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Found 12 results

  1. Is your Wurm life deplete of joy? Are you the towns Alchemist and are just being used to make metric tons of Lye and concrete? The only color in your life is the 45 QL gonorrhea red that you mixed up? Rejoice! This mod finally brings back the joy of mixing potions and poisons to Wurm! Use your Foraging and Botanizing Skill to gather ingredients! Almost all Foraged/Botanized Items can result in a potion. Craft Phials and Alchemical Compound to prepare for making potions. Use potions to give yourself an edge in any situation or to sell them and become a real alchemist! Explore the new recipes by looking for paste / mixture / phial in your crafting helper [N]! Potion effects could be also described as "cheap way to get spells without being a priest handmade as a craftsman/craftswoman based on skill and quality" while oils (think Witcher) are temporary weapon and arrow enchantments. (If you are a priest check out BALANCING) REQUIREMENTS: This is a Server mod. You need Agos Server Mod Launcher for it to work. -> For the custom items you need the server packs mod (from the modlauncher page above) and configure it to share its graphics pack with your players (my mod should do on its own). You will also need Tyodas Iconzz! The players also need to have Agos Client Mod launcher with serverpacks mod -> SUGGESTED SETTINGS: LEGACY RENDERER with Max Texture Quality Settings OR MODERN RENDERER with Max Quality Settings + vbofix mod (bdew on Github) If you have any Questions contact me through issues on GitHub, on Discord Arathok#1880 or here FEATURES: Usage of Natural Substances skill to create herb mixtures or pastes from animal fat. Usage of Alchemy Skill to make the Alchemical Compound, potion precursors, potions and oil. Alchemy and Natural Substances become a viable skill line for RP and to make money Fully Configurable Custom Icons Addiction and withdrawal effects! LITTLE DISCLAIMER: No models yet as you can do all of the stuff inside your inventory BUT im working on it! *** BALANCING: Consuming any potion results in a 5 minute cooldown, during which you can not consume a potion. (toxicity :P) Potion effect/duration is based on QL of the potion. QL basically equals spell power. A potion is the result of a complex order of steps and intermediate items. You can store all of them in bulk but you still have to make them. Alchemical Compound uses an item that is a bit harder to come buy, but not impossible to find. Potions have a natural difficulty. A potion of Healing will become accessible early but a potion of Strength will have a difficulty of 50 (making it impossible to craft at lower Alchemy levels, based on the QL of the used ingredients). The process of making the potion uses different skills and only if all of them are raised enough (Foraging / Botanizing / Alchemy / Natural Substances) you can expect a high ql potion. Overall QL is capped by Alchemy skill level. The result is, that priests can get higher spell powers earlier and more frequently, while the alchemist needs a (RP) life of dedication and practice to get to really high powers. Found a bug or got any feedback? Always willing to learn and get better at modding! -Arathok DOWNLOAD: KNOWN BUGS: As of 1.0 None! Limited to my local testing Pc with no other mods. Wiki Entry:
  2. Not sure if the powers that be would approve of such an activity, but considering the login art for our beloved Unlimited version has it's own pipe smoking adventurer, I started thinking about how pipe smoking could be implemented into the game just for continuity and giggles. Really, the concept is pretty straightforward and uses skills that are all already present and fleshed out. For example: Fine Carpentry: Craft your own pipe. It can be a single generic tool that always looks the same or perhaps add a few different varieties, much like the different types of meditation rugs in game. You could even go as far as needing to craft one of a few different stems, tenons, bowls, etc, to make one of several different designs once the constituent parts are assembled. Farming: Add Tobacco as a new farmable tile. I don't have any input on what difficulty it should have. And as you'll see later, it would be ideal for there to be a few different varieties, each with their own difficulties. Natural Substances or maybe Gardening: If different types of tobaccos are introduced, such as Burleys/Virginias/English/etc, then this allows for the mixing of tobaccos to create different blends. Being able to make different blends by adding different strains of leaf in different proportions is crucial to the next part of the new system WHICH IS: Affinities!: Allow the player, when smoking a particular blend out of their brand new 40ql fine tobacco pipe to receive an affinity for their efforts. Just like beverages, however there is no food or water bar to fill. Perhaps this is fine or perhaps a message should be displayed after consuming too much tobacco in one sitting to prevent the player from abusing the affinity system. For example "Your head swims and you've decided it's time to breathe some fresh air." or something similar to tell the player to cool it for a few minutes or an hour before puffing anymore. As I said above, I am aware that pipe smoking to many is considered to be "adult" or even "taboo" and as such I don't know that it has a place in Wurm Online, despite it's historical accuracy and authenticity. That being said, the thought just came to me one day and as I explored the idea, it seemed to be very doable within the game's preexisting mechanics and it sounded like a fun idea, so I thought I'd flesh the idea out some on the suggestions page. If for any reason this thread doesn't belong here or is breaking any rules including TOS, please let me know and it can be removed swiftly. Thanks, fellow Wurmians o/
  3. At the moment having herbs as fresh doesn't do much (adds a cooking modifier) So here's a thought, increase the healing potency of fresh herbs by 1, compared to their "non-fresh" counterparts. i.e. Fresh Lovage has a potency of 5, regular lovage has a poteny of 4 etc.
