeded on rock tiles throughout the world, and have 40-50 hits in each, and the shards can be made into sandstone bricks or slabs. Check out a preview of the sandstone slab tile here: Siege weapon testing Siege testing on the test servers continues, with several changes already in, and battering rams now added! There's been a lot of work on improving how catapults and trebuchets work, improving the usefulness of archery towers and turrets, and now battering rams have been added to testing. I've been building some test scenarios for the weekend of testing, including deed walls and token pits, so make sure to jump on and check it out! Full thread can be found here: New pavement Along with the new walls, is new pavement! Adding to the potential pavement list is Slate slabs (existing slate slabs will be changed to slate brick tiles), sandstone brick and slab tiles, marble brick tiles, and pottery brick tiles. This means a lot more new options for decorating your deed, and making your place truly unique! Cave dwelling changes Of course, some have asked about how the additional houses will have any effect on underground housing, and the answer is, yes! With this update all housing options will be available for underground dwellings, meaning you can build your underground village just how you want it! Dredging changes Also in an upcoming patch, we'll be improving dredging with some long desired changes. Dredging will now have an option to flatten or level tiles, and also dredging will deposit dirt straight into your boat! This will only work if there's space in the dredge, but these two changes will definitely make dredging a lot easier! Hedges Removing hedges will become a lot easier next update, with the ability to cut down a hedge with an axe! The damage dealt will be dependent on the ql and height of the hedge, but should improve removing those pesky remains from fallen deeds. Community Content This weeks community content is another video by kaydawg, with his video of setting up in Wurm online. I thoroughly enjoyed the introduction and will definitely be waiting for more! A close second is the timelapse video of MootRed's new deed, i have a special spot for timelapse videos, they really show just how much can be done in the game! that's it for this week from us, we're working towards a big update with a lot of awesome changes, so stay tuned! Until then though, keep on Wurming! Retrograde & the Wurm team.