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Showing results for tags 'multistorey'.
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The "Build" permission is not consistently applied to 2nd storey walls. After receiving the build permission on an alt's deed and being added as a guest to the writ for a stucture I was allowed to plan 4 walls on the second storey but forbidden to plan 4 others. I was able to actually start construction on the 4 planned walls and even finished one of them. The error message on the forbidden walls was: [21:19:59] Death Valley does not allow that. These are ordinary wooden walls planned with a wooden mallet. Some are on the edge of the writ footprint but others are not. The ground storey exterior walls are complete. I was able to plan and build the floors for the 2nd storey. Holding the writ did not help. You can see the current state of the structure in this screen shot - http://imgur.com/XO4DoTB I experienced the same or similar difficulty with an alt working on a structure on my own deed about 6 months ago. So far I haven't been able to figure out what is different between the walls that were allowed and those that were forbidden. My expectation is that either all planning be allowed or none. Half and half doesn't make sense to me.
#1 I stored 6 items (foot board, head board, bed frame; 2 each, each set on separate tiles) on the first floor level a few days ago, without assembling the beds. Decay hasn't set in yet, but after a server restart 3 items were missing. I thought it would be a single occation, but at todays server restart, when I was building the walls up there and had 4 piles of 38 stone bricks and mortar each, all piles vanished, leaving only 2 bricks where the whole pile stood. Instead they reappeared on the ground floor, bare the two items from the first floor. The bed parts reappeared too, but only on 1st floor when nothing else was occupying the tile. So, it seems as follows: Server restarts now teleport items from first floor level (and maybe above) to ground level, if there's more than 2 items on one tile. In addition some objects can't be reclaimed if there's a proper floor on ground, as they sink in (but this is a graphical/client bug mostly). This is annoying, to say the least... #2 Stand on the first floor, commander a large cart with hitched horses standing on the ground floor -> the cart teleports to first floor level, with you embarked. You are able to drive up there, unencumbered by the walls below, so you are on 1st floor actually. Disembark the cart, and you glitch through the floor, dropping on the ground (and being hurt). #3 Leave said cart on the 1st floor, climb up again, plan your walls. If one of the walls goes through the cart, it can't be accessed any longer, from no tile nor floor, even if you remove the walls. This may be even true if you don't plan walls at all, but just embark (for teleport) and disembark again. Relog, and the cart is on the ground floor again. This might as well be a communication error between client and server, as you're not obstructed by any walls below when driving the cart around on the 1st floor, which shows it's not entirely client side (as the relog would suggest). #4 Plan stone walls on top, which have no other stone wall underneath - it looks horrible. Haven't tried that with wooden walls as of now...