  4. Could I get a price check on this character please? Faith 97.925820 Natural Substances 79.959620 Farming 79.483340 Rake 69.946075 Prayer 67.113075 Shortsword 63.076344 Religion 58.210155 Digging 52.678830 Channeling 51.029156 Nature 50.499530 Meditating is 30, on the Path of Love, can enchant grass. Body Control is 21, Mind Logic is 29.92 and Fighting is 38.6. Naked, no premium time.
  5. I would like to suggest the ability to grow mushrooms in mines. A lot of large mines have open unused space, why not set up mushroom farms. This would allow players to grow there own mushrooms for healing covers, instead of having to forage for them randomly. You could crush the mushroom like Wemp and just spread it on the rock tile for planting. You could use the farm action to remove bugs and worms instead of weeds, or add some type of fertilizer.
  6. Merchant - Exodus, Sandhill Market (m15; x23 y31) Contact - Tris (in game, forum) Pick up - Exodus, Sandhill (m15; x23 y31) Mail - buyer pay CoD
  7. Refined Kindling A simple natural substances recipe (unlocks at 10). Skillgain is low, this is more a utility recipe than a skillgain one. Kindling + Tar = 3 refined kindling. Refined kindling weighs 0.1 and gives the same amount of fuel as normal kindling when starting a fire. Essentially it is just lightweight kindling.
  8. Wire Hedge Frame Constructed using wire (2kg worth), requires 30 blacksmithing AND 50 gardening to make. Used on hedges (requires 40 gardening), prevents hedge growth till decays away (looking at the hedge displays the message "the wire frame is at x damage", these cannot be repaired once placed and must be replaced. No decay on deed. Can only be removed by person who placed it on freedom or by anyone with deed hedge permissions (removal destroys the frame) or by appling fertilizer (see below). This required hedge permissions to use on deed. Hedge Fertiliser Created using tooth (0.05 weight) and dirt (1kg), requires 30 natural substances AND 50 gardening to make (weighs 1kg). No gardening requirement for use. Used on ANY hedge it allows one extra level of growth (and cancels out wire frames). Note this does not mean it causes instant growth, it just sets the "can grow" flag (or whatever) to true so that the hedge can be effected by growth ticks. This requires hedge permissions to use on deed. Why would these be nice? With hedges getting unique graphics for each type some of us would like to see things like 2 high lavender hedges, or restricted height maple hedges to line paths. A lot of wurm is about players altering nature and this fits the bill nicely, it takes some effort but gives more aesthetic control. The high skill requirement is there because gardening is not really a skill people use at the moment and it could use some fleshing out. Optional Extra : Allow frames to be used for trees/bushes as well to halt growth, with fertilizer just removing the frame.
  9. I inherited a vile of blood from an alliance mate who no longer plays. Examine does not tell me which creature it came from, so I can't say which oil, potion, etc. that it will make. This is the first blood I have seen, are the icons different colors for creatures or is this just going to be a mystery box? Thanks KK
  10. Time to move on with my life. I'm selling my main toon (name: Ghab): Skills: Skills dumped at 22-Dec-2014 ----- Religion: 0.0 Alignment: 89.976234 Faith: 25.060442 Favor: 25.060442 Skills: 0.0 Paving: 33.799175 Tracking: 2.9049888 Milling: 17.231901 Coal-making: 27.942816 Prospecting: 21.871872 Thatching: 1.0 Polearms: 1.0 Halberd: 1.0 Long spear: 1.0 Staff: 1.0 Hammers: 1.0 Warhammer: 1.0 Religion: 2.7423818 Prayer: 5.31794 Channeling: 1.065989 Preaching: 1.0 Exorcism: 1.0 Artifacts: 1.099 Clubs: 1.0 Huge club: 1.0 Healing: 9.539506 First aid: 22.047712 Archery: 33.27528 Long bow: 12.415356 Medium bow: 24.690405 Short bow: 1.0 War machines: 1.4623578 Catapults: 1.0 Thievery: 1.6489092 Traps: 1.0 Stealing: 1.0 Lock picking: 1.7529076 Climbing: 5.620014 Shields: 1.0 Large wooden shield: 1.0 Medium wooden shield: 1.0 