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Found 7 results

  1. CLOSE

    LOT 1: Overview of what you get: 13k reed 1.9k acorns 4k wemp 15k mushrooms 5k cotton Total:39k Starting bid: 9 silver Minimum increments: 50c No reserve LOT 2: Overview of what you get: 23k fruit 51k meat 3.4k flour 1.7k eyes 19k rice 4.7 k veg Total: 102k Starting bid: 30 silver Minimum increments: 1s No reserve LOT 3: Overview of what you get: 12k eyes 1.4k cheese 5k hearts 1.9k rice 400 eggs 1.8 fruit 2.7k spices 6k meat Total: 32k Starting bid: 10 silver Minimum increments: 1s No reserve Sniper protection for all: 1 hour SPECIFY WHICH LOT YOU ARE BIDDING ON AND THE AMOUNT YOU ARE OFFERING IN THE COMMENTS.
  2. Hi Everyone! A late happy Thanksgiving from all of us at Wurm, we give thanks to you all playing and enjoying the game, and especially to your feedback! There's been a lot of upheaval and questions that right now we don't have answers to, and I know that makes things uneasy in your confidence in the game. I can assure you that we are here and going to be here for a long time, we know our goal of continuing to polish the game and address bugs and your suggestions and we are working towards it every day. Anyways, on with the news! New Keybinds Heading off from the pinned suggestion thread, we'll be adding the following keybinds next update! These are all aimed at making the game much smoother to play, and we'll likely be adding more as we go on! Hoist the main sail! The artwork for sail furling is now complete! Ships will be able to go full, half or no sail and will have models that match it's state, see below for all of them! The farming box art is also complete, with a few surprises included: This unfortunately won't be going live in this weeks update, but we aim to have it out before Christmas (Which is scary close!) The stronghold is revealed Last weekend the beacons were weakened enough to reveal the location of the stronghold, the hidden base of the creatures of Jackal! This led to a countdown of 144 hours, with a large fight expected. If that the end of it? Maybe not... The stronghold is revealed (Hey, they're not knowing for being the wonderful designers Freedomers are, maybe that's why they raid?) Shrimpalong! I refuse to call it a Christmas Impalong because it ends 10 days before Christmas, but it's on! Expect Shrimpiies usual slew of games, prizes, deaths and of course, impings! Last year we had the famous The Public VS Dreammaster trial, will the acquitted killer return? It runs from the 6th to the 15th of December, so plenty of time to celebrate with your Wurmian friends before the real world drags us kicking and screaming away... Wulfgar joins the dev team! You may see forum member Wulfgar with a shiny new developer tag on our forums (And I totally wasn't reminded by him posting beneath) Wulfgar has joined us to work on the game bringing a vast amount of knowledge on coding and has been working on bringing in quality of life changes including the new keybinds and the paper decay removal suggestion to come soon! Everyone give a big warm welcome to Wulfgar before demanding he fix things! What Retro is up to: I smartly decided to rebuild my PC, having purchased another 8GB of ram and a new 500GB hard drive. I forgot how difficult and time consuming it is to set everything up juuuuust the way you like it. What a pain! I also have a new keyboard coming and phone adjustable LEDs... for purposes My schedule is going to be long this week... That's it from us this week, I'll be on this weekend streaming on our official channel, taking questions from you and discussing the world of Wurm with you all Until then though, keep on farming, playing with daisies, and Wurming! Regards, Retrograde & the Wurm team
  3. Muse's Mega Madness Ingredients Sale A chance to grab some high QL ingredients including some harder-to-find food items for a bargain price! I make that 20,389 food items - correct me if wrong All over 96ql +Free FSB Buyer must agree to pickup FSB from Southport U18 Deliverance, or it will go to the next bidder! Have fun! Buyout: 20s No sniper protection Start Bid: 1s <-----------------L@@K! Increment: Whatever! No Reserve.
  4. Muse's Mega Madness Ingredients Sale Thought I'd try an auction for a change - please bear with me: I make that 23,910 food items - correct me if wrong All over 93ql +Free FSB Buyer must agree to pickup FSB from Southport U18 Deliverance, or it will go to the next bidder! Have fun! Buyout: 24s No sniper protection Start Bid: 1s <-----------------L@@K! Increment: Whatever! No Reserve.
  5. One of my favourite things to do in wurm is hunt flowers and mushrooms, white dotted flowers and QL90 black mushrooms are especially prized. But what if there was more out there? The idea here are for some new items that use existing spawn mechanics (the flower and placed shroom mechs) to reward explorers with something useful. Give them a high rarity on spawns (same as white dotted flowers or even a little less?) If one attempts to take these items to a PvP server some items (marked in bold italics) will convert to an inert form (instantly) that cannot be used on the PvP server (for balance reasons). All items can be crafted on PvP servers but those with an inert form are created inert. These items will restore to normal function once taken off a PvP server (takes 1 hour to prevent abuse). Just to restate these items cannot be found by forage/botanize, they can only be found spawned naturally on tiles (flowers) or placed on tiles (mushrooms), so they are not farmable in any way or form. Fo's Balm - Flower, weight 0.05 Healing cover Ingredient Str 5. When mixed with high QL wine (natural substances difficulty 60, QL50 wine minimum) provides a potion of "cure light wounds". When mixed with a healing cover gives an "infection drawing poultice" (natural substances difficulty 40, speeds up disease recovery when applied to body). Standing on a patch of these flowers gives a minor (same as a str1 healing cover) recovery bonus. Magranon's Treasure - Mushroom, weight 1 QL goes up over time left unpicked, once picked QL will not go up but this shroom does not decay in an inventory or container High nutrition food (= meal of same QL). When mixed with high QL wine (natural substances difficulty 70, QL50 minimum) gives a potion of "mole sense". When used on flint (natural substances difficulty 30) gives a lightstone. Emits a small amount of blue light when underground. Vynora's Breath - Flower , weight 0.01 When used on a gem (natural substances difficulty 80, QL50 minimum) gives a "stone of winds" (apply to a boat to give stone QL mins of gale wind travel in any direction, enchant dispels instantly if one enters a PvP server). When mixed with high QL wine (natural substances difficulty 50, QL50 wine minimum) gives a potion of "Vynora's Wisdom". Flower always animates as if a gale were present. Grants a small (non-stackable) movement speed while carried Libila's Shroud - Mushroom, weight 0.1 QL goes up over time left unpicked, once picked QL will not go up but this shroom does not decay in an inventory or container If eaten inflicts a poison wound on the consumer's torso (severity based on QL, higher QL = higher damage) and grants a reasonable amount of sleep bonus based on the size of the wound. When mixed with any high QL wine (natural substances difficulty 70, QL50 wine minimum) produces a "potion of hell strength". When mixed with high QL lye (natural substances difficulty 90, QL70 lye minimum) gives an "elixir of rebirth" (acts like the rebirth spell when used on a corpse). Emits a small amount of purple light when on mycellium. Optional Extra : Being a follower of the god the plant is named for gives a slight bonus (-5 difficulty) to crafting, that bonus is increased (-10 difficulty) for priests.
  6. This is really just a few ideas bundled in together for deed owners who want a more "natural" deed look. These are terraforming options only available in PvE (to prevent PvP exploits), though the devs might add some of the harmless ones into PvP. Grass Mechanic Change Steppe tiles, when harvested, how give "steppe grass". It functions identically save that it cannot be combined with regular grass and behaves differently when planted. Tundra grass may now be harvested from tundra tiles. It grows very slowly (1 produced per week per tile) and has no visible impact on the tile like steppe. It functions identically save that it cannot be combined with regular grass and behaves differently when planted. It requires 30 gardening to collect. Marsh grass may now be harvested from marsh tiles. It grows slowly (1 produced per 3 days) and has no visible impact on the tile like steppe. It functions identically save that it cannot be combined with regular grass and behaves differently when planted. It requires 50 gardening to collect, Flower Mechanic Change If a tree, or bush, spreads onto a tile containing flowers those flowers are preserved on the tile and appear at the tree/bush base. Flowers may now be planted straight onto grass. Flowers still will NOT spawn randomly on tree tiles. Tile Creation I adore reed and kelp tiles, they make a wonderful decoration for coastal deeds. Reed tiles are easier to look after than reed fields but offer lower and less certain yields. Kelp is a high difficulty level ingredient that not many gather. At 50 gardening a player can use a reed on a tile that is in water to turn it into a reed tile, at 70 gardening they may do the same for kelp and kelp tiles. Reed tiles may also be planted on water source tiles in this manner. Some people might want tundra on their deeds. This tiles are hard to create (requires a fair bit of magic) so I propose that, at 30 gardening, players may plant tundra grass to create a tundra tile. Some, very odd, people might want marsh tiles on their deeds. These tiles are a nuisance tile mostly which are hard to remove for other players, however they do serve as a good high level forage/botanise spot and some people are very strange. Marsh grass may only be planted on a deed that has existed longer than 3 months to prevent griefing using short term deeds and requires 50 gardening (anyone who reaches 50 gardening is not likely to be a complete novice) to do so. Planting Changes A skilled gardener can make plants thrive in environments that would, normally, be hostile to them using special techniques. At 40 gardening players can plant trees/bushes on steppe, at 50 gardening deserts, at 60 gardening on tundra, at 70 gardening on marsh and 80 gardening on rocks. These will not spread, and have a 50% chance not to regrow if they shrivel. Only the most skilled gardeners would consider attempting to plant fungus patches, knowing how quickly they can spread. At 60 gardening players can use a mushroom on a shrivelled tree to create a "mushroom patch" tile with a texture of several mushrooms of the type planted on it and a dirt base, this base can be turned into grass of the players choice (tundra, steppe, marsh or regular) by using the appropriate kind of grass on it. They may also create fungal flower boxes (and plant mushrooms in plantpots). Planting flowers by a tree is tricky, at 30 gardening a player may plant flowers on a tree tile. The ancient art of bonsai is a popular one, at 60 gardening players may plant trees and bushes in plantpots (both marble and pottery) which display a minature version of that tree/bush. Finally, at 40 gardening (with +1 gardening required per total slope) they may use peat on a flower tile to make a "flowerbed" tile which has a triple density flower texture with a dirt base, this base can be turned into grass of the players choice (tundra, steppe, marsh or regular) by using the appropriate kind of grass on it. Trees/bushes will not grow over these. Closing Note These changes require no additional graphical assets, they can all be created through modifying existing ones and some, namely the terraforming, require no asset changes at all. These option are all purely aesthetic save for the reed and kelp options and would add a lot of creativity options for players with more natural inclinations.
  7. I think we should be able to stick mushrooms in a FSB or a Bsb since they are classed as Food after all and they should not lose the type of mushrooms they are keep them in order from yellow, black, green, red, blue, and brown.