Large metal shield: 1.0 Small metal shield: 1.0 Small wooden shield: 1.0 Medium metal shield: 1.0 Axes: 41.59402 Huge axe: 1.0 Large axe: 1.0 Hatchet: 58.89468 Small Axe: 1.0 Swords: 28.007858 Two handed sword: 50.17233 Shortsword: 1.0500821 Longsword: 4.9946856 Knives: 19.6798 Butchering knife: 23.873291 Carving knife: 29.27151 Woodcutting: 72.44018 Mauls: 1.0 Small maul: 1.0 Medium maul: 1.0 Large maul: 1.0 Carpentry: 75.51864 Fine carpentry: 55.322655 Ship building: 23.038015 Fletching: 62.852325 Bowyery: 1.0 Toy making: 1.0 Nature: 27.790884 Gardening: 28.10454 Fishing: 1.7076945 Papyrusmaking: 1.0 Animal husbandry: 35.25281 Meditating: 16.048496 Milking: 1.8239752 Farming: 44.06734 Forestry: 35.82972 Botanizing: 4.673132 Animal taming: 6.279984 Foraging: 12.72593 Cooking: 12.0708685 Dairy food making: 1.0 Hot food cooking: 19.037582 Baking: 5.455541 Beverages: 12.06421 Butchering: 22.55743 Fighting: 72.21903 Shield bashing: 1.0 Taunting: 1.0 Normal fighting: 2.082664 Defensive fighting: 5.196594 Aggressive fighting: 43.83989 Weaponless fighting: 1.4125066 Toys: 1.0 Puppeteering: 1.0 Yoyo: 1.0 Alchemy: 26.135525 Natural substances: 54.72456 Miscellaneous items: 52.984993 Stone chisel: 24.518213 Hammer: 56.785194 Sickle: 29.616741 Scythe: 2.7419875 Repairing: 40.35966 Saw: 18.322681 Pickaxe: 57.9293 Rake: 34.29859 Shovel: 59.778152 Pottery: 7.179876 Firemaking: 37.264004 Digging: 76.06193 Mining: 55.12761 Smithing: 27.776657 Metallurgy: 27.114286 Jewelry smithing: 19.317535 Locksmithing: 6.5130587 Blacksmithing: 28.539455 Armour smithing: 20.497787 Shield smithing: 20.865961 Chain armour smithing: 1.0 Plate armour smithing: 77.00408 Weapon smithing: 3.26813 Blades smithing: 1.8321036 Weapon heads smithing: 7.417619 Ropemaking: 73.674614 Masonry: 50.253326 Stone cutting: 35.101013 Tailoring: 19.082054 Leatherworking: 31.51165 Cloth tailoring: 35.50009 Characteristics: 0.0 Soul: 21.355886 Soul strength: 23.07148 Soul depth: 22.156786 Mind: 28.070997 Mind speed: 20.78898 Mind logic: 33.45139 Body: 33.650032 Body stamina: 26.992931 Body strength: 31.368032 Body control: 27.18095 Premium info: [18:09:55] You entered through the portal to Wurm on Luck day, week 4 of the Raven's starfall, 1025. That's 846 days, 5 hours and 16 minutes ago. [18:09:55] You have played 73 days, 1 hours and 43 minutes. [18:09:55] You have been premium a total of 9 months until Dec 2013. [18:09:55] You have been premium a total of 10 since Dec 2013. [18:09:55] You have been premium consecutively for 3 months since Dec 2013. [18:09:55] You have premium time until 20 Jan 2015 14:41:09 GMT [18:46:39] Ghab has played 73 days, 1 hours and 41 minutes and received 0 warnings. Ghab has never been warned before. Never got spyglasses. Money: [18:13:29] Your available money in the bank is now 13 silver, 87 copper and 16 iron. Bank (Xanadu): 92.89ql, 4.38dmg Deadly Feather 99ql Snow Lantern Additional Items: 2x Merchant Contract (one stocked with some tools) 1x Knarr 6x Sleeping Powder 30x Yellow potions 2x Hand mirror 1x 37ql Compass 56 WoA 1x 74ql Iron Lantern (R=243, G=243, B=243) Titles: You have a total of 24 titles. Ambassador of Lomaner Apothecarist Carpenter Chieftan of Lomaner Digger Dragonslayer Educated Excavator Fine Carpentry Fletcher Handyman Lumberjack Mason Mercenary Miner Platesmith Renowned Carpenter Renowned Platesmith Renowned Ropemaker Rider of Lomaner Ropemaker Soldier Timberman Trollslayer Meditation Path: NONE FAITH: FO Knarr: Made by Krivak, 50ql+, Anchor, pretty good lock, mapplewood. Asking price: 150 euro or best offer. Location: S19 Xanadu (Sarmatian Island) Extras if you pay 150 euro: Steel: - 150+ steel lumps 73ql - 80 steel lumps 64ql - 1500+ steel lumps 51ql - 900+ steel lumps 36ql Other: - 8x100ql cochineals - 20x93ql cochineals - 100x84ql cochineals - 6x73ql woads
  11. I've got 54k teeth for sale. 25 QL. Pickup location is southern Xanadu. All these teeth will fit in a large cart if you have enough backpacks and/or rafts. Auction ends in 3 days. Starting bid: 40s Minimum increment: 50c. Sniper Protection: 24